I was thinking of making a Forum Game similar to Nick’s Auto-Evo Algorithm Forum Game, but using a modified version of My Guidelines for playing like the AI! I first want to get experience with playing a Forum Game to get a better of understanding of how these work. I will most definitely need help with this, either way…
Tentative ideas based on the discussion so far:
Premise
From the soundless death of Stars came the symphonic birth of Elements. From the chorus birth of Elements came the calm cradle of Planets. From the paradise of Planets came the ineffable iota of molecular precursors. Now we proceed with the process of progress to witness the peregrination of lipid encapsulated enzymes. Your job is to help this fascinating phenomena flourish through it intermediates. Or will the litany of life be lost, rung as another rock in the rough? (No AI used; I just felt like using alliteration when typing this).
Rules
Still in progress.
Tentative Rules:
Please see Intermediates (Now Open) | Evo Game - #7 by AnthropocenianAge.
Players will test out the “Fitness” of their chosen intermediate by attempting to survive and reproduce each generation. If Players and AI survive or “win” a potential conflict, they gain +100 population; if they die, or “lose” a potential conflict, they lose -60 population. This population rule might change later on.
Conflict is defined as an event where two or more organisms meet. This can be between AI Players, AI and human Players, and two human Players. There is a possibility of resolving conflicts peacefully, which will give a +100 to each respective population. Other types of events may include Meteors, Anoxic Events, and Underwater Vent Eruptions.
Also, like Kakhitt | Evo Game, you can name your organism. The nomenclature would be as follow: Genus species subspecies ecotype mutant. When your organism is mutated, you must change the name accordingly and choose which descendant you will play as.
Additionally, you can choose the theme song of your organism, if you feel inclined to do so.
If an organism is descended from a non-AI Player, then that particular Player will name the all the resultant mutants/ecotype/subspecies/species from their previous turn. If it is an AI Player, then all who are Players will decide on the names of the resultant descendants of the AI organisms.
Since implementation of niches, each defined species will occupy an individual niche, or specific area of environmental specialization. For this FG, additional Niches have been implemented, as seen in Intermediates (Now Open) | Evo Game - #813 by AnthropocenianAge. One additional behavior has also been added, Cannibalism, which allows an organism to prey on their own species.
Players (This is to help me keep track of AI vs. Non-AI players)
List of Players
- Non-AI Players
JustaDumbThriver
Revivalis iterum (Ecotype 114)
Generation: IIII
Population: 1T
Color: #fffff6; RGB: 255,255,246
Behavior:
Aggression: 375, Opportunism: 135, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Double, Membrane Rigidity: 0
Base Speed: 0.312, Base Rotation Speed: 0.790, Base Hex Size: 0.5
Organelles: Hydrogenase
Organelle Reproduction Order: 1) Hydrogenase (1,-2)
Organelle Position: 1) (1,-2)
Organelles Rotation Position: 1) 1
Temperature Tolerance Range: 8 C – 28 C
Temperature Tolerance Flexibility: Standard (10 C)
Pressure Tolerance Range: 750 kPa – 1100 kPa
Pressure Tolerance Flexibility: Standard (350 kPa)
Oxygen Resistance: 0% (-3%)
UV Resistance: 100%
P/A: 130 Pixels/226 Square Pixels = 0.575
aah31415
Difons Blackberry (Ecotype 115)
Generation: IIII
Population: 1T
Color: #fffff6; RGB: 255,255,246
Behavior:
Aggression: 100, Opportunism: 135, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Double, Membrane Rigidity: 0
Base Speed: 0.214, Base Rotation Speed: 0.738, Base Hex Size: 1.0
Organelles: Hydrogenase, Rusticyanin
Organelle Reproduction Order: 1) Hydrogenase (1,-2), 2) Rusticyanin (0,-1)
Organelle Position: 1) (1,-2), 2) (0,-1)
Organelles Rotation Position: 1) 1, 2) 1
Temperature Tolerance Range: 8 C – 28 C
Temperature Tolerance Flexibility: Standard (10 C)
Pressure Tolerance Range: 750 kPa – 1100 kPa
Pressure Tolerance Flexibility: Standard (350 kPa)
Oxygen Resistance: 0% (-3%)
UV Resistance: 100%
P/A: 165 Pixels/452 Square Pixels = 0.365
CatSquared
Chi cysteine (Ecotype 116)
Generation: IIII
Population: 1T
Color: #fffff6; RGB: 255,255,246
Behavior:
Aggression: 100, Opportunism: 135, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Double, Membrane Rigidity: 0
Base Speed: 0.217, Base Rotation Speed: 0.618, Base Hex Size: 1.0
Organelles: Hydrogenase, Chemosynthesizing Proteins
Organelle Reproduction Order: 1) Hydrogenase (1,-2), 3) Chemosynthesizing Proteins (2,-2)
Organelle Position: 1) (1,-2), 3) (2,-2)
Organelles Rotation Position: 1) 1, 2) 5
Temperature Tolerance Range: 8 C – 28 C
Temperature Tolerance Flexibility: Standard (10 C)
Pressure Tolerance Range: 750 kPa – 1100 kPa
Pressure Tolerance Flexibility: Standard (350 kPa)
Oxygen Resistance: 0% (-3%)
UV Resistance: 100%
P/A: 162 Pixels/452 Square Pixels = 0.358
Cha
Revivalis strawberry (Mutant 70)
Generation: IIII
Population: 61T
Color: #fffff6; RGB: 255,255,246
Behavior:
Aggression: 100, Opportunism: 135, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Double, Membrane Rigidity: 0
Base Speed: 0.312, Base Rotation Speed: 0.790, Base Hex Size: 0.5
Organelles: Hydrogenase
Organelle Reproduction Order: 1) Hydrogenase (1,-2)
Organelle Position: 1) (1,-2)
Organelles Rotation Position: 1) 1
Temperature Tolerance Range: 8 C – 28 C
Temperature Tolerance Flexibility: Standard (10 C)
Pressure Tolerance Range: 750 kPa – 1100 kPa
Pressure Tolerance Flexibility: Standard (350 kPa)
Oxygen Resistance: 0% (-3%)
UV Resistance: 100%
P/A: 130 Pixels/226 Square Pixels = 0.575
doomlightning
Chi omega (Ecotype 118)
Generation: IIII
Population: 1T
Color: #fffff6; RGB: 255,255,246
Behavior:
Aggression: 100, Opportunism: 135, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Double, Membrane Rigidity: 0
Base Speed: 0.183, Base Rotation Speed: 0.434, Base Hex Size: 2.0
Organelles: Cytoplasm, Hydrogenase (x2), Chemosynthesizing Proteins
Organelle Reproduction Order: 1) Cytoplasm (1,-1), 2) Hydrogenase (1,-2), 3) Chemosynthesizing Proteins (2,-2), 4) Hydrogenase (3,-2)
Organelle Position: 1) (1,-1), 2) (1,-2), 3) (2,-2), 4) (3,-2)
Organelles Rotation Position: 1) 1, 2) 1, 3) 5, 4) 5
Temperature Tolerance Range: 8 C – 28 C
Temperature Tolerance Flexibility: Standard (10 C)
Pressure Tolerance Range: 750 kPa – 1100 kPa
Pressure Tolerance Flexibility: Standard (350 kPa)
Oxygen Resistance: 0% (-6%)
UV Resistance: 100%
P/A: 212 Pixels/904 Square Pixels = 0.235
Rocketsgobrrrr (no longer playing)
Parapanspermium (Species 95)
Generation: I
Population: 61T
Color: #fffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.35, Base Rotation Speed: 0.925, Base Hex Size: 0.5
Organelles: Cytoplasm
Organelle Reproduction Order: 1) Cytoplasm (1,-1)
Organelle Position: 1) (1,-1)
Organelles Rotation Position: 1) 1
Temperature Tolerance Range: 8 C – 28 C
Temperature Tolerance Flexibility: Standard (10 C)
Pressure Tolerance Range: 750 kPa – 1100 kPa
Pressure Tolerance Flexibility: Standard (350 kPa)
Oxygen Resistance: 0%
UV Resistance: 100%
P/A: 130 Pixels/226 Square Pixels = 0.575
Turn 0 Part 1 - The Journey Begins
Turn 0 Part 2
Turn 1 Part 1
Turn 1 Part 2
Turn 2 Part 1
Turn 2 Part 2 - First Cannibalistic Organism
Turn 3 - 0.8.1.1 Rules & soft reset
Turn 4 Part 1 - 100 Million Years, First Player Speciation, & Banana Biome Mysteries
Turn 4 Part 2
Turn 5 Part 1
Options for Turn 5 - Second Player Speciates
Turn 5 Part 2
Turn 6 Part 1
Options for Turn 6 - Third Player Speciates
Turn 6 Part 2
Turn 7 Part 1
Options for Turn 7 - Return of the Melanokoids & Fourth Player Speciates
Turn 7 Part 2
Turn 8 Part 1 - 200 Million Years & Niche Turnovers
Options for Turn 8 - Fifth Player Speciates
Turn 8 Part 2
Turn 9 Part 1
Options for Turn 9 - Sixth Player Speciates
Turn 9 Part 2
Turn 10 Part 1
Options for Turn 10 - Several Players speciate a second time
Turn 10 Part 2
Turn 11 Part 1 - 0.8.2.1 Rules
Options for Turn 11 - Inclusion of P/A and Size niches
Turn 11 Part 2
Turn 12 Part 1 - 300 Million Years, Ph and Salt shock, & Late Heavy Bombardment
Options for Turn 12
Turn 12 Part 2
Turn 13 Part 1 - Recap of the Lost Eon & introduction of Drip Tectonics
Options for Turn 13
Preparations for Phase II
Phase I Clade Diagram
Turn 14 Part 1 - Start of Phase II, Panspermia, & Horizontal Gene Transfer
Turn 14 Part 2
Turn 15 - 0.8.3.0 Rules & Granitic Eruptions
Options for Turn 15 - First New Speciation
Turn 15 Part 2
Turn 16 Part 1
Options for Turn 16 - Return of Bioluminescent Proteins
Turn 16 Part 2
Turn 17 Part 1 - 400 Million Years
Options for Turn 17
Turn 17 Part 2
Turn 18 Part 1 - Putty Tectonics and GM’s Grace from reaching ASCENDED.
Options for Turn 18 - Reaching Phylum Clade
Turn 18 Part 2
Turn 19 Part 1 - Temporary Meteor Immunity
