Miches are at the heart of the “new” auto-evo system, and right now there’s a limited number. Essentially, in each patch only one species can exist per Miche, and right now Miches are essentially the different food sources in the game. I feel there is room for more, and having more would have benefits. For example, we could see more diverse species, and it would be easier for the player to find a miche.
To make clear the current situation: We have one miche per food source. A miche is one “slot” in a patch that a species can occupy. One species can fill multiple miches, but you won’t see more species than miches. Each miche has its own set of requirements to determine what species need to be good at in order to fill it. This is also the basis of the “food chain” screen in the reports you seen after every round.
Per the explicit request of the lead developer, miches should be explained in terms of real biological ecological niches. I would add to this that miches should also be evidently different when you see them in-game, using the game’s current mechanics. For example, feeding off sunlight or iron are two visibly different things.
We currently have the following miches in the game:
- Glucose clouds (considers: glucose usage efficiency, and glucose cloud collection effectiveness)
- Photosynthesis (considers: glucose usage efficiency, ability to conserve compounds, and sunlight usage efficiency)
- Thermosynthesis (considers: glucose usage efficiency, ability to conserve compounds, and temperature usage efficiency)
- Hydrogen sulfide chemosynthesis (considers: glucose usage efficiency, ability to conserve compounds, and hydrogen sulfide usage efficiency)
- Iron consumption is actually split:
- Big Iron chunk consumption (considers: Iron usage efficiency, ability to get iron from big chunks)
- Small Iron chunk consumption (considers: Iron usage efficiency, ability to get iron from small chunks)
- The big one: Predation (considers: glucose usage efficiency, and ability to predate one specfic other species)
- We get one of these miches for every single species in the patch (even other predators!), so that can be a lot.
I would like to start us off with two relatively simple suggestions:
Iron cloud consumption:
The game does not just spawn iron chunks, it also spawns completely free-floating clouds of iron, not associated with any chunks. Utilizing these effectively has significantly different selection pressures from the existing iron chunk consumption miches. The small chunk consumption benefits from you being large enough and having a membrane that allows you to directly engulf them. Even the large iron chunks can be engulfed if you are large enough.
However, those adaptations are completely useless for collecting iron clouds. So a species in this miche should often end up smaller and with a “harder” membrane.
Scavenging/ cell chunk consumption:
Similar to the previous suggestion, but in the other direction. This represents both incidental chunks from cells dying, and the “marine snow” you can see in some non-surface patches. For the current glucose cloud consumption, there is no benefit to being able to engulf things. This new miche would require being large enough to engulf cell chunks, and having an appropriate membrane type.
At the same time this miche would not require species to be large enough to fully engulf other species, nor have pilus or toxins to kill them.
Thus, it should be able to diverge from the existing miches.
I will follow up on this another time, but that will probably with something that ends up “splitting” the current miches in some way, rather than “recognizing” food sources as I did this time.
Does anyone else have suggestions on what miches/niches should be added?