Infinite Toxins in Multicellular

As the title says, toxin seems to be an infinite resource once you reach multicellular. It seems to immediately replenish after every shot (and, weirdly enough, filling to an amount greater than the maximum), and as soon as you grow a cell which contains a toxin producing organel, you immediately reach the new maximum amount. (This also happens if you disable the toxin production in the processes tab.)


It seems as though adding a toxin producing part in the editor fixes the problem completely.

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Hi, welcome to the forum and thanks for your report! This kind of sounds like something is not being correctly updated until a toxin producing part is actually placed.

Could you provide a savegame that show the problem? That usually helps us fix it faster.

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Sure! Here is the log.

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I think rathalos wanted a save from the game where you got that toxin bug, not the log from that save’s session.

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Thank you for the log!

Specifically, I was asking for a savegame (can be found in username\AppData\Roaming\Thrive\Saves). You’d think problems can be easily replicated, but sometimes they’re more specific than you would expect.

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Shouldn’t there also be a button leading to the save file folder in the game itself?

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Indeed there is, in the β€œload game” screen:

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Sorry for the mistake. I can’t upload any save file since they are .thrivesave and thus not authorised. Should I change the type to .svg?

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No worries at all!

And yeah, I forgot that was a problem. I have previously used https://www.file.io/

Posting it on our Discord is another option: Thrive Community

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Here is the link to the file:

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Thanks again, but I think you need to click the the β€œShare” button next to your file, the link would look more like: https://limewire.com/d/O5X1Y#1GcKxHNypq

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Sorry again.

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And I am so sorry, it still appears to not be working for me:

Just to be sure:

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You may also use some other method of sharing the file if this one keeps not working

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Weirdly, part of the link seems to disappear after I write it normally.

https://limewire.com/d/doNm6#PPKu6ucojy

I hope this works, otherwise I’ll try another way. So sorry for wasting your time.

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I downloaded it correctly, thank you so much for taking the extra effort!

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Well it took me over an hour to investigate this, mainly because while the save showed the problem respawning made the game work totally normally. So somehow in the save the problem was that the main player cell had oxytoxy in it, but that compound bag did not consider it useful and did not want to store it. So there was a bug in the way the compounds were distributed in the colony which caused it to be infinitely regenerated. But I’m totally unsure how the game got into that glitched state (there was even oxygen in the player compound bag which should never be in a compound bag in the first place).

I did make a fix to ensure the game doesn’t generate infinite compounds when getting into this situation but I’m not sure how it was possible to get into the bugged state in the first place:

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Hopefully, this issue won’t become a more common before the release of 1.1.0.0

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Why would it become more common when there are no more releases until 1.1.0?

Basically, I hope it will not become a major concern, since this issue is resolved in the next release.

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