AIKO
May 5, 2025, 8:18pm
1
technically a softlock, but it began to “freeze” after loading the editor, everything just stopped working, the buttons did show that i was clicking them.
all i could do was close the game and copy the logs.
I was using experimental features if that matters at all.
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There’s none of the usual errors, but this part:
ERROR: at: Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(nint, Godot.NativeInterop.godot_string_name*, Godot.NativeInterop.godot_variant**, int, Godot.NativeInterop.godot_variant_call_error*, Godot.NativeInterop.godot_variant*) (:0)
ERROR: Exception thrown while trying to log another exception...
ERROR: ### Exception ###
ERROR: System.InvalidOperationException: This editor component is not initialized
ERROR: at CellEditorComponent._Process(Double delta) in /home/hhyyrylainen/Projects/Thrive/src/microbe_stage/editor/CellEditorComponent.cs:line 768
ERROR: at Godot.Node.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
ERROR: at Godot.Control.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret)
ERROR: at EditorComponentBase`1.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/EditorComponentBase(Of TEditor)_ScriptMethods.generated.cs:line 208
ERROR: at EditorComponentWithActionsBase`2.InvokeGodotClassMethod(godot_string_name& method, NativeVariantPtrArgs args, godot_variant& ret) in /home/hhyyrylainen/Projects/Thrive/.godot/mono/temp/obj/ExportRelease/win-x64/Godot.SourceGenerators/Godot.SourceGenerators.ScriptMethodsGenerator/EditorComponentWithActionsBase(Of TEditor, TAction)_ScriptMethods.generated.cs:line 228
(that’s the first error and then it looks like it repeats) is basically this problem:
opened 03:47PM - 28 Apr 24 UTC
difficult
programming
engine
bug
help wanted
C#
stage:microbe
### Describe the bug
I was playing as usual, clicked the reproduce button, but … the editor screen has loaded without anything.
### To Reproduce
1. Open Thrive.
2. Load a save.
3. Play until reproduction, click the Editor button.
4. See the bug.
### Expected behaviour
Editor loading and allowing me to view all the data and edit my cell.
### Screenshots



### System information
- OS: Windows 11
- Graphics card: Radeon Vega 8 embedded in AMD Ryzen 5 3450U
- Thrive: 0.6.6
### Game Logs
https://pastebin.com/xn7NEX4X (there's only a chunk of `log.txt` due to the original file being too large)
### Additional Context
_No response_
So I think you probably ran into the Godot Engine failing to load game scenes eventually after playing long enough bug.
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
May 5, 2025, 9:44pm
3
If the glitch doesn’t get fixed anytime soon, we should probably put a warning that playing for long time may cause a crash to occur somewhere.
1 Like