A Plant Run ( Another Chloroplast run)
Category: Early game
Name: No common name
Scientific Name: Untrustux pilaepsis
Expectations: Nothing will be much different than from the CA ( common ancestor ), the only difference will be glucose production which just means I’m looking for Ammonia and Phosphates a bit quicker and more often
Evolutions:
1st
I denote where Chloroplasts are by the addition of green capital C’s in their center, hopefully this helps in case anyone wants to follow the build process and give their own feedback on this run!
Grade: 9/10, Gameplay was simple with the abundance of ammonia and phosphates nearby. I was also quite speedy even with my more elongated and flattened front.
Category: Early game
Name: No common name
Scientific Name: Untrustux pilaepsis
Expectations: I expect it to play out vary similarly to Evo 1 being that I have only added two chloroplasts. My speed appears to have gone up by one when looking at the editor. I’m not sure why but maybe I’m more fluid-dynamic. Who knows… I expect this generation to be fairly easy and simple.
Evolutions:
2nd
A simple addition of two chloroplasts at the bottom sticking outwards for this generation.
I’m not quite sure why me cell looks like its doing a heel click with its Chlorophyll compared to the editor but hey maybe it’s Irish.
Grade: 6/10, This can be incredibly hard to play and you have to “leap frog” around the biome in order for you to survive. It can be an interesting build and I challenge you to play through to generation 15 with just this build and give your feedback! Glucose production is obviously not the reason this is hard but rather it’s conversion to ATP makes it this hard as I stated before its like “leap frog”. I ended up dying twice while playing this generation. I might have just been unlucky with this run though as I didn’t hear the sound for the editor and just randomly noticed it. Maybe I was too engrossed in the game and I think I didn’t hear the sound.
Category: Early game
Name: No common name
Scientific Name: Untrustux pilaepsis
Expectations: I have added two more chloroplasts to the Plant plus I have added two cytoplasm in order to combat the lack of ATP. Hopefully this can make a big enough change in order for me to make it at least after one death.
Evolution:
3rd
I’ve added a notation for the Cytoplasm otherwise you kind of get lost in the grey, and no one wants that.
This is the little feller out and about getting ready for Mitosis.
Grade: 8/10, The Two cytoplasm seemed to have helped. One must watch out for Oxytoxy being shot out from around you. The large problem with being a plant is being a plant and sitting around waiting to die. A blade of grass or a tree can take a beating and bounce back, so too can this cell but only if you can get away from your predator.
Category: Midgame
Name: No common name
Scientific Name: Untrustux pilaepsis
Expectations: Glucose is still going to get capped because I have no where to store it and ATP will still be a problem because I can’t produce it fast enough.
Evolution:
4th
The two Chloroplast and two Cytoplasm addition continued with this evolution hopefully making ATP less of a problem.
Just sitting and waiting for ATP so that my offspring arn’t destined to die.
Grade: 8/10, I could still not produce ATP fast enough as hypothesized. I was running and stopping sometimes jutting quickly towards ammonia only to need to stop short so that I could live, damage occurs when you have no ATP.
Category: Midgame
Name: No common name
Scientific Name: Untrustux pilaepsis
Expectations: With the 10 added cytoplasm I should be able to keep up with ATP at least enough for me to not sit in dangerous situations. Currently there is no benefit to go a pure Chlorophyll build, maybe when cell walls are implemented they will give a higher hp making it easier to deal with damage.
Evolution:
5th
Placed the Cytoplasm a little randomly with no real image in mind. Hopefully this guy does well in the world.
Peaceful.
I was too slow to get some Phosphate clouds luckily I hit this patch right before it dissipated
Grade 9/10, I am a Plant. I do not need to worry about anything but my health and the continuance of my species. I only acted like a root searching out for Phosphates. This is thriving. Oxytoxy was not really a threat because I could see the cells and move accordingly and not have to stop for ATP. This was a very relaxing run
Category: Midgame
Name: No common name
Scientific Name: Untrustux pilaepsis
Expectations: With this evolution I wanted to see if I added Chlorophyll if it would be more taxing for me to move because of my size. I still have all of the previously added Cytoplasm so who knows. Int he previous generation there were no problems with ATP production, maybe this will be the same way just with a quicker Glucose cap.
Evolution:
6th
I added 2 more Chlorophyll. This time I added them to the rop
Grade: 9/10, exactly the same as Evolution 5
Category: Midgame
Name: The Phosphate hunter
Scientific Name: Untrustux venenatepsis
Expectations: I thought to myself how can I make this different, well plants are known for their chemical warfare… that’s right this plant is poisons. I don’t think much will change actually but I should be able to stay a bit safer and not loose as much Hp as I have been before, although i might end up killing myself too.
Evolution:
7th ( A speciation of Untrustux pilaepsis )
The Oxytoxy was placed at the front of the cell.
Turned to preemptive strike the cell shooting around. Safety was acquired.
Grade: 9/10, Never died and started playing in reverse so that “s” and my mouse pointed in the opposite direction of where I wanted to go in order to protect my back end. This just made life easier I wouldn’t say it was broken yet but gameplay will not differ until I leave the “plant” path. I could at Nitrogen Fixing Plastids but that just makes life even easier even. This life is known as Phosphate hunter as there is nothing else to do.