Players will have the option to disable sci-fi in the finished product of Thrive. This means players will be limited to their home system, and will only explore the neighbouring systems remotely.
In this mode, we can incorporate “The Fermi Paradox” into Thrive as mentioned in a post 30 days ago. In this post I will be listing out this concept for you all to read, as well as how it could work.
Discovering Civilizations
The player will have the option to survey nearby star systems for techno signatures, these will be radio bursts. How the player could survey nearby star systems is by passively detecting techno signatures from other star systems by building devices on your planet that can pick up radio signals.
A more accurate way the player could detect E.T would be pointing their devices at specific identified star systems in their vicinity. I will explain why the player would rather choose nearer star systems in more detail later.
Detection and Response
Once the player detects a foreign civilization, they can send a signal to the star system and wait for a response. A response is not guaranteed and is essentially a dice roll. A response from the foreign civilization will be cryptic, which the player can decode using research. Depending on how far the star is, it can take anywhere between a couple of minutes (irl time) to around an hour for a response to the player.
Conflict and The Fermi Paradox
Due to the cryptic and alien (no pun intended) nature of the responses of the alien civilizations, it will be up to the player to decide whether or not they are friendly or ready to attack. Of course, behind the screen and in the programming, this will be randomised and certain civilizations will inherently be more aggressive than others. Unlike in the sci-fi elements of the normal game, in this mode, conflict will be a rapid winner-takes-all situation. Either civilization can launch nukes at the other and wipe them out, whoever strikes first automatically wins as the other cannot counter attack a planet-killing weapon.
The player will not be able to use the resources of the enemy civilization as they are too far away from the player society, the only advantage of bombing the enemy is the assurance of continued survival.
The player may also be able to strike first regardless of whether or not the neighbouring star systems have civilizations or even have life, as surveying takes a long time and responding to messages is extremely delayed by decades (in game).
In this cosmic jungle, who wouldn’t strike first?