I tried loading both of those two saves, but neither of them had anything out of the ordinary. My cell was able to rotate normally.
I also inspected the player entity in the second save and the rotation data seemed completely normal.
{
"$type": "Components.WorldPosition, Thrive",
"Position": {
"x": 1046.97949,
"y": -2.220446E-16,
"z": -2519.972
},
"Rotation": {
"x": 0.0,
"y": -0.427317,
"z": 0.0,
"w": -0.9041019
}
},
{
"$type": "Components.Physics, Thrive",
"Velocity": {
"x": -11.5513124,
"y": 0.0,
"z": 2.797112
},
"AngularVelocity": {
"x": 0.0,
"y": -0.4218794,
"z": 0.0
},
"LinearDamping": 0.99,
"AngularDamping": 0.9,
"TrackVelocity": true,
"AxisLock": 3,
"DisableCollisionState": 0,
"BodyDisabled": false
},
Update: based on other reports I may have found the root cause. And if it is the root cause then there is a fix now:
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