While the description on the wiki page does sound great, it begs another question: How will we manage to make intuitive and fluid controls for so incredible different creatures? As far as I understand, we still control only one organism during the Multicellular and the Aware stage (I would also like to know how the organism editor is supposed to change during the Multicellular stage. I mean, sufficient neuron tissue is one milestone, but we can’t ecpect the player to design on a cellular level until we reach that point, can we?), but the key bindings needed to control a creature that, let’s say uses four limbs for locomotion and it’s jaws to attack would vastly differ from the ones necessary to stear a snail-like creature which uses a projectile tongue akin to frogs as a weapon. How are we going to solve that? Ask the player to assign a key to each … muscle? Predefined muscle group? This would probably be not only tedious, but also wouldn’t allow for different movement patterns involving the same muscles (like running vs. sneaking).