Microscopic stage development after 1.xx release

My problem is how much the multicellular stage will rely on microscopic stage? Let’s say in the future some developpers might want to add or modify things in the microscopic stage how much will this affect the multicellular stage? in other words, will the beginning of multicellular development mean the microbial stage is done once and for all ?how much will the development team will be okay with adding new tweaks to the microbial stage after the release of 1.xx,

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No, but the focus will shift to multicellular stage.

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Let’s say a developper have modified something in the microbial stage and it will have some effects on multicellular stage how will this be dealt with by the development team?

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Just by… checking that the microbe addition doesn’t break anything in multicellular?

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that’s being too hopeful to say the least I mean if it’s this minor than it won’t be a subject of such topic, this idea came to me after the Fer topic , I thought what if other mode of fer oxidation is added afterwords that will be a good thing for the microbial stage but it might create too much hassle in the macroscopic stage

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Pretty sure there won’t be large additions to microbe stage post-1.0.0, so we don’t have to worry about stuff like new methods of fer-oxidation for instance (as that should be solved before we move on to multicellular).

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If you want my preceptive about how this project shall advance, I think microbial stage will only be barely finished before starting the multicellular stage, like just the bare minimum that make the stage playable and as the game community grows , more funds and developpers will flow in, then it will be unvetiable that some of the science inaccuracy in the microbial stage will be put to light and some efforts might be put to fix it , so I thought maybe we should take that into account when we advance to 1.xx phase

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I think the time for “fixing” the “early stages” will only come after aware is complete, as that’d give us a chance to polish these stages developed before we’ve gathered a larger playerbase and before we’ve moved on to the strategy stages.

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Well , I think it solely relies on how fast the community mature and maybe that’s me being hopeful that we will grow very big by the release of 1,xx but even then having a clear way on how the microbial stage change will be welcomed, might encourage the rogue developpers into making some small enhancement that might accumulate into big change

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Pretty sure we’re only expecting to see a large popularity increase when macroscopic/aware development is reached (as these are the equivalents of the spore creature stage).

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Yup, I am quite aware but that’s not the point, look it’s like having a good , clear processus of adding new things to microbial stage , it’s not something that could be postponed to after a stage or two that might cause many potential developpers shy off

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So you mean we should keep the focus on microbe too during 1.X.X or else we won’t gain developers?

The way I plan to handle things is that once we move onto multicellular development, microbe stage changes are still allowed to be added. But whoever makes those changes has to also test and fix any problems that causes in other stages (non-prototype stages). So if someone wants to make a relatively big microbe stage change, they must also work through all of the changes that requires to the multicellular stage to keep that stage working smoothly as well. Right now the situation is that you are allowed to make microbe stage changes that don’t really make sense in multicellular as long as it doesn’t totally break playing the multicellular stage.

I mean it’s not optimal that anyone wanting to make major changes to multicellular (edit: microbe stage I meant to say here) has to also take multicellular (and even later) stages into account in the designs. But I think that is basically mandatory, because if the main team is trying to finish multicellular but people show up and make microbe stage changes that then (maybe unintentionally) break multicellular stage so that the main team has to stop working and go back to redo parts of multicellular to work with the new microbe features put into the game. That way we’ll never advance so I think ultimately the burden has to be on the people wanting to edit the earlier stages to make sure they aren’t causing loss of progress or development speed for the main team.

I don’t see why it would specifically happen at this point…

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I’d think it would happen at that point as we expect Thrive to explode in popularity around that moment in time.

This means that anyone that wants to do some change to the microbial Stage in the official game can do it as long as he see it through all the other stages , that looks good but what if a conflict in Vision arises( very likely that people will go into two direction one with more scientific relevance and other with more game play relevance,) how to choose which one will be finally chosen into the official game?

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The option chosen would be the one that scores the best in the fields of realism, gameplay quality and effort needed to code it in.

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I think you mean effort to maintain the code as the developer will be the one to cod it do no problem of how much effort he wants to put in ,
realism vs complexity: that’s the main problem if many mechanism are added to have more realism unevetably the game will be more complex on many levels specially if we are going to add pH,real fer instances and concentration based absorption…
That might be a little to complex to understand the mechanism of environmental changes but it will be what at least consider a scientifically accurate game

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The thing is that the game shouldn’t become too complex, since we want new players actually understanding what’s going on.

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Well the good thing is I think even we add all those , it will still relatively easy to pass the microbial stage what will be difficult is exploring the microbial stage true complexity, like you can still go and find ressources but to make rare or specialized organisms will need a deeper understanding of the science behind it, And I think this is a very good educational dimension of the game

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We can’t really keep adding new specific organelles and other features forever to microbe because if we do, our progress in other stages might be greatly slowed down.

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