this would be a mod that allows the player to add more nuclei once they have a high enough energy production to energy use ratio and once the player has 5 nuclei and clicks a button they enter an editor based off of the early multicellular editor but instead of building cells to put on eachother the player builds factories for compounds or movement modules and each module has one nucleus and a maximum size which can be increased with micronuclei but the player has to add a macronucleus first and the mod gets updated to include every stage once the stage comes out. i would make the mod but i have no idea how the editors and gameplay code work and i have no experience in C# or godot
Yeah I’ll make that mod once late multicellular is more developed
i meant for now just expanding the unicellular stage to where early multicell is at now
@TristanMisja would it be possible for you to make an early multicell version of the mod
is this being devoloped I like the sound of it
No, it seems to be very dead.
aw man I would like to see it in game
The idea of this mod reminds me of some single celled organisms with multiple nuclei which means this is actually realistic. https://www.youtube.com/watch?v=9SLYdENgsog
Edit: on a side note i think something like this would be really cool to put in the game.
It would have to be well-balanced through, so that there’s a reason to go for multiple nuclei but not making it overpowered.
Honestly the hardest part of adding polynucleation is the game design bit, I have no clue whatsoever what they have to do with the game mechanics.
Yeah. What would even be the benefits of having multiple nuclei in-game? It’d probably only be useful for sessile-ish species…
Massive sizes, organelles made of eukaryotes, splitting in all sorts of new and imaginative ways, and temporary or permanent fusion of your daughter cells. More or less: a worse multicellur stage.
And probably a feature not worth it’s required effort to code in…
I thought this was patched a few releases ago?
I guess it wasn’t patched then
Edit: only works in the free builder
I swear it was patched in one release sometime ago, but it seems like the bug founds it’s way back into the game somehow…
I have no clue how you would trigger that bug so I’ll just pretend the screenshot is old or fake.
Ok, I just tested it and the multi-nucleus prevention thingie is still working as intended.
I saw that on the developers forum they are going to add an osmoregulation buff from the core. This could possibly lead to meta-strategies where, using a bug, many cores are made at once to reduce the cost of osmoregulation.
The neat part is that the bug that could be used to achieve such feats is no more. Unless it comes back from the dead in the future, but that’s doubtful.
Also I could see the nucleus buff only being applied if you have a nucleus organelle, not dependent on how many of them are at your disposal (if that’s what you mean by a “core”).