So, Iβll make an evolution for my species.
It will gain a Spike, which costs 60 EP and it has 10 damage. It will be placed on top of the main cell. (0,2)
The structure of the new evolution:
Main cell (0,0)
Generator (0,1)
Spike cell (0,2)
2 Likes
JustaDumbThriver
(He who has the IQ of a half-eaten Wendy's Baconator(tm))
113
I guess when they think their species is already perfect and needs no further improvement.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
114
I will add a Generator at (1, 1), which would place it to right of my current Generator. -50 EP.
I will also add an Electroshock Component at (-2, 0), or to the left of my Prototype External Battery. The Electroshock Component builds up electric charge using high-frequency transformers, high-voltage capacitors, and pulse generators, which is then suddenly released into the environment. Utilizes remaining 50 EP. Drains -15 EU.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
117
Will we get the statuses of our species going onwards?
1 Like
JustaDumbThriver
(He who has the IQ of a half-eaten Wendy's Baconator(tm))
118
Yes, because you gave me the idea.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
119
By statuses I meant conservation statuses, like Least Concern or Endangered.