Lets figure out Thrive 0.4.0 guys

Category: Early Game
Expectations: Similar to a pitiful run but with better ATP production and faster glucose usage making the search for glucose more important than before.
Name: Spearhead
Scientific Name: Hastae calvitium
Evolutions:
I am not adding the initial cell as an evolution since it is a common ancestor for every player cell in 0.4.0’s existence
1st: I added cytoplasm to the front and back, front had 6 while the back had 4 added. Movement seemed much like the CA ( common ancestor) movement expect side to side was slower. Most likely do to the flatter sides having higher resistance.
Screenshot%20(1)

2nd:
I kept on adding cytoplasm to the front and back taking them as far as you can in the current editor, equaling 10 to the front and 7 to the back. Movement was very similar to Evolution 1.



(going into the 3rd in case you wonder why the editor says 3rd, no changes were made before the photo however.)

As mentioned for the CA ( common ancestor ) it was very easy gameplay due to the lack of orgenalles needed to replicate meaning I did not have to go for Phosphates or Ammonia heavily, albeit more than the CA because of the added Cytoplasm. Glucose was a very small problem when trying this early build as compound frequency does not change in between biomes quite yet, making my “Abyss” biome no harder than any other ( I look forward to the biome changes that will be done for future versions, I’ll keep checking the dev forums for this topic). I speculate with Evolution 3 when I add a flagellum glucose collection will become a larger problem and I will have to be more careful with the directions I go. Eating Bacteria as I did for both these Evos will most likely help me the most in this coming stage

Grade: 9/10 Mistakes made with this Species are not very detrimental mainly do to the fact of Glucose abundance ( I’m guessing will be fixed in a biome update )

Category: Early Game

Expectations: I speculate with Evolution 3 when I add a flagellum glucose collection will become a larger problem and I will have to be more careful with the directions I go. Eating Bacteria as I did for both these Evos will most likely help me the most in this coming stage

Name: Swimming Spearhead
Scientific Name: Hastae natantes
Evolutions:
3rd ( A speciation of Hastae calvitium )
This Species has the added benefit of a flagellum to propel itself through the world. From where the editor placed me this was an easy run, with ammonia, phosphates, and glucose in close proximity the time to mitosis was under a minute; at least it felt that way I wasn’t actually keeping track might have been a minute and a half.

The only difference with Hastea natantes is that the bottom most cytoplasm has developed into a flagellum ( denoted by a red F ). I believe this is drastic enough of a change to place it in its own species.

For the Minute or so I played as Hastea natantes I noticed there weren’t very many other cells in the region, this most likely what allowed me to reach mitosis so quickly. Hopefully with the addition of more flagella on Hastea natantes gameplay will become a bit more challenging, requiring heavy amounts of ATP to keep up with such a torpedo.

Grade: 9/10, I will no longer complain about compound abundance to keep from being redundant but the flagellum was completely cared fore by the cytoplasm; creating 7 ATP to power the flagellum while moving.

Category: Midgame

Expectations: Evolution 4 got an addition of two flagellum to the bottom (indicated by red F’s again) I wasn’t sure on how my cell’s length would change when converting cytoplasm to flagella so I opted to put them on the sides instead.

Name: Swimming Spearhead
Scientific Name: Hastae natantes

Evolutions:
4th ( A speciation of Hastae calvitium )
This Species has the added benefit of flagella to propel itself through the world. I had a little bit more tactic to the game in this evolution of Hastea natantes. I did not acquire large amounts of glucose before splitting so I was running with 7-10 out of the editor, this was actually a problem as the ATP quickly decreased to feed the energy need of the three flagellum.

Here is Hastea natantes in the wild.


I would suggest maybe making how the cells create their walls to be “thinner” at least in this case it makes it hard to tell where my cell actually is because 50% of the image isn’t actually the physical cell.

Grade: 8/10, I am bringing it down from 9 for one reason only, the amount of ATP needed to propel yourself with with three flagella is 21 ATP per second if I recollect correctly. Cytoplasmic respiration can keep fairly well up until the obvious of having no glucose, then it is a race against time to find glucose. I lied about not saying anything about abundancy I know this is a feature being worked on and I am extremely exited for it to come; I also believe it will fix a lot of the “balance” issues.

Category: Midgame

Expectations: Evolution 5 got an addition of two flagellum to the bottom (indicated by red F’s again) I’m expecting that I will need to hunt more or search for glucose clouds in order to keep Thriving…

Name: Swimming Spearhead
Scientific Name: Hastae natantes

Evolutions:
5th ( A speciation of Hastae calvitium )
The five added Flagellum are noted in red F’s.

As you can notice there is a big change in the compounds that are stored from this image and then to the next.
This is due to the heavy need for glucose. This image (the one below the text) shows what I had almost immediately out of the editor. There was a lot, I mean a lot a lot of ATP used. It almost wasn’t beneficial to get those two extra flagella.

I decided to go around a bit more and obtain extra glucose for my next evolution but I realize now that I might have collected enough to immediately go to the editor next time… whoops. Movement was also much faster but I was depleting more as well, trade offs I guess.

Grade: 7/10, I knocked this one own to 7/10 because I felt I needed to make this more for the general populace otherwise I would debate about putting it as 8/10. The ATP consumption can be a major problem and I know in future updates this species will most likely not be able to survive an “Abyss” ( still can’t remember the actual name; scientific name ) biome because of its reliance on ATP clouds. I did consume some bacteria but not a lot because the time and ATP it took to engulf them was not profitable.

Category: Midgame

Expectations: I expect that the ATP drain might be too much for this species evolution to live and I will most likely have to get a prokaryotic structure to keep up with the ATP consumption.

Name: Swimming Spearhead
Scientific Name: Hastae natantes

Evolutions:
6th As always flagella are noted by those red F’s

I died pretty quickly from this evolution but I stupidly ran into some Oxytoxy floating in the waters, I didn’t quite seem them in time. I seem to have run into a bug where my health isn’t displayed correctly cause I died without seeing go down, it was also at 100 while I looked at my cloud corpse. Sorry for fluctuating with where I describe my runs but this one was really interesting. My ATP consumption was higher than I could process, although I haven’t done the math yet to see if this is true., but it was very high. Glucose became a big problem even more so then before because of the Flagella’s thirst for speed.

Grade: 7/10, if I had played more I might have said this was a 6/10, the grading system has some problems with numbers below 6 in my opinion because they all represent a very hard difficulty just worded differently; 1 and 2 are the same just one is meme worthy (I’ll come up with some in a new post). I shouldn’t be a muckraker but I don’t have any good ideas for changing them. I place it at a 6/10 because the ATP consumption is seemingly too fast for the Cytoplasm to keep up. I think it is still possible to survive with this, I still got the editor but mainly do to my fears of completely dying and the excess compounds from the prior generation.

Category: Midgame

Expectations: I expect that the extra storage space and the glucose conversion speed to be relatively higher and be able to cope with the flagellum. The Chromatophores should help tremendously with the issue of glucose collection as Hastae ardea will now be able to produce it

Name: Soaring Spear
Scientific Name: Hastae ardea

Evolutions:
7th ( a speciation of Hastae natantes )
This evolution acquired some needed structures. Two Chromatophares and Two Metabolosomes were added to Hastae ardea and are dented by the light green C and the orange M. I plan on making Chlorophyll be a darker green and Mitochondria will be a red. These added structures make this a candidate for speciation, deviating far enough away from Hastae natantes.


As you can see I hit the “Banana” biome, so I will be restarting and going through the same steps as I did before. I will make this an opportunity to add information on the earlier evolutions. Don’t worry the Banana biome is a known bug and is going to be fixed, you can play though it but it can make it more difficult and will skew the grading system in my opinion. Also I got the Banana Biome when I died and not when I went to the editor so I did play a couple seconds of the last evolution in it, but not enough to make it gameplay worthy.

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