Manufactories

A manufactory is a manual production enterprise with the division of labor into separate production operations (Unlike a regular artisan workshop where there is no division of labor). The division of labor in manufacturing and the effect of scale make it possible to produce a product at a much higher speed than in craft workshops.
In essence, this is a non-mechanized ancestor of the factories.
The first mentions of manufactories were in ancient Greece and China; the heyday of manufacturing production occurred in the 16th-18th centuries.

How will this be implemented in thrive? Will this be implemented as a separate building type, as a modification of workshops, or as a technology that significantly increases production efficiency?

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If I recall right manus started as nobility’s competition to regular workshops in Europe atleast. So it would probably be a superior workshop equivalent needing certain conditions to be unlocked, and ofcourse better techs.

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I also think they will be needed to unlock the factory.

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Obviously. Though will manus be mandatory, or could there be alternative ways for a species to go industrial?

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Industrial is a prerequisite for factories, not the other way around. Basically, to have an industrial Facttory, you need bring Industrial Engine technology into a Manufactories. So you could be industrial and not have factories. Industrial Mining (the original earth use), Locomotive, and Boat technology, for example.

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Hm. I wonder, if the player uplifted a species from society to space for example, would that make such a species be missing industrial from it’s progression? Or would it count since stages “layer on eachother”?

It seems to me that it will be mandatory because of some artificial limitation in the form of “you can’t move to the next stage without manufacturing!”, rather it will be mandatory simply because your economy will need mass production. (this is similar to why you can’t move to the multicellular stage without sufficient production of ATP. Your cell will simply die without ATP before it can bind anyone.) Also, without factories you cannot produce high-tech things, as this requires high quality control, precision, qualification and knowledge, as well as a large amount of labor that a small group of artisans cannot provide.

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Exactly. I suppose eusocial species would start with manufactories instead of workshops?

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In order to create a rocket capable of launching a satellite into orbit, you need a large amount of resources, many of which are incredibly expensive even with mass production, and in principle, a space program is very expensive. Without mass production, your country is more likely to go bankrupt than to create even the first stage of a rocket.

This is what I meant when I said it was like going to multicellularity with just a nucleus and a binding agent: technically, that’s enough to get you to the next stage, but the game mechanics won’t give you that.

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I more meant skipping from being at the point of society stage to the point of being in space stage with the expected industrialization already in place.