the game softlocked itself by deleting all my cell types and my entire creature. i can’t even press confirm and i lost half an hour of progress aka the ENTIRE MULTICELLULAR STAGE.
i don’t have experimental features on and when i entered macroscopip ocean, the only thing i did was design a brain cell and muscle cell and then went into editor twice.
Multicellular and Macroscopic are still prototypes. Multicellular, while it needs a few more features and a few newer microscopic features to be updated to work in it, as well as some general AI, is stable and, for the most part, what is there works very well. Macroscopic, on the other hand, is . . . VERY incomplete currently. The current plan is to switch to focusing on fleshing out Multicellular in a few months, but it will probably be a few years before fixing Macroscopic becomes a priority. I would recommend saving before entering Macroscopic just in case, though new releases frequently break old saves.
Also, how did you complete Multicellular in half an hour?
Also, @ilikecells, do you still have the save and the game output log for that save? It can help the devs to potentially identify the issue, even though Macroscopic isn’t being worked on right now.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
4
It probably won’t take more than 2 years before focus switches to macroscopic.
For ilikecells I have the same advice of just saving in the last round of multicellular so you don’t lose so much progress in the less stable stages.
I would not be surprised if it turns into 3, though I do hope I am wrong. Do not forget they are adding a few major features. Reproduction types, part placement (adjacency) bonuses, and they are even talking about adding life stages. This is in addition to writing the AI, Autoevo, and Miches for it, and the number of newer features like Environmental Tolerances which have not been implemented in Multicellular yet.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
6
I recall before multi and macro were split the “early multicell” was supposed to only get like 6 months of development and after the split it increased to around a year of planned developing. Maybe the developers were being too optimistic in this department?
They though they could finish Microscopic in the summer, then the pushed it to New Year, and now they are talking about cutting a few planned things from the list to make that deadline (which i don’t disagree with, it IS for the best). I really hope we are looking at 2-3 years for Multicellular, and that more devs and money flow in with the upcoming 1.0.0.0, but even then, in addition to what I mentioned in the last post, there will be the skipped features of Microscopic and the further balance adjustments for how things in Multicellular are effected by Microscopic. Lets hope for 2 years but be prepared for it to take a little longer. Also, I have a feeling that, when Thrive finally does declare Multicellular done, Macroscopic will take a while before it halfway resembles the current plan.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
8
I have a feeling some flesh will be thrown at it already in the multicell development…
I’ll actually answer the bug report, rather than the derailed discussion.
The editor loading in empty is a random bug that can happen in all editors, microbe, multicellular, and macroscopic. As far as I know it is a random engine issue that totally breaks all game scene loading, and the only fix is to fully close the game and then reopen it. So unfortunately you hit the bug after not saving for a while.
Here is our issue tracking this bug:
We have done some steps to alleviate the problem (switched to a different engine feature rather than one we ere using previously) however they have only moved the place where the bug triggers.