So far in my first game in the new update, only one new multicellular species has spawned, and it went extinct immediately afterwards. Is there anything that I am doing wrong in terms of gameplay or could it be a bug?
I am not a dev, but Multicellular Auto-Evo still needs some tweaking, as this is the first version of Multicellular Auto-Evo. Just like with Microbe Stage Auto-Evo, try to make your Multicellular organism very successful, which increases the likelihood of Multicellular Auto-Evo liking your organism and having other Multcellular organisms split off.
It is really successful right now. I have tons of prey, no predators, and an atmosphere with much more oxygen to use than normal, and yet there still havenβt been any other multicellular species.
Yeah. Rathalos, one of the game devs, is working on improving Multicellular Auto-Evo.
So thatβs an issue that theyβve run into?
aah31415 on the 1.6.0.0 feedback thread also noticed Multicellular organisms that do spawn off tend to not do well.
You may also have more multicell species by having a large range when entering multicell
Multicellular auto-evo is indeed in an early state, and does not have a full spectrum of mutations available yet, which means they canβt mutate beneficially in all the ways that single-celled species can.
And that matter because of the other problem: each food source in a patch can only sustain one species in the long term. Thatβs currently the case for performance reasons, but it also means that single-celled and multicellular species are directly competing with each other over very few slots.
βSuccessfulβ means βsuccessful according to auto-evoβ, so a high amount of energy gathered (which leads to higher population. UNfortunately the auto-evo scoring does not always correspond well to what looks like it works well in-game.
But it can definitely work to have a high population, and one spread over many patches.
I presume the plan with multicell autoevo is for its organisms to eventually displace the microbial ones from their miches (but not end them alltogether)?
Thatβs kind of the βplanβ by default, but still something I would like to avoid by splitting up miches.
So that each miche would have a microbe and a multicellular arm so that the two stages of organisms can coexist?
Preferably not explicitly divided by stage (though itβs an option if nothing else works), but possibly with conditions that favour them.
So maybe by the specialization %?
Unlikely. Specialization affects a bunch of other things, so it just affects how well the organism scores in all sorts of places.
I was thinking mainly of reproduction speed (mostly size), which has real life ecological value, and being especially predator resistant.
So kind of like a r-K divide but on the micro scales?
Kind of similar, but also not. In this case only looking at how fast for example 1 cell could reproduce to consume all the resources in a suddenly abundant area, and taking that as a positive for one branch.
I think a similar solution could be added for prokaryotes since iirc in 1.1.0 at least they would always be all outcompeted to extinction by eukaryotes