I was thinking of making a Forum Game similar to Nick’s Auto-Evo Algorithm Forum Game, but using a modified version of My Guidelines for playing like the AI! I first want to get experience with playing a Forum Game to get a better of understanding of how these work. I will most definitely need help with this, either way…
Tentative ideas based on the discussion so far:
Premise
From the soundless death of Stars came the symphonic birth of Elements. From the chorus birth of Elements came the calm cradle of Planets. From the paradise of Planets came the ineffable iota of molecular precursors. Now we proceed with the process of progress to witness the peregrination of lipid encapsulated enzymes. Your job is to help this fascinating phenomena flourish through it intermediates. Or will the litany of life be lost, rung as another rock in the rough? (No AI used; I just felt like using alliteration when typing this).
Rules
Still in progress.
Tentative Rules:
Please see Intermediates (Now Open) - #7 by AnthropocenianAge.
Players will test out the “Fitness” of their chosen intermediate by attempting to survive and reproduce each generation. If Players and AI survive or “win” a potential conflict, they gain +100 population; if they die, or “lose” a potential conflict, they lose -60 population. This population rule might change later on.
Conflict is defined as an event where two or more organisms meet. This can be between AI Players, AI and human Players, and two human Players. There is a possibility of resolving conflicts peacefully, which will give a +100 to each respective population. Other types of events may include Meteors, Anoxic Events, and Underwater Vent Eruptions.
Also, like Kakhitt | Evo Game, you can name your organism. The nomenclature would be as follow: Genus species subspecies ecotype mutant. When your organism is mutated, you must change the name accordingly and choose which descendant you will play as.
Additionally, you can choose the theme song of your organism, if you feel inclined to do so.
If an organism is descended from a non-AI Player, then that particular Player will name the all the resultant mutants/ecotype/subspecies/species from their previous turn. If it is an AI Player, then all who are Players will decide on the names of the resultant descendants of the AI organisms.
Players (This is to help me keep track of AI vs. Non-AI players)
List of Players
- Non-AI Players
- JustaDumbThriver
gamblerobacter koinos mesonea
Generation: 3
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.33, Base Rotation Speed: 1000, Base Hex Size: 0.5
Organelles: Cytoplasm
Organelle Reproduction Order: 1) Cytoplasm (0,0)
Organelle Position: 1) (0,0)
Organelles Rotation Position: 1) 1
- aah31415
Thrivium Parvoferrus
Generation: 3
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.34974357, Base Rotation Speed: 1000, Base Hex Size: 0.5
Organelles: Rusticyanin
Organelle Reproduction Order: 1) Rusticyanin (0,0)
Organelle Position: (0,0)
Organelles Rotation Position: 1) 4
- CatSquared
Thrivum Ferrum
Generation: 3
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.24, Base Rotation Speed: 1000, Base Hex Size: 1.0
Organelles: Cytoplasm, Rusticyanin
Organelle Reproduction Order: 1) Cytoplasm (0,0), 2) Rusticyanin (1,0)
Organelle Position: (0,0), (1,0)
Organelles Rotation Position: 1) 1, 2) 2
- Cha
Thrivium fostrogonpo
Generation: 3
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.41, Base Rotation Speed: 1000, Base Hex Size: 1.5
Organelles: Cytoplasm, Proteorhodopsin, Flagella (standard length)
Organelle Reproduction Order: 1) Cytoplasm (0,0), 2) Proteorhodopsin (1,0), 3) Flagella (1,-1)
Organelle Position: 1) (0,0), 2) (1,0), 3) (1,-1)
Organelles Rotation Position: 1) 1, 2) 2, 3) 5
- doomlightning
Garlabi Upsilon
Generation: 3
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.23, Base Rotation Speed: 1000, Base Hex Size: 1.0
Organelles: Toxisome, Proteorhodopsin
Organelle Reproduction Order: 1) Toxisome (0,0), 2) Proteorhodopsin (1,0)
Organelle Position: 1) (0,0), 2) (1,0)
Organelles Rotation Position: 1) 6, 2) 2