lowskill
(lowskill)
May 11, 2019, 3:44pm
53
Yup.
Hapchazzard:
The game should make it a random chance, heavily modified by environmental and ecological factors whether a species unlocks a new organelle at the end of a generation. Furthermore, unlocking said metabolic organelle (excluding mitochondria) should drastically decrease your chances of unlocking the other metabolic organelles (so possessing chloroplasts should massively decrease your chance of further obtaining chemoplasts as well).
Nope.
Hapchazzard:
You start out in a world already populated by eukaryotes, with oxygen already at 21%, there are never any upsets to the environment, etc. Even though auto-evo is in the game, you are almost never actually able to see it for yourself since the world is already heavily populated and a random species getting an extra mitochondria is basically imperceptible. It would feel far better to start as the LUCA, with nothing but you in the entire world. To watch as new phyla diverge from yours, and then give rise to their own subgroups.
Already implemented in the dev builds.
In all seriousness, random chances of unlocking organelles is a bad way of fixing a problem. You are correct - this will fix it, but random chances are inherently bad, because they take freedom from the player. It does not matter how you perform as a player if the faith of the run is determined by RNG.
Hapchazzard:
It isn’t possible to, say, gradually make your bacterium more and more resistant to extreme pressure and other environmental conditions, or to make it’s metabolosomes more energy-efficient, or develop the ability to utilize additional wavelengths for photosynthesis, or increase your cell’s perceptiveness to compounds in the environment, or develop new chemosynthetic pathways, etc.
This, on the other hand, is much better. Organelle and membrane upgrades are planned for the game, though not for the next release.
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