I recently thought about this: How will HP work at the macroscopic stage?
Simple HP pooling: Just pool HP, like in many games and the microbe stage, simple and straightforward. HP for each metaball: Each metaball in your body has its own health, and its amount determines how efficiently it and the organs within it function. For example, if a metaball with a heart is severely damaged, the body will die from heart failure. A similar system already exists in the multicellular stage, where each cell in your body has its own HP.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2
Maybe it could be kind of both, where your blood acts as the primary health bar and the other organs/metaballs are those smaller healthbars?
Hm. What you explained seems like it would work in thrive. I’m not a programmer, but you’d just need to designate the amount of health it has, right? It doesn’t seem too complicated to add and probably will work with Auto-evo. Good stuff.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
4
The problem might arise in transcripting less familiar organs into this HP system