aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
21
I noticed that I mightβve become somewhat yuyifiedβ¦
Going back to the topic, when multicellular autoevo gets added once we move to multicellular development, it should be able to interact with single-celled autoevo. Would this add more miches for the single-celled autoevo to occupy or would the microbe miches stay the same?
My experience in the game in Thrive says the opposite - auto-evo species do not want to specialize, instead they use several types of nutrition at once (I have seen many chemolithotrophic photosynthesizers, just trust me.).
I would also highlight a few more problems associated with this topic: 1. Make the obligate heterotroph more profitable in terms of glucose production. 2. Make it more profitable to specialize in pure autotrophy, both for the player and for the auto-evo (I have a save where almost all surface biomes had only my heterotrophic-phototrophic species.) 3. Make it much more profitable for autoevo to specialize on only one food source (Iβve seen a lot of chemlithotrophic-photosynthetic mixotrophs in the game even with the current mish system). 4. Slow replenishment of autotrophic organisms of prey.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
23
The thing is that weβd need to balance this so that mixothrophs can still evolve but just not in the quantity they have been over the various autoevo iterations. And I donβt think the devforce has enough time to make a new, polished auto-evo iteration in the present situation.
Alas, auto-evo is being devved by a single guy and itβs not doing so well.
This, specifically, is probably a side-effect of auto-evoβs tendency to basically exterminate every species that isnβt you if you stay in the same patch for too long. Itβs possible that your save is the result of auto-evo determining that your species is much better than all of the competition. This is great, for you, but still a bad sign, since it means that auto-evo isnβt generating good enough species to compete.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
25
Apparently in 0.8.1 Autoevoβs βstrenghtβ on the player will be increased per default, so perhaps that will help in reducing the amount of cases where the player species finds no other capable of standing up to itselfβ¦
I still think an increased number of more specific miches would solve the problem, but I also think that progressing towards bigger features and later stages to bring more money and manpower in is more important now. Later, when itβs more feasible, having distinct specialist and omnitroph miches would lead to more specialists and greatly increase the diversity of organisms in your patch, but I donβt think itβs worth delaying the βcompletionβ of microbe and moving to multicellular to do that just yet. Though βnichesβ will definitely need to be more numerous and specific.
Whatβs actually important now is that how the miche tree looks like (in terms of what species occupy which miches).
These sound like gameplay related points? Which is absolutely not what auto-evo uses so game balance and auto-evo simulation balance of things are only very loosely related.
You should check out our github repo, thereβs been multiple people in the recent weeks doing work on auto-evoβ¦
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
28
And hopefully more are to come in the future to this part of the game no less important than the gameplay itself.
So, I was reading pages on the developer wiki and found 2 things about niches I thought might be applied to miches. First, on the actual Niches page, they listed generalist and specialist separately. This more or less matches my earlier suggestion here to fix @thriveuser1454βs complaint. Additionally, Biomes suggests having SIZE based niches. This might help with both the rarity of a gargantuan cell big enough to engulf the player, and the fact that sometimes cells small enough to be engulfed all die off.
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
30
It still will very likely be a challenge to get such a species to emerge before the player species already attains size large enough to evade the engulfs.
Yup. When mutation rate could be set to 5 in previous versions. I think the largest cell I saw was over 250 hexes in size, and the longer you go, the bigger they getβ¦So, theoretically, an organism could be over 400 hexes in size if you played for 4.5 billion years. Sadly, I did not do that due to other things in life.
None of those giant cells were actually viableβ¦But it was so cool to see two 150+ hex Eukaryotic cells fighting each other in one older playthrough. Literally, a βLet them fightβ moment.