I was thinking of making a Forum Game similar to Nick’s Auto-Evo Algorithm Forum Game, but using a modified version of My Guidelines for playing like the AI! I first want to get experience with playing a Forum Game to get a better of understanding of how these work. I will most definitely need help with this, either way…
Tentative ideas based on the discussion so far:
Premise
From the soundless death of Stars came the symphonic birth of Elements. From the chorus birth of Elements came the calm cradle of Planets. From the paradise of Planets came the ineffable iota of molecular precursors. Now we proceed with the process of progress to witness the peregrination of lipid encapsulated enzymes. Your job is to help this fascinating phenomena flourish through it intermediates. Or will the litany of life be lost, rung as another rock in the rough? (No AI used; I just felt like using alliteration when typing this).
Rules
Still in progress.
Tentative Rules:
Please see Intermediates (Now Open) - #7 by AnthropocenianAge.
Players will test out the “Fitness” of their chosen intermediate by attempting to survive and reproduce each generation. If Players and AI survive or “win” a potential conflict, they gain +100 population; if they die, or “lose” a potential conflict, they lose -60 population. This population rule might change later on.
Conflict is defined as an event where two or more organisms meet. This can be between AI Players, AI and human Players, and two human Players. There is a possibility of resolving conflicts peacefully, which will give a +100 to each respective population. Other types of events may include Meteors, Anoxic Events, and Underwater Vent Eruptions.
Also, like Kakhitt | Evo Game, you can name your organism. The nomenclature would be as follow: Genus species subspecies ecotype mutant. When your organism is mutated, you must change the name accordingly and choose which descendant you will play as.
Additionally, you can choose the theme song of your organism, if you feel inclined to do so.
If an organism is descended from a non-AI Player, then that particular Player will name the all the resultant mutants/ecotype/subspecies/species from their previous turn. If it is an AI Player, then all who are Players will decide on the names of the resultant descendants of the AI organisms.
Since implementation of niches, each defined species will occupy an individual niche, or specific area of environmental specialization. For this FG, additional Niches have been implemented, as seen in Intermediates (Now Open) - #813 by AnthropocenianAge. One additional behavior has also been added, Cannibalism, which allows an organism to prey on their own species.
Players (This is to help me keep track of AI vs. Non-AI players)
List of Players
- Non-AI Players
JustaDumbThriver
Heregamblerobacter pilida (Mutant 44)
Generation: 11
Population: 1
Color: #09ffffff; RGB: 9,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 0, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.22, Base Rotation Speed: 843, Base Hex Size: 2.0
Organelles: Cytoplasm, Proteorhodopsin, Chemoreceptor (standard glucose), Pilus (Injectisome)
Organelle Reproduction Order: 1) Proteorhodopsin (1,0), 2) Cytoplasm (0,0), 3) Chemoreceptor (1,-1), 4) Pilus (0,1)
Organelle Position: 1) (0,0), 2) (1,0), 3) (1,-1), 4) (0,1)
Organelles Rotation Position: 1) 1, 2) 2, 3) 3, 4) 3
Temperature Tolerance Range: 13 C – 33 C
Temperature Tolerance Flexibility: Standard
Pressure Tolerance Range: 0 kPa – 1900 kPa
Pressure Tolerance Flexibility: Nonstandard
Oxygen Resistance: 0%
UV Resistance: 100%
aah31415
Melana Nasus (Subspecies 111)
Generation: 11
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.16, Base Rotation Speed: 557, Base Hex Size: 2.5
Organelles: Thylakoids, Cytoplasm, Melanokoids (x2), Chemoreceptor (standard Glucose)
Organelle Reproduction Order: 1) Thylakoids (-1,0), 2) Cytoplasm (-1,-1), 3) Melanokoids (-1,1), 4) Melanokoids (0,1), 5) Chemoreceptor (1,1)
Organelle Position: 1) (-1,0), 2) (-1,-1), 3) (-1,1), 4) (0,1), 5) 1,1
Organelles Rotation Position: 1) 6, 2) 1, 3) 5, 4) 5, 5) 4
Temperature Tolerance Range: 13 C – 33 C
Temperature Tolerance Flexibility: Standard
Pressure Tolerance Range: 120 kPa – 380 kPa
Pressure Tolerance Flexibility: Standard
Oxygen Resistance: 0%
UV Resistance: 100%
CatSquared
Garlabarillius Delta (Mutant 41)
Generation: 11
Population: 374
Color: #ffffffb1; RGB: 255,255,177
Behavior:
Aggression: 100, Opportunism: 160, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.20, Base Rotation Speed: 837, Base Hex Size: 1.5
Organelles: Toxisome (Standard Cytotoxin), Proteorhodopsin, Thylakoids
Organelle Reproduction Order: 1) Toxisome (0,0), 2) Proteorhodopsin (1,0), 3) Thylakoids (-1,0)
Organelle Position: 1) (0,0), 2) (1,0), 3) (-1,0)
Organelles Rotation Position: 1) 6, 2) 2, 3) 5
Temperature Tolerance Range: 13 C – 33 C
Temperature Tolerance Flexibility: Standard
Pressure Tolerance Range: 120 kPa – 380 kPa
Pressure Tolerance Flexibility: Standard
Oxygen Resistance: 0%
UV Resistance: 100%
Cha
Preceptless Mélas
Generation: 11
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.20, Base Rotation Speed: 536, Base Hex Size: 2.5
Organelles: Cytoplasm, Proteorhodopsin, Thylakoids (x2), Melanokoids
Organelle Reproduction Order: 1) Cytoplasm (0,0), 2) Proteorhodopsin (1,0), 3) Thylakoids (1,-1), 4) Thylakoids (2,-2), 5) Melanokoids (2,-1)
Organelle Position: 1) (0,0), 2) (1,0), 3) (1,-1), 4) (2,-2), 5) (2,-1)
Organelles Rotation Position: 1) 1, 2) 2, 3) 5, 4) 6, 5) 6
Temperature Tolerance Range: 13 C – 33 C
Temperature Tolerance Flexibility: Standard
Pressure Tolerance Range: 120 kPa – 380 kPa
Pressure Tolerance Flexibility: Standard
Oxygen Resistance: 0%
UV Resistance: 100%
doomlightning
Petzo Iota (Subspecies 86)
Generation: 11
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 35, Opportunism: 400, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.18, Base Rotation Speed: 674, Base Hex Size: 2.0
Organelles: Toxisome (Standard Cytotoxin), Proteorhodopsin, Thylakoids, Melanokoids
Organelle Reproduction Order: 1) Toxisome (0,0), 2) Proteorhodopsin (1,0), 3) Thylakoids (-1,0), 4) Melanokoids (1,1)
Organelle Position: 1) (0,0), 2) (1,0), 3) (-1,0), 4) (1,1)
Organelles Rotation Position: 1) 6, 2) 2, 3) 5, 4) 4
Temperature Tolerance Range: 13 C – 33 C
Temperature Tolerance Flexibility: Standard
Pressure Tolerance Range: 120 kPa – 380 kPa
Pressure Tolerance Flexibility: Standard
Oxygen Resistance: 0%
UV Resistance: 100%
Rocketsgobrrrr
Phesoxo resisto (Species 49)
Generation: 11
Population: 1
Color: #ffffffff; RGB: 255,255,255
Behavior:
Aggression: 100, Opportunism: 100, Fear: 100, Activity: 100, Focus: 100, Cannibalism: 0
Membrane Type: Single, Membrane Rigidity: 0
Base Speed: 0.24, Base Rotation Speed: 911, Base Hex Size: 1.0
Organelles: Cytoplasm, Thylakoids
Organelle Reproduction Order: 1) Cytoplasm (0,0), 2) Thylakoids (-1,0)
Organelle Position: 1) (0,0), 2) (-1,0)
Organelles Rotation Position: 1) 1, 2) 6
Temperature Tolerance Range: 13 C – 33 C
Temperature Tolerance Flexibility: Standard
Pressure Tolerance Range: 0 kPa – 250 kPa
Pressure Tolerance Flexibility: Standard
Oxygen Resistance: 100%
UV Resistance: 100%
Turn 0
Turn 1
Turn 2 Part 1
Turn 2 Part 2
Turn 3 (0.8.1.1 and soft reset)
Turn 4 Part 1 - 100 Million Years & Banana Biome Mysteries
Turn 4 Part 2
Turn 5 Part 1
Options for Turn 5
Turn 5 Part 2
Turn 6 Part 1
Options for Turn 6
Turn 6 Part 2
Turn 7 Part 1
Options for Turn 7 - Return of the Melanokoids
Turn 7 Part 2
Turn 8 Part 1 - 200 Million Years & Niche Turnovers
Options for Turn 8
Turn 8 Part 2
Turn 9 Part 1
Options for Turn 9
Turn 9 Part 2