Actually, I can already see some interesting tendencies with the early game builds.
At this point there were only three builds that scored lower than 8. There is one thing uniting these three cases - every one of them is hard, because the cell can’t produce ATP fast enough, or can’t keep up with it’s glucose consumption.
I think we won’t find any build that has no problems with atp or glucose, but is still hard to play.
Assuming I’m wrong and we actually manage to find such a build, we need to overanalyse that particular build
Assuming I’m correct, we need to find a way to fix this asap, because this is really bad for the game on multiple levels.
I think that some of the things proposed by me will help with this situation, but I don’t know if this is enough.
Probably some further compound rebalancing should be made. Probably, instead of decreasing the density of all clouds, only phosphates and ammonia should be decreased in quantity
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