Something I notice a lot when playing is that it can sometimes be challenging to identify cells or floating chunks, since the only way to do so without pausing the game is to make a concerted effort to keep your mouse over the target, which can be more troublesome than it should be if your target is small and fast. Some ideas I had for improving this are as follows:
Add coyote time to the at cursor menu to give more time to read what youβre looking at
Add some way to select a target, identifying what it is and giving it an outline
Itβs possible thereβs a better way to tackle the issue, but if nothing else Iβd like to start a conversation on the matter.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2
You can press space to pause the game, it freezes stuff to allow you to check what is where. This is one of the reasons pausing exists pretty sure.