always been interested when it comes to cell rigidity. so i’ve built off of mirror monkey and narotizas cell editor concept art to make this crappy concept.
So the game would originate with a cell that has an Ameboid cell membrane and no cell walls. once you undergo mitosis and enter the cell stage there will be a membrane tab. if you click on it you will notice 3 things: the membrane type group, the cell wall type group, and the strange purple bar on the left.
The membrane type group acts as a range for how much you can mess around with your purple rigidity bar. this range can be seen by the purple color on the bar, with the rest of the bar being locked off unless the player changes their membrane type.
Cell walls add rigidity to your cell along with other buffs/debuffs. when you evolve a certain cell wall there will be a point on your rigidity bar that will be permanently locked. you wont be able to adjust your rigidity in anyway.
I havent thought of many status buffs/debuffs but here are some basic ones that have already been discussed:
Higher chemical weapon resistance
Higher Pilus weapon resistance
Less efficient absorbtion of compounds
Slower Movement speed
Higher rate of regeneration