Modify mp glitch

After modifying something it always refunds mp no matter how many editor cycles it was modified for, results in an infinite mp exploit when duplicating cells.

You mean the “Modify” option on organelles? Technically those are all upgrades internally, and this is a MP refund exploit that I’ve known for a while:

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Wouldn’t this still have the same storing mp issue? I think it would make more sense to have it either cost mp to return something to its base form or refund nothing after one editor cycle.

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Maybe. But considering game balance is only going to be useful after someone implements a first draft of the code for the change. And considering how long it takes for anyone to work on non-critical issues, we’ll have multiple years until this needs to be considered.

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