Could the player perhaps stay in awakening for longer after unlocking the option to become a society for some benefits in early society stage?
I am not sure if that would have much benefit, compared with staying in Aware for longer as an example, as that would enable you to tailor your organism more. I guess you could squeeze in a few more slight adaptations in Awakening depending on how much the organism editor would still be available, but I would think that delaying the transition to Society stage wouldn’t really be useful in other respects. Do you have any ideas of what could be gained by delaying longer?
Maybe you could travel to a better place during that time if you found your current location suboptimal, as by awakening you wouldn’t have settled down permanently yet? And maybe you could gain some insight into the early society stage techweb?
I think that the idea of Awakening to Society transition making you far more fixed in place makes sense, and is a good reason to delay a bit longer. Moving your tribe/society should be very possible in Society stage still, like changing your capital and having the land you occupy move over time. But it should be very difficult to intentionally do, or just be a slow process in Society stage, becoming more difficult over time.
I am not sure about the techweb though, I would imagine that that would be uniformly better in the society stage. What are the kinds of insights you are thinking of that you wouldn’t get faster in Society?
Maybe, as you’re controlling individual people stronger in awakening, you could make them discover some things more easily by doing certain specific actions than if you were to try doing that will the less-player-influenced people of the society stage?
Perhaps, though I imagine that loss of individual control being completely gradual and continuous, and perhaps it wouldn’t even be necessary to actually remove any direct control, just have it so that micromanaging gets less useful over time. Likely very quickly as populations grow.
Perhaps in early Society stage, micromanaging to finish some early techs that were possible to get in Awakening would be useful, but you would not really be able to do that for the Society level techs.
And that’s most likely to happen once one transistions to society stage proper.
It’s my understanding that you will be able to switch between controlling a group and controlling an individual, so that should cover “make them discover things more easily by doing specific actions”.
Yeah that’s the plan, but that feature is going to be extremely hard to implement so it is probably going to be one of the last major features done for the strategy stages once the parts that actually make more interesting strategy mode gameplay are done.
So I guess it might be added alongside proper ascension “stage”?
Will players be able to create their own custom weapons in the Tribal Stage? Like a Bat’leth used by Klingons in Star Trek?
Most likely, albeit there probably will be a limit to just how many variants may there be…
I think weapons/tools are going to count as Tech Objects, so I think they will!
Right. I wonder just how many baseline TOs will there be…
I think the tech objects the player would customize would depend on the stage they were currently in. For example, in the Awakening Stage they would focus on creating primitive hand/grasper-held tools and shelters, but in later stages they would move on to designing vehicles and eventually spaceships.
Are we sure the players should design everything by hand?
I think that you would only design things that were relevant to your current stage of progression. While you would spend most of your time in the Tech Editor during the Awakening Stage designing tools, you would later move on from designing those to work on the things most relevant to your current stage of development - for example in the Industrial Stage you would spend your time designing cars and other vehicles, and in the early Space Stage you would design primitive rockets. Sorry for not making this clear in my previous post!
I know, but how much of the player’s time should be dedicated to designing the techpieces?