Intermediates (Now Open)

I was thinking of making a Forum Game similar to Nick’s Auto-Evo Algorithm Forum Game, but using a modified version of My Guidelines for playing like the AI! I first want to get experience with playing a Forum Game to get a better of understanding of how these work. I will most definitely need help with this, either way…


Tentative ideas based on the discussion so far:

Premise
From the soundless death of Stars came the symphonic birth of Elements. From the chorus birth of Elements came the calm cradle of Planets. From the paradise of Planets came the ineffable iota of molecular precursors. Now we proceed with the process of progress to witness the peregrination of lipid encapsulated enzymes. Your job is to help this fascinating phenomena flourish through it intermediates. Or will the litany of life be lost, rung as another rock in the rough? (No AI used; I just felt like using alliteration when typing this).

Rules

Still in progress.

Tentative Rules:
Please see Intermediates (Now Open) - #7 by AnthropocenianAge.

Players will test out the “Fitness” of their chosen intermediate by attempting to survive and reproduce each generation. If Players and AI survive or “win” a potential conflict, they gain +100 population; if they die, or “lose” a potential conflict, they lose -60 population. This population rule might change later on.

Conflict is defined as an event where two or more organisms meet. This can be between AI Players, AI and human Players, and two human Players. There is a possibility of resolving conflicts peacefully, which will give a +100 to each respective population. Other types of events may include Meteors, Anoxic Events, and Underwater Vent Eruptions.

Also, like Kakhitt | Evo Game, you can name your organism. The nomenclature would be as follow: Genus species subspecies ecotype mutant. When your organism is mutated, you must change the name accordingly and choose which descendant you will play as.

Additionally, you can choose the theme song of your organism, if you feel inclined to do so.

If an organism is descended from a non-AI Player, then that particular Player will name the all the resultant mutants/ecotype/subspecies/species from their previous turn. If it is an AI Player, then all who are Players will decide on the names of the resultant descendants of the AI organisms.

Players (This is to help me keep track of AI vs. Non-AI players)

List of Players
  1. Non-AI Players
  • JustaDumbThriver
gamblerobacter koinos mesonea

Generation: 3

Population: 1

Color: #ffffffff; RGB: 255,255,255

Behavior:

Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0

Membrane Type: Single, Membrane Rigidity: 0

Base Speed: 0.33, Base Rotation Speed: 1000, Base Hex Size: 0.5

Organelles: Cytoplasm

Organelle Reproduction Order: 1) Cytoplasm (0,0)

Organelle Position: 1) (0,0)

Organelles Rotation Position: 1) 1

  • aah31415
Thrivium Parvoferrus

Generation: 3

Population: 1

Color: #ffffffff; RGB: 255,255,255

Behavior:

Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0

Membrane Type: Single, Membrane Rigidity: 0

Base Speed: 0.34974357, Base Rotation Speed: 1000, Base Hex Size: 0.5

Organelles: Rusticyanin

Organelle Reproduction Order: 1) Rusticyanin (0,0)

Organelle Position: (0,0)

Organelles Rotation Position: 1) 4

  • CatSquared
Thrivum Ferrum

Generation: 3

Population: 1

Color: #ffffffff; RGB: 255,255,255

Behavior:

Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0

Membrane Type: Single, Membrane Rigidity: 0

Base Speed: 0.24, Base Rotation Speed: 1000, Base Hex Size: 1.0

Organelles: Cytoplasm, Rusticyanin

Organelle Reproduction Order: 1) Cytoplasm (0,0), 2) Rusticyanin (1,0)

Organelle Position: (0,0), (1,0)

Organelles Rotation Position: 1) 1, 2) 2

  • Cha
Thrivium fostrogonpo

Generation: 3

Population: 1

Color: #ffffffff; RGB: 255,255,255

Behavior:

Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0

Membrane Type: Single, Membrane Rigidity: 0

Base Speed: 0.41, Base Rotation Speed: 1000, Base Hex Size: 1.5

Organelles: Cytoplasm, Proteorhodopsin, Flagella (standard length)

Organelle Reproduction Order: 1) Cytoplasm (0,0), 2) Proteorhodopsin (1,0), 3) Flagella (1,-1)

Organelle Position: 1) (0,0), 2) (1,0), 3) (1,-1)

Organelles Rotation Position: 1) 1, 2) 2, 3) 5

  • doomlightning
Garlabi Upsilon

Generation: 3

Population: 1

Color: #ffffffff; RGB: 255,255,255

Behavior:

Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0

Membrane Type: Single, Membrane Rigidity: 0

Base Speed: 0.23, Base Rotation Speed: 1000, Base Hex Size: 1.0

Organelles: Toxisome, Proteorhodopsin

Organelle Reproduction Order: 1) Toxisome (0,0), 2) Proteorhodopsin (1,0)

Organelle Position: 1) (0,0), 2) (1,0)

Organelles Rotation Position: 1) 6, 2) 2

Turn 0

Turn 1

Turn 2 Part 1

Turn 2 Part 2

2 Likes

Will we be able to control our species anyhow?

1 Like

I’ll sign up.

Species name: Omniphagus thrivoni

2 Likes

Not sure if we can sign up yet…

1 Like

Yeah, I am still figuring out the rules right now. Especially with testing out a tweaked version of Guide for Playing like the AI. But thanks for signing up anyway, @JustaDumbThriver!

Also, @aah31415, you will be to choose an intermediate/species to control. I am thinking players will have to switch/choose a new intermediate/species each generation, depending on how my modified version of rules for Playing Like the AI change the species. Maybe like the way players control organisms in Kakhitt | Evo Game?

1 Like

Oh so the game will give the players some proposals and they will have to select one of them?

1 Like

My idea is that I mutate organisms each generation. This will generate intermediates. Unless the Players want to go through the whole process that I outlined in My Guidelins for Playing Like the AI. Players will then choose an intermediate to play as during that generation. The intermediates that are not chosen are AI players that the Players will have to complete against. Both AI and Player intermediates will be mutated each generation. I am thinking of a similar process that I made a flow diagram of earlier with my Guidelines:


The difference would be, since I don’t know how Auto-Evo fully works in terms of calculations, that Players test out whether the intermediates are “Best Fit”.

1 Like

Will our cells have all the stats in-game cells have?

1 Like

Yes. I am not sure how the energy calculations will work, or how niches will be included. I may just do a simplified version of the old style of Auto-Evo, where a Player dies, -60 pop, and a Player lives, +100 pop. Unless a dev wants to help me understand the underlying calculations of current Auto-Evo…

1 Like

Devs have absolutely no interest in FGs…

1 Like

Would you like to have the options of passive reproduction, switching playable species upon extinction, and capping the overall population?

1 Like

I have hear u need some consultation in ur FGs u building.

I think that when it comes to FGs, I have some experiment here.
bonus because I am currently on my M.A on life sciences (Plant torture researcher (botanist))

I think it would be wise not to focus too much on someone else’s evolutionary algorithm and instead, focus on using existing information (in my case in the PWH metagame, I used an equation to calculate the carrying capacity of a certain area and I spread some data to fit my game) and engineer it to your needs. You don’t have to make it 100% accurate because that’s literally impossible in writing-type games. The more accurate it is, the more you’re stuck with it if you don’t have external tools (since I have knowledge of Godot and Excel, I built a data source for some of the games where I collect and calculate the information obtained. Today I’m also more Matlab and Python that can help me in the future).

You have the free hand to do what you want with your game at the end of the day and you are the one who controls it :slight_smile:

2 Likes

Here’s some aid if you need it

1 Like

Thank you for the advice! Also, @aah31415, thank you for the additional info!

1 Like

No need to thank, dear GM of an another FG.

1 Like

How long did it take you to start your first forum game? I am still working out some of things for this one.

2 Likes

Technically my first FG was the “make names for versions” ““FG”” which was just an idea I had one day
SitF, my more serious attempt at a FG, has already formed in my mind around a month or two before it was first published (the thread-post writing itself didn’t take so long in comparison).

2 Likes

The Forum Game is now open!
I have decided to just wing it after pondering and working on it for a while, and I will just adjust things as the game goes along.
For those who want to play, please submit the name for your organism. I will randomly create your organism using most of the rules I mentioned above (the link goes to the top of the thread so you don’t have to scroll up).

1 Like

For me, it’s Gamblerobacter koinos, or the common gambler’s bacteria.

2 Likes

Keep in mind you will have to keep on changing the name after it mutates, so don’t be too attached to the name.

1 Like