In this thread we will take a look at aspects of Thrivesque games that we found either tedious and infuriating or really cool. You do not have to mention Spore being too cartoonish and unrealistic, the whole premise of Thrive is realism.
My first point will be the playtime of Spore. One of the reasons Spore feels so shallow is the fact that you can usually get from a microbe into a spacefaring civ in one and a half hour. Some speedruns even managed it in half an hour. But what should the playtime of Thrive be, given that you do not stick in any stage longer than necessary? My guess would be at least 8 hours or so, but I personally would have no problem with going even higher, such as 12 or 15 hours. I think Thrive shouldn’t be a game you can finish in one sitting. It should be a long journey from a primordial soup all the way into space. Each playthrough should have a playtime as its own game. You should feel proud about how far have you gotten and how much effort it took. This is something Spore was not able to do. How long should it take in your opinion?
My other problem is with how the space stage serves you all the things you can do at the very beginning and from that point it’s just repetition. Within the first 30 minutes of the space stage you can experience terraforming, colonizing, politics (basically just war or trading) and exploration. And this is all you will be doing for the rest of the game. It tedious and uninspired. The solution? A clever mix between strategy system similar to Stellaris and an exploration system similar to No Man’s Sky or Spore(? uuhhh… kinda…?). It would even make sense. With a space civilization, you don’t want to spread too far, because there’s A LOT of issues with that. Rather, you want to have a centered empire and manage it. This is the part similar to Stellaris. The other part is the exploration of the entire universe. Here, you will have control over one ship on an expedition, maybe you will even have your little personal fleet, either in the style of No Man’s Sky (basically 1st person, view from the ship) or Spore (3rd person). I think this would be a nice mix between strategy and adventure that makes logical sense and would be fun to play, what do you think?
What are some things in other games you liked/disliked? It can be absolutely anything, from which Thrive could learn. I think it’s important to actually look at other games and see what works and what not and how it could be improved. What about Spores “”""“cell”"""" stage? What did you like and what did you hate?