In Hyperpowers, players control “hyperpowers,” or societies that are even greater in overall power (to an extent that which is seen in 1984’s Oceania), which is determined by military, economic, political, and technological power, than superpowers. The current plan is for the game to be a turn-based strategy game, where the goal is to become the only hyperpower. There will be a major emphasis on great diversity in political structure, technology type, military type, and economic type, across the hyperpowers, meaning that, for instance, there could be a borderline anarchic steampunk society, with a distributist economy, and a military consisting mostly of aircraft carriers. Since it’s been a long time since I’ve made a forum game, though, I’d first like some feedback on this idea.
Rate the game concept, from 1-5.
1
2
3
4
5
0voters
How fast-paced should the game be, relative to the average forum game?
Substantially slower
Slower
About the same
Faster
Substantially faster
0voters
What should the game have a greater emphasis on?
Technological Development
War and Diplomacy
There should be an equal emphasis on both mechanics
0voters
Should there be realistic magic?
Yes
No
0voters
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2
Theocracy (the government can rule in the name of the god or gods of just about any theistic religion, but try to aim for a fictional religion)
However, if you’d like to select a different ideology, please let me know.
Should highly speculative pre-industrial retrofuturistic technology types, such as stonepunk, be included in the selection of technology types?
Yes
No
0voters
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
13
wouldn’t that put a civ at a disadvantage since it has no access to industrial techs then?
Deathwake
(i nuked zenzone and will never let him forget it)
14
The entire concept of punk (ignoring cyberpunk, and all the political messaging of all the other punks) is the idea of wildly different technology getting to modern comparable levels without taking the route we took. Would steam trains ever evolve into mecha suits? probably not, but for steam tech to be considered to have pros and cons compared to the tech of 2024, we kinda have to give them steam mechs, because we can’t give them steam computers, that’d be even weirder. All punks aside from the future-y ones have this issue. Stonepunk is obviously an outlier, but it fits the same pattern.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
15
How’d you make something taking the role of a train with stones? I know much can be achieved with “alternative technologies”, but there’s still a ceiling of what is achievable, especially noticable for those like this one.