Which might be hard with an autoevo-generated organism…
I will name it Thrivium Metallicum.
Btw, does endosymbiosis exist in this FG or not?
Fostrogon chrysos , there’s the name I guess
I hope a photosynthesizer will be more likely to survive than an iron-eater…
Yes. It does. But you need to become a different species first.
Right. I guess the “species can’t be turned into a valid organelle” thing will still happen, yes?
Yup. But in this case, due to the intraspecific diversity, a species can have a subpopulation that has the organelle in question even if the rest of the species population does not have it.
And if no such subpopulation exists, the endosymbiosis quest will fail, right?
Unfortunately, yes. So if a subpopulation with a particular organelle for endosymbiosis goes extinct, then that species can no longer be used as a symbiont. Unless, of course, it re-mutates the organelle down the line in another subpopulation before splitting off.
Also, aren’t the signalling agent and the binding agent unevolvable for in-game autoevo species? How are they going to be handled?
Wait? Auto-Evo can’t evolve those?!
I will just have to ignore those Auto-Evo species, then…
Pretty sure it can’t since multicellular stuff of any sort hasn’t been implemented for auto-evo yet and signalling agent would be a nightmare to balance for the microbe AIs.
@JustaDumbThriver @aah31415 @CatSquared @Cha @doomlightning
List of species/mutants/ecotype/subspecies:
- gamblerobacter archenea (Mutant 4)
- gamblerokoinos neomesonea (Ecotype 22) - JustaDumbThriver
- Gamblerokoinos cytoplasmus (Ecotype 23)
- Gamblerokoinos phobos (Ecotype 24)
- Gamblerokoinos receptus (Ecotype 26)
- Thrivium phytus (Mutant 6) – aah31415
- Phytus orthorotus (Ecotype 19)
- Phytus thylakoidus (Ecotype 20)
- Phytus pararotus (Ecotype 21)
- Thrivium plasmsus (Mutant 5)
- Plasmsus cellulosus (Ecotype 17)
- Plasmsus cytoplasma (Ecotype 18)
- Thrivum Ferrus (Ecotype 13)
- Thrivium Metallicum (Subspecies 23) – Cat Squared
- Ferrus swticharoous (Subspecies 24)
- Ferrus flagllus (Subspecies 25)
- Thrivum obscuratum (Ecotype 15)
- Obscuratum focusum (Subspecies 19)
- Obscuratum hydrogenasium (Subspecies 20)
- Obscuratum rusticus (Subspecies 21)
- Obscuratum duom (Subspecies 22)
- Thrivum Fostrogonpo (Ecotype 4)
- Fostrogon chrysos (Subspecies 14) - Cha
- Fostrogonpo mucous (Subspecies 16)
- Fostrogonpo perforatus (Subspecies 18)
- Thrivium Fostrogon (Derived from Mutant 4)
- Thrifostrogon cytosolum (Subspecies 9)
- Thrifostrogon thermium (Subspecies 10)
- Thrifostrogon thious (Subspecies 11)
- Garlabi Tao (Derived from Mutant 4)
- Tao inversium (Subspecies 6)
- Tao cannibali (Subspecies 8)
- Garlabi Upsilon (Ecotype 9)
- Garlabio Upsilon (Subspecies 2) - doomlightning
Oh welp. that’s over 30 species already in need of being simulated. How much time is taken per a species do you think?
It depends on a bunch of factors. The spacing and density of resources. The amount of other AI cells on the screen. Whether those AI cells decides to mess with my cell, e.t.c. Since Cannibalism has evolved, I should expect quite a few of the AI players to die from engulfemnt, but I will try my hardest to avoid being engulfed.
So you control the cells whose species’ performance is being checked?
Yes. So that means I need to play 34 times, and make a summary of what occurred to each of the 34 organisms.
How long does 1 take? Like 15 minutes for everything about a single species?
At least 25-30 minutes. At most, over 50-70 minutes. This is because I don’t have passive reproduction turned on in the save file.