Yeah, I think my organelle concept would need a whole new code base thought out, considering it isn’t like any other organelle in the game.
And also a tutorial just for itself…
I don’t think I thought this organelle that far through… although I did whip this up in a few minutes so…
I think photosynths species should adapt to their lifestyle by themselves rather than by getting a special organelle.
That could be more practical, it’s just I ran into a situation earlier today and thought that this might be helpful.
Reminds me of Parietal eye - Wikipedia, which is a multicellular/early aware stage feature
They are similar in ways.
I suppose parietal eye could in game be the equivalent of an eyespot I guess.
I suppose they could do that.
Was it discussed how would vision field limits be represented ingame?
I’m not sure, although I made a concept for eyes as you know. I think there is a link on that thread to a main eye concept in the dev forums.
It seems like some of the foremost proposals are that either the distance gets progressively more blurry with increasing distance, but some people don’t like the idea of depth blur so another option is that the farther distances just get darker until it is just black.
Or perhaps another option is to somehow reduce detail as distances increase, in a sort of stylized way.
By “distance” you mean the distance from the edge of view, right?
wouldn’t an organelle that emits regular pulses and another that counts the pulses of a specific pulse organelle, and having both be able to control processes, with the counter organelle being able to be told how many pulses until state change, and the pulse organelle being able to have the pulse length modified, be more useful, since you’d be able to toggle processes and modify behaviors with it?
the pulse organelle would basically be analogous to a repressilator, but with a loop of proteins reversibly neutralizing eachother, rather than repressing the genes that make another, and the counter organelle’s real life counterpart would just be a vesicle with a way to pump ions in, that automatically lets them out after they reach a certain concentration(which could be easily modified)
honestly i feel like maybe i should try to do some stuff for organelles that automate toggling of cell processes, but that might also require either a rework of the entire organelle system or a really janky workaround
You sure you could manage to pull off either in a reasonable timeframe?
In case people want information on Biological Clocks.
Now I just realized, wouldn’t this be useless on eyeball planets?
Do you mean planets with life that has eyes?
No, tidally locked planets.
Oh… Uhhh… I guess so.
Edit: @Willow my brain cannot comprehend what you wrote…