Improve "At Cursor"

Something I notice a lot when playing is that it can sometimes be challenging to identify cells or floating chunks, since the only way to do so without pausing the game is to make a concerted effort to keep your mouse over the target, which can be more troublesome than it should be if your target is small and fast. Some ideas I had for improving this are as follows:

  1. Add coyote time to the at cursor menu to give more time to read what you’re looking at
  2. Add some way to select a target, identifying what it is and giving it an outline

It’s possible there’s a better way to tackle the issue, but if nothing else I’d like to start a conversation on the matter.

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You can press space to pause the game, it freezes stuff to allow you to check what is where. This is one of the reasons pausing exists pretty sure.

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How long would the Coyote time need to be for reading things?
Would highlighting a target also work?

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I suppose you could highlight something by clicking it, which’d make it give you it’s info like if your cursor is hovering above it.

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