Ideas for the Multicellular Stage [Put your ideas in this thread]

The idea behind duplicating cell types is that all cells in the body are descended from each other, essentially evolving from each other. It is actually rather implausible to conjure up an entirely new cell unrelated from the rest.

Developing cells from each other is also part of the challenge; The more specialized and evolved the cell is, the harder it will be to create a different specialization from it. The more basic and simple, the easier it will be to diverge into different forms of specialization (Think stem cells). A wise player might keep a basic cell around for this very purpose, even if they don’t use it in their creature proper.

As for the pheromone system you mention, that’s the role of signaling agents.
Almost all parts will have a purpose in later stages; Chemoreceptors are for your sense of smell, signaling agents will allow you to create pheromonal glands, eye-spots will allow you to create eyes, lysosomes will allow you to form a stomach, and so on.

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What about not allowing the player to design their colony initially? Instead of allowing to make a helicopter, all the other cells can slide around the players cell to form a sphere. When the player unlocks the multicellular editor (with much more than 5 cells, maybe a hundred or so), he or she can start with an already three dimentional ball shape (the playthrough can still be 2.5d though). After that the evolution can follow steps similar to embryogenesis.

Есть идея формирования природных зон с помощью живых организмов проживающих на данной территории, то есть в одной ячейке проживают гигантские травянистые растения(1 природная зона), в другой ячейке произрастают мелкие хемотрофные организмы (2 природная зона).

I do think it no a bad idea, even so, its all based on how the plants grow and how they evolve and the erviamnt they have.
according to the plan in the future, its plan, but again, it is not like this patch fixed like one part its high plant and the other its small chemotropism. its all about how life adapts to that envarmant and how they fix themself, like real life biomes.

but here I have not right to answer that q.

(I know Russan, but I cant write that, if I do right, here if English fix. so next time, try to write English if u know or use Google translate)

[to the one who don’t know what wrihe:
I have an idea about forming natural zones with the help of living organisms living in a given territory, that is, giant grass-like plants live in one patch cell (natural zone 1), and small chemotrophic organisms grow in another patch cell (natural zone 2).]

welcome to the forums and please use english

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Here’s what he said:

There is an idea of the formation of natural zones with the help of living organisms living in a given territory, that is, giant herbaceous plants live in one cell (1 natural zone), in another cell small chemotrophic organisms grow (2 natural zone).

Doom already translates it…

I would love to see the macroscoping editor to have a way to create eyes from a single cell and such stuff. There also should be a way to make interior parts that would later make internal organs.
Also how will you grow your species in size?

Once cell growth order is implemented for early multicellular, you should add splitting you whole organism as a reproduction option and make it default;
I say this because new players seem to get really confused when they enter multicellular and then see one cell, and then think it just isn’t implemented.
I think this would alleviate that somewhat, although it should probably be (one of) the least efficient option(s).

Budding seems more scientifically plausible to be the initial reproduction method.

I plan on adding a tutorial welcoming the player to the new stage which’ll explain it:

Edit: also if the cell growth order is added, the players would need to go to the reproduction tab to change it. That’s where they’ll see they are using the budding reproduction, though granted that option currently doesn’t have an explanation tooltip.

I want to ask question: Who the F🇧🇪 decided to turn nematocysts into organelle in future if it is a cell type?

The author of the idea apologized, but it was probably just on the dev discord that they got the organelle name and the species name that uses it mixed up.

I’ve been referring to cnidocysts as nematocysts for a couple months now. I admit it is a very easy mistake to make.

2 posts were merged into an existing topic: THE NEW Miscellaneous Talk That Doesn’t Deserve A New Thread Thread Thread

Breath air, drink water

Considering that your organism will likely be the first multicellular organism. Where we choose to enter the stage might aid in determining the issues that your organism will come across. For example if you first become multicellular on the benthos you won’t really have to worry about buoyancy. Whereas a multicellular organism in the water column will have to eventually deal with buoyancy as they get larger and heavier.

There are multiple theories to how simple multicellular animals became complex. With things getting messy because some have simplified through specialization.
Placozoa Wiki Provides some thought to the evolutionary processes.


This picture above shows the current consensus of phylum relatedness. Its from this article, “Placozoans are eumetazoans related to Cnidaria

Colour scheme

  • Red corresponds to bilaterian mesoderm, cnidarian/ctenophoran “endoderm”, and placozoan fibre cells;
  • Blue corresponds to non-digestive ectoderm and placozoan upper epithelium;
  • Yellow corresponds to bilaterian endoderm, cnidarian/ctenophore pharyngeal ectoderm, and the digestive placozoan lower epithelium.

I came across this while trying to research placozoans because their body plan seems to be the most basal in regards to how life evolved in complexity. I do not have the required understanding to understand what most of this article said. Regardless, while evolution is not straight forward, it still seems to be a good starting point.

So we have a placozoa-like starting point, which is essentially just a group of cells working together. From there we diverge based on its environmental needs. With where it enters that stage putting different pressures on its evolution.

I honestly don’t know where I’m going with this really. But I suppose the outer environment should play a larger roll on the evolution besides what resources are needed. Water currents, seasons, determining your position, getting to different places, are all things that will need to be addressed as your organism gets bigger.

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how far is multicell realy going to go. as you could even make a jellyfish without it hopping to aware stage

Idk, as jellyfish do have nervous systems, but theyre barely there. Id say a jellyfish is the first aware organism you make, like thats the transition period to learn the new mechanics before you get the full deal. like 2d multicell. anyone who has better information clarify this please

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On the other hand… plants and fungi. None of which have nervous systems at all, and some of which rival each other for the worlds largest organisms.

Idk, I just see a lot of people seemingly making the assumption that multicell will only consist of tiny, translucent, blobby things, which is easy to assume, but probably inaccurate.

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