๐Ÿฆ  New Microbial Cutscene [Complete]


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #1

This is the thread where I will post updates on the microbial stage cutscene I am currently making!
It will be a short cutscene that plays when the player picks โ€˜New Gameโ€™ before launching into the microbe stage (or so Iโ€™ve been told).
Update #1


I have created a basic microbe in Blender Cycles, with a nucleus, a wifi logo, 3 powerhouses, a plant pellet, as well as two flags and some seelleeyah. I have also begun on the actual scene, but that is too ugly to be shown hereโ€ฆ Tune in for next time!


(Untrustedlife) #2

Looking good so far
PTW


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #3

Update #2

The microbe has been rigged and animated, and here it is! It is a little choppy due to being translated from avi to mov to gif, but its swimming like all good things should!


(Askyw) #4

Wiggle, wiggle, wiggle, Yeah.


(๏ผญฬดฬ‡อ’อ™อ”๏ฝ•ฬดอ ออ›ฬ“อ…๏ฝ“ฬดอฬ‘ฬ›อ†อ ฬฎฬฐฬ–๏ฝ‰ฬตฬŽอ‹ฬŠอšฬคฬฅฬฬฌ๏ฝƒฬธฬฝฬ›ฬ‹อ›ฬฬจฬฆฬฑฬฏ ๏ผญฬด๏ฝฬธฬอŒฬˆฬ„อŒอ™ฬฌ๏ฝŽฬธฬ•ฬฬ‰ฬƒฬŒฬฏใ€€) #5

Shake dat ass microboi


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #6

Update #3


A very quick and dirty render of what the scene may look like. The underwater, hydrothermal, vent, stuff is too dark, I think that the lighting still needs work, and the scene itself is just generally unfinished. Also, the rest of the image is blurry for a depth perception effect, having the camera focus on the microbe.


(Radical Revolutionary) #7

it looks like a space ship landing on the moon with black lava from volcanos


(Narotiza) #8

Youโ€™re making some good progress!
Some critique though: It does certainly seem a bit too bright, considering hydrothermal vents are located far below the surface of the ocean in places where light canโ€™t even reach. Perhaps make a small spotlight focusing on the area the cell is swimming about in, while the rest is in shadow?
They also tend to have a more chimney-like structure, usually with richer colors, mostly yellow it seems.

Pictures of Hydrothermical Vents (to smeltal the meltal)



image

Finally, Iโ€™d rethink the color of the cell, since green seems to suggest photosynthesis, which is impossible in such a dark environment.


(Untrustedlife) #9

Lookin good! For reference, with narotizaโ€™s comments, the new chemoplast organelle is yellow and orange so perhaps yellow and orange instead of green


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #10

Ah yes, thank yee.
I was slightly unsure of what to do with the lighting, but thanks for clearing that up! Also, the vents were based off of these ones:

But I do agree, chimney shaped ones are indeed better. As for colors, I was even less sure what to do. As I use a Mac, and cannot play Thrive, I have no idea what any colors are, and went off of past versions. Thanks for the feedback!


(Untrustedlife) #11

Fun fact, see all that white stuff near the entrance of the vent? Those are massive colonies of bacteria and microbes. Not ash. :slight_smile:


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #12

There you go. You learn something new everyday.
Also, there is one last question I have. How large is the microbe compared to the vent? I thought microbes were absolutely minuscule compared to undersea volcanic vents, so should the vents even be visible?


(Untrustedlife) #13

just imagine you are zoomed in on the microbe but can still see the vent in the background.


(Untrustedlife) #14

Whats the status on this?


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #15

Gah! I canโ€™t handle the pressure!!!


(Untrustedlife) #16

lol dont worry we wont โ€œneedโ€ it for awhile (til right before 0.4.0 release)


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #17

yea, I know
Ive got lots on my plate right now, assessment, work, other stuff, and so Ive put this cutscene on hold
but donโ€™t worry, I have a clear vision of what I want to do


(๐‘ป๐’‰๐’† ๐‘ฑ๐’๐’๐’๐’š ๐‘ฌ๐’Ž๐’‘๐’†๐’“๐’๐’“ ๐’๐’‡ ๐‘บ๐’†๐’‚๐’‡๐’๐’๐’…) #18

Update #4
SpooooOOOooOOOoooOOOOoooky


Got the lighting right, or did I?
DUN DUN DUNNNNNNN
Seriously, though, it may be a bit dark, but I am thinking of adding a fiery orange lights at the entrance of the vents. What do you guys think?


(Untrustedlife) #19

I really like it, this is looking good


(Askyw) #20

You should make it tunnel vision not just dark
Letโ€™s people focus in on the main object