Influence of a species' behavior on its society

behavior will be represented as sliders or perks
This is only a natural level of behavior, then what behavior your creatures will have also depends on culture

aggressiveness - peacefulness
Aggressive species are more likely to commit crimes, get more happiness from entertainment associated with violence, in politics they are reluctant to choose and support more violent solutions (wars, armed uprisings), and are more prone to xenophobia and other similar prejudices. Peace-loving species, on the contrary, are less likely to commit crimes, receive less happiness from entertainment associated with violence, are prone to softer decisions in politics (trade, reforms) and are less prone to xenophobia and other prejudices.

collectivist - individualist
Collectivists value shared prosperity, common property, and self-sacrifice for the collective above all else, and they choose and support collectivist ideologies in politics. Individualists, on the contrary, value themselves most of all, they value individuality more than the collective, they support individualistic ideologies and private property.

rationalist - fanatic
Rationalistic species value science and knowledge more than faith, they research technology more effectively, but receive fewer bonuses from religion. Fanatical species value Faith and religion more than science, they receive more bonuses from religion, but are less efficient at research.

You can offer your ideas for behavior at the stage of society.

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If I am correct the whole behaviour editor stuff is probably prone to change sometime in the future, but these concepts do really sound good.

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