Double negative; means that it does something.
Sorry, not a native speaker, sometimes I forget things like these
Actually, I can already see some interesting tendencies with the early game builds.
At this point there were only three builds that scored lower than 8. There is one thing uniting these three cases - every one of them is hard, because the cell canât produce ATP fast enough, or canât keep up with itâs glucose consumption.
I think we wonât find any build that has no problems with atp or glucose, but is still hard to play.
Assuming Iâm wrong and we actually manage to find such a build, we need to overanalyse that particular build
Assuming Iâm correct, we need to find a way to fix this asap, because this is really bad for the game on multiple levels.
I think that some of the things proposed by me will help with this situation, but I donât know if this is enough.
Probably some further compound rebalancing should be made. Probably, instead of decreasing the density of all clouds, only phosphates and ammonia should be decreased in quantity
But⌠But⌠the nitrogen fixing plastic creates ammoniumâŚ
Also, I think this organelle would be, just like the chloroplast, way better if the game would have reached the point where compounds clouds donât randomly spawn en masse, since theyâd be the only way to obtain ammonium/glucose without having to kill other cells / spend way too much time scavenging.
Yeah, i meant ammonium. Thanks for pointing that out.
Also, you made a good point. I really like the idea of diminishing resources, but I feel like youâre given too much resources even from the start. Maybe the amount (or density) of clouds should drop after your first evolution and gradually decrease afterwards
I had this bug only once, but it crushed my eyes, for the game took 20 minutes after this bug to crash. When returning to my desktop, I couldnât see any color but red⌠.
Yesterday I had another idea on rebalancing the game.
Right now most of the organelles arenât worth their atp cost and that is the reason why all-around builds or simplistic builds are OP.
I think half of the organelles should be heavily buffed.
So, here are my thoughts:
First of all, flagellas are pretty much useless now, so, letâs fix that
-
Base movement speed decreased from 2 to 1.5
-
Flagella gives twice as much speed - these two changes should make player cell slower and, since pc cells often have flagella, you either have to get one as well or find a way to defend yourself. And having a flagella means increased atp cost which means that you need to deal with it
Second thing is that NFP is useless for its cost.
- NFP gives two times as much ammonia
- NFP cost decreased by 10 mp - first change is obvious, the second one is more interesting. If NFPâs cost is 70, that means that you can take a flagella or vacuole on remaining 30 mp. First of all, that is another flagella buff, and vacuole can be useful as well, considering NFP means slower gameplay.
Well, thatâs it for now. Later, Iâll start the journey to find the âwasted energyâ build - build, which has no problems with ATP or glucose, but is still hard to play. Stay tuned
Glucose factory build
I have tried to make a build thatâs all about balancing the ATP production and consumption. I donât want to add anything but that.
Start:
1st evolution - 2 cytoplasm, cloroplast, mytochondria.
Me and my buddy Joel
First of all, gameplay has become much slower. My cell was slower and I needed more resources. Other than that, I had no trouble getting to the next stage - other cells werenât hunting me for some reason.
8/10 for now, but I fear that auto-evo can cause me some trouble later.
Also, that happened and game crashed:
[INFO] Species_2974 population is now -657
On my second run these guys showed up:
They are the reason this run was much more difficult.
I heard that devs want to make all species start as a single hex of cytoplasm. To that I say âYes, pleaseâ.
Evolution 2: 1 NFP, 2 cytoplasm
Evolution 3: 1 NFP, 2 cytoplasm
Sooo⌠I think I have got the most useless set of organelles possible yet even the huge guys was not a big deal for me. I was still fast enough to outmaneuvre them.
And this game is so much more engaging and interesting, if youâre take your time and stop rushing to the next evolution. I was really glad I have tried it. But the most efficient strategy is speedrunning the hell out of the game. I feel like we should change that.
This build receives 8/10, it was easy, but slow. And that kinda proves my point.
A-and⌠this was my only idea on how to make a useless glucose factory. If you have any, share them with me.
For now, I think we have figured out enough. I want to thank Colt44 for helping me with this little project of mine.
Now, we can do something cool with the resultsâŚ
hm.
a very efficient body plan.