For the sake of my sanity, I am thinking that when the fourth change occur, species will split off. When I tried to simulate each mutation step, I got something like 35 plus unique splits, and I did not even get to the fourth species-splitting step! What have I gotten myself into…
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
23
Yes. However, due to the random nature of the mutations, there is no guarantee that the next organism created will be viable. This is why I am thinking of branching off organisms so that players can choose another organism in the same descendant clade should their organism go extinct.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
31
So if I was to register a species, I would initially just be a cytoplasm and when “the next round” comes, you’d give me a few possible mutations to the cytoplasm, out of which I can choose one to control from this point on, right?
It is your organism. They all start out of the same, but they will diverge. Plus, it would get boring pretty fast if everything was named with a number. I am planning to include some extra organelles that can be mutated to make things more interesting.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
35
How will you simulate the organelles so that it still account to the ingame rules?
I will just subsitute those as the nearest closing-looking in-game organelles. Also, fudging numbers a little bit. The rules for determining best-fit might change.
Also, I had to make an entire different ruleset for me to use when playing as the AI. Like, actually behaving as the AI with using the organelles.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
37
All the stats of the forum game’s beginning will be the same as the real game’s beginning, right?
Considering Players can decide to ignore the behavior slides for their species when playing a regular game, it is more important for the AI cells. This new behavior will be especially important for intraspecific competition, assuming the conditions are met. But again, I might change/scrape the additional behavior later on.