I’ve been a developer for about a year now, contributing to Thrive’s 0.5.4 release onward. Sadly, as I’ve grown more busy in real life, I’ve found myself no longer able to support the kind of sustained work it takes to get a Thrive PR up to production quality. Ideas for stuff I want to play around with, however, have abounded. In addition, sometimes I think of a change that I know how to code, but don’t want to take up the resources to review and test.
After considering it for a while, I decided to fork of my own version of the codebase and use it to develop independently, in a more experimental direction.
After a few mad late nights of coding, I now present to you: Thim's Thrive Fork by raggaaa
This is a different version of Thrive, that will likely diverge more over time as I come up with more whacky ideas. While I like what I’ve been able to do with it so far, keep in mind that there are a few things that you’ve grown used to that I can’t promise with this fork:
- It’s not written to work with any launcher. If you want a new version, you will need to go back to the itch page and download the zip
- I’ve dropped support for all languages except English, since I would have no way of ensuring other translations are still accurate.
- I plan to maintain zero support for save compatibility. This is a very costly feature to support with new changes. Load a save from an older version (or if you’re really dumb the main Thrive version) at your own risk.
- In general, expect bugs. I don’t have a play-tester to give a new perspective, and I’m using a pretty good computer so I might not catch lag spikes before players do.
- While I plan to steal changes from the main repo, sometimes it won’t be worth it, or won’t be compatible with code I changed. Expect an increasing amount of “missing” features over time.
If none of that scared you off, feel free to give it a download and check it out! Feel free to comment with any “I did this, and this weird thing happened” but reports, but I will be ignoring any “it just won’t open” issues. I’d also love to hear specific feedback on the experimental features I added, but please leave suggestions to other threads.
It’s always better to contribute to “real” Thrive first and let me steal your stuff, but if you want to contribute to just Thrive’s one-dev B-team, I’ve got my own repo: GitHub - adQuid/Thrive: Thim's variant of Thrive.. I will be allowing dumber stuff on that repo than the main one.
I will post in this thread when I have a new version uploaded, which will happen at completely arbitrary points as dictated by my enthusiasm.