Hm. So theoretically if you set the multiplier high enough once multicellular autoevo is added, could some species reach the 20-cell goal in two-three steps or would we want to avoid that?
Well if you take a very simple system of βbonus% = hexes-that-are-this-organelle%β, then the bonus is per definition capped at 100%. In practise much lower because you need more than one organelle type for a cell to survive (not to mention the nucleus).
@Deus, has a suggestion like this for specialisation/cell differentiation come up before?
Could a cell only ever have one bonus or multiple bonuses for a single cell type would be possible?
I would say multiple, so a cell thatβs just mitochondria and flagella is very good at speed and making ATP to power it, but needs to get glucose from other cells.
Having no limit on the number of bonuses also has the advantage of avoiding one of:
- Involuntarily switching from one bonus to another if you increase the % of the second-highest too much. For example, place one more flagella, and you lose the mitochondria bonus in favour of the flagella bonus, completely killing your cell because you suddenly produce much less ATP and consume much more.
- Having to make UI to support choosing which bonus you want.
Wouldnβt that make most cells already get an ATP bonus if theyβre using one type of energy organelle (just mitochondrions for instance)?
Sure! But I donβt think thatβs really a problem? Using one instead of several energy sources is just another form of specialisation. A multi-troph can still uses different energy sources in different cells. and there are two options:
- Limit to multicellular organisms.
- Also apply to unicellular organisms. This gives a boost to specialists over generalists.
Thatβs what Iβd want to happen if such boost were to be implemented since otherwise youβd just get a massive atp production boost when going into multicellular out of nowhere.
So it is possible to make the AI have the exact same MP amount as the Player?
Isnβt that the default way it is on normal mode?
Agreed. And this also made me realise this should ignore the nucleus, or placing it would be too swingy.
Why would nucleus need a bonus?
Does a 1x multiplier mean the AI gets a similar MP amount like the Player, or is 1x multiplier not equal to the Player amount of MP? If I remember correctly, Easy Mode has 0.9x multiplier.
I have no idea, but 1x being 100 mp would make the most sense.
It wouldnβt but I meant a simple β25% of your cellβs hexes are mitochondria, they get a 25% boostβ system should probably ignore the nucleus when calculating the %.
Oh I see. Should it also ignore binding agent?
And the Signaling Agent, too?
S-agent isnβt needed for multicellularity so it probably shouldnt be included on the excluded list.
Both less important since theyβre only one hex.
Technically binding agent could be ignored since you are forced to have it in every cell. But Signalling agent should not be ignored, since you can choose to only keep it in one cell.
What sort of bonus would s-agent even give?
Well, I donβt think thereβs ever going to be s-agent specialised cells. But I figured for any organelle where no proper statistic to boost can be found, the boost can instead go to decreasing ATP and reproduction cost.