After a long wait, I have another release ready: Thim's Thrive Fork by raggaaa
This update doesn’t have many fancy features other than concave membranes, and mostly focuses on subtle improvements to core gameplay. The auto-evo has been completely overhauled, which you should notice in the form of less hodgepodge looking species around you, and with the spawn rates tweaked you should also find yourself less swarmed by yourself!
In addition to this lackluster update, the other news is that, aside from any hotfix I might do if anyone reports bugs, this is likely to be my final release of this experiment. My own progress has been slower and Thrive’s progress has been faster than I expected, to a point that it might make more sense to re-fork the code and just transfer over the changes I wrote than bring the main repo’s changes back. That said, the auto-evo refactor was the last thing I really wanted to do here, and now that’s done about as well as can be (if you want more detail on that I’ll be posting on the dev forums)
I doubt this will be my final word on Thrive. Given all the code refactoring slated in the next couple months, my current plan is to swing back around in late summer, and see what interests me then. I’ll let everyone know if I’ve got something cool to show off.
Until then, enjoy the ultimate edition of Thim’s Thrive Fork!