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Inkscii is an ASCII game framework designed to simplify the development of ASCII-based games. It provides a rendering engine that utilizes SFML (Simple and Fast Multimedia Library) for displaying ASCII characters on the screen. The framework offers functionalities for drawing characters, printing text, handling user input, and more, check it out: GitHub - jossse69/Inkscii: a ascii game framework, uses SFML!
my r/github post to uplift Inkscii: Reddit - Dive into anything
if you like this project i started: thanks a lot for it, Contributions are welcome! If you have any suggestions, bug reports, or feature requests, please open an issue or submit a pull request.
(edit also made a Discord Server: inkscii)


I was actually looking for something similar to this, might be looking into this :slight_smile:

Do you have any screenshots of some projects built with it?

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well, this is the initial base that comes with the repository

(btw use vs to preview ur game)

What I built

Category: Open-Source Game Development Framework.

Hey fellow game developers and open-source enthusiasts! I’m excited to share with you my latest project, the PETSCIITile Framework. :rocket:

The PETSCIITile Framework is a tile-based game development toolkit that allows you to create awesome tile-based games, such as roguelikes and dungeon crawlers, using ASCII characters and graphics. It’s all about bringing back that nostalgic retro feel while providing the flexibility to use graphical assets for a more polished look.

Link to Source Code: here

Permissive License:
The PETSCIITile Framework is licensed under the MIT License, so you can use it freely for your projects without worrying about legal restrictions.


Ever since I was a kid, I’ve been fascinated by games and the unique charm they hold as art. As a game developer, I wanted to build a framework that captures the essence of those retro games while providing the modern capabilities of graphical assets.

How I built it

To build the PETSCIITile Framework, I utilized the power of the SFML library for graphics and window handling. SFML is an excellent open-source multimedia library that fits perfectly with my vision for this framework.

Throughout the development process, I learned new techniques for efficient map rendering, input handling, and modular properties for each tile. I also experimented with memory streams to load fonts dynamically, allowing users to customize the font style as they desire.

Additional Resources/Info

For a detailed guide on how to use the PETSCIITile Framework, you can check out the Wiki in the GitHub repository. There, you’ll find step-by-step instructions, examples, and code snippets to get you started on your tile-based game development journey.

I’m thrilled to share this project with the open-source community and hope that it sparks your creativity in developing amazing tile-based games. Feel free to contribute, provide feedback, or create your own projects using the PETSCIITile Framework. Let’s make some nostalgic and exciting games together! :video_game::fire:

(josé luiz costa beker)


Please keep your self advertising contained to this one thread, thanks. (you can rename this / edit the OP if you want to highlight the what I assume to be a newer version of your framework).


i made a roguelike game, its bare bones but hey if you want you can work on it