Pangea Reformation (Forum Game)

action 1: understand fire
action 2: if 1 fails, redo it. if not, go hunting for biomass
biomass: +3 skeleton, +6 muscles
sp: none

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The announcement all those who are evolved to t1 get another vote, I forgo to add that in so we are here now.

Pretty sure those werent your memories, but your offsprings memories, you are the father

Vote: Attempt to put any shiny rocks we can find into a clay ‘kiln’ over a fire.
Vote 2: Try to make and harden clay in the shape of ‘tools’
Biomass: +5 Advanced aiming cortex, +2 compounding muscle
Sp: Mana Flame upgrade

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@GodOfKnowledge round 13 when

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soon

You abandoned this forum game for Deos sine tempore, didn’t you?

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No it will be updated today, im catching up on deos sine because i started it late.

Can you put me on the waiting list?

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Round 12

"Bro! Whats on the surface?

                                    Idiots

Clawed Centipede

Profile - Centarian - Thrive Community Forum
Action- Anow dig funnel traps and a burrow to get biomass, fal(3)

Biomass - 8
Sp - 0


You after accessing all your past lives memories, improve the trap idea into a funnel trap, a large snake creature gets stuck,

15 (+3) > 8

Crack, the scales on the snakes tail start to crack as you devour it alive,

SKREEEE!

What a feast

+8 biomass.

Stats

[Species - Clawed Centipede (Infant)
Level- 1

Might- 5
Toughness - 3
Cunning- 1
Will- 11 (+10)

HP- 15 (15)
MP- 0

Skill- Claw Usage Lv.3, Reincarnation Lv.9, Dig Lv.2

Mutations- Legs +0, Claws +0, Carapace +1, Mandibles +0, Nerves +0

Biomass - 8

Skill points - 0]

Skill Point Shop

Skill points can be used to enhance or gain new skills-
1Sp - Stealth
1Sp - Claw Snap
1Sp- Dig (Bought)
3Sp - Exoskeleton Usage

Twin-Tailed Bird

Profile - TwilightWings21 - Thrive Community Forum
Action- Improve my skills, fal(8)

Biomass - 11
Sp - 3


You improve your skills, grinding them up until they hit their enlightenment requirement, you have gotten more powerful, but something tells you you need to evolve, and fast, or else “They” will replace you.

Stats

[Species - Twin-Tailed Bird (Unead)
Level- 5

Might- 3
Toughness - 3
Cunning- 6
Will- 4 (+1)

HP- 15
MP- 0

Skill- Beak Enhancement Lv.9 (needs enlightenment), Reminiscence Lv.3, Stealth Lv.5 (needs enlightenment), Command Lv.9 (Needs enlightenment), Mana Mach Lv.5 (Needs enlightenment)

Mutations- Strong Legs +5, Talons+4, Cloaking Feathers +5, Command Beak +5, Stomach +2

Biomass - 19
Skill points - 3

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Cooperation (Acquired)
1Sp - Stealth (Bought)
1Sp - Talon Grab (Bought)
3Sp - Flight (Acquired)
5SP - Mana Mach (Acquired)

Allies

Lightning Chimp Lv.4

Sky Rat Lv.4

Flaming Sky Rat

Undead Wolf Dragon (fralegend) Lv.1 (Leader)

Midnight Possum Lv.5

Honey Badger Lv.4

Evolve

Note that evolution with all +5 will gain 150% stat growth.

Twin-Tailed Brid Adult (Common) - Larger and stronger, a well-rounded increase in stats, may diminish evolution paths in the future.

Tri-Tailed Bird Infant (Common+) - The larger and stronger breed of the twin-tailed bird, can have three magic affinities, and a +1 mana organ of the user’s choice.

Wind Falcon Infant (Rare) - The leader of the battlefield, with a wingspan rivaling that of a small biplane, these beasts of the sky are feared by monsters and adventurers alike. +1 organ of any choice (Can be anything, like a mana sensor, or even another brain.)

Undead Commanding Falcon (Rare++) - Destroyer of the living, you are the grim reaper.

Twin-Tailed Dungeon Boss (Epic-)- You fill the empty space left behind by the dungeon boss, and you will rapidly gain strength and become stronger. Your unenlightened skills will be enlightened and if have all +5 biomass upgrades, you may get a special status.

Undead Wolf Dragon

Profile - fralegend015 - Thrive Community Forum
Action 1: Use stealth to examine the stairs, make sure to remain hidden and unseen, and succ(12)

Action 2: Level up my undead commanding skill, fall(6)

Biomass - 22
Sp - 1


When the image actually looks good.

You carefully order the rest behind you, and their shadow-like figures dissolve, turning transparent, you carefully creep up the stairs, and you hear a murmur,

“I hate my job”

"Same bro.’

Creak!

the wooden steps creak under your weight, their heads snap towards you,

6<14

The morphing creatures look out of this world, they carried heavy pride on their bodies, not resorting to using weapons. So they morph into a net structure and capture you, your followers can only look on as we are naped out of the dungeon,

“This is a new one, the magic tower will like this one very much, hahaha!”

The morphing creature’s arm turned into an oversized hammer,

“No need to make a fuss”

Bonk!

Darkness

Stats

[Species - Undead Wolf Dragon (Infant)
Level- 4

Might- 15
Toughness - 10
Cunning- 5
Will- 10

HP- 10
MP- 50

Skill- Tail Usage Lv.3, Reminiscence Lv.4, Stealth Lv.5 (Needs Enlightenment), Fire Paws Lv.4, Soul Flame Lv.1, Undead Command Lv.1, Tail whip Lv.4, Inspect Lv.1,

Mutations-Fast Legs +6, Flaming Claws +5, Flaming Fur +5, Miasma Jaw +5, Long Tail +6

Biomass - 22

Skill points - 1

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Tail Whip (Bought)
3Sp - Fire Paws (Bought)

Hive Queen

Profile - doomlightning - Thrive Community Forum

well I ded, I need boost, succ(infinite)

You wake up, though something is different this time, an unholy aura is an everpresent, and undead creatures far more powerful than you ever thought you could be are around every corner,

you aren’t supposed to be here,

ADVICE- workers cost biomass! each coss 2, that’s y u get ten at the start for 5 workers!

each worker 002 will give 3 biomass/round.

Worker Design 002 costs 2 Biomass each.

Biomass- 10
Sp - 1

Stats

[Species - Hive Queen (Alived)
Level- 1

Might- 2
Toughness - 1
Cunning- 5
Will- 5

HP- 10
MP- 0

Skill- Brood Designer Lv.1

Max stat points- 5

Mutations- Legs +0, Claws +0, Carapace +0, Proboscus +0, Brood Maker+0

Biomass - 10

Skill points - 1

Worker Design 002

Species - Hive Worker 002

Might- 4
Toughness - 4
Cunning- 2
Will- 2

HP- 10
MP- 0

Skills- Stinger Usage (-1 stat point)
Mutations- Legs +0, Claws +1, Carapace +0, Proboscus +0, Wings +1 (Each costs biomass, biomass = stat points)

Max stat points 15

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Teach (Bought)
1Sp - Stealth (Bought)
1Sp - Stinger Usage (Bought)

Spine Lizard

Profile - aah31415 - Thrive Community Forum
Action: Hunt bears, fall (5)
Action 2: Test out my new abilities, succ (14)

Biomass - 24
Sp - 0

You Invest your biomass, a feeling of strength empowers you, a dancing tune fills your body as your very cells reorganize, your skeleton shifts into a semi-bipedal lizard, your scales turn rough and denser, you feel that your spines are more present, you can feel and manipulate them as small mana lasers, and a quick test of your claws cuts 4 meters into solid stone.

You decide to test out your and the tribes’ skills and go bear hunting.

18>4

Your water aura crumbles their cave, and the bears start running out, you singlehandedly slaughter them, to them you are the incarnation of death itself, your dark scales light up a shining blue as a powerful lazar disintegrates their entire tribe, they no longer exist on this floor.

Click!

a screen pops up in your eyes,

[The dungeon has recognized your species, and they will be incorporated into the dungeon… Aqua Lizardus]

You don’t know what that is about, but you feel that it is not significant, you look at your evolution options…

This is the one…

Please Choose a mana organ element…

Stats

[Species - Spine Lizard
Level- 5

Might- 3
Toughness - 7
Cunning- 2
Will- 15

HP- 45
MP- 0

Skill- Advanced Spine Usage Lv.10 (Needs ENlightenment), Reincarnation Lv.2, Water Manipulation Lv.10 (Needs enlightenment), Wall Run Lv.4, Spine Launch Lv.7, Advanced Stealth Lv.3, Educate Lv.2, Will Forging Lv.2

Mutations- Strong Legs +5, Watery Claws +5, Rocky Scales +5, Rocky Jaw +5, Water Projecting Spines+5

Biomass - 24

Skill points - 0

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Wall Grip (Bought)
1SP - Teach (Acquired)
2Sp - Meditate (Acquired)
3Sp - Spine Shot (Acquired)

Evolve

You may wait and max out your biomass upgrades for 150% stat growth,

Spine Lizard (Adult) (Common) - Larger and more muscular, adult version of you. +1 skeleton

Spike Lizard (Infant) (Common) - A more refined breed of spine lizard, superior in every way, +1 effect for spines, (Ex. +1 Poison Spines)

Aquatic Spike Lizard (Rare) - Gained by overcoming your instincts, and going into the water. Superior breed and adapt to water combat. +1 gill organ.

Adult Water Bending Spike Lizard (Rare) - Gained by having enlightenment of the waters cycle, able to manipulate water to a certain extent. +1 water mana organ

Adult Enlightened Spike Lizard (Rare +) - You have enlightened yourself on the ways of the cycle, though only slightly. May only the most enlightened walk this path. +1 Mana Organ, +1 Meditation Cortex.

Infant Dungeon Boss (Epic -) - Keeps that of your best evolutions increase, but gives you the right to participate in the dungeon boss room.

Ant Queen

Profile - Null - Thrive Community Forum
Action- Redesign the immune system, succ(11)

Biomass - 10
Sp - 0


After collecting a substantial amount of biomass, you focus on experimenting with the fungus, it doesn’t seem to affect you, meaning that it only infects those in the larva stage, so you design a rapid immunity boost while the newly hatched are alive, and surprisingly it worked!

You have 5 ants to order around.

Each ant costs 1 Biomass

Each ant produces 2 biomass/round

Stats

[Species - Ant Queen
Level- 1

Might- 3
Toughness - 2
Cunning- 11 (+6)
Will- 3

HP- 10
MP- 0

Skill- Dig Lv.5 (Needs enlightenment), Brood Engineer Lv.1, Engineering Lv.1, Teach Lv.3

Mutations- Legs +0, Mandibles +0, Carapace +0, Brood Maker +4, Stomach +0

Biomass - 0

Skill points - 0

Hecato I

Name- Hecato
Stats available-5

Assign
Might- 2
Toughness- 2
Cunning- 1
Will- 0

legs +0, Mandibles +0, Carapace +0, Acid Gland +0, Stomach +0, each biomass invested will cost a point, and increase the cost of the creature by one

Skills- Immunity Boost

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Teach (Bought)
1Sp - Stealth
1Sp - Tunnel sense
3Sp - Crushing Mandible

Infant Apostle Otter

Profile - Nigel - Thrive Community Forum
Vote: Attempt to put any shiny rocks we can find into a clay ‘kiln’ over a fire, fall (3)
Vote 2: Try to make and harden clay in the shape of ‘tools’, succ (10)

Biomass - 16
Sp - 1

You look for anything that interests you, you feel a calling for shiny rocks, as a calling from the rock god, you do as it pleases, but you don’t find any. You use your earth mana to manipulate the clay into a massive weight, a barbell that you train with, you increase your Might by one. The real danger is that you were able to create a 3-ton spear of destruction, that you call, Checkmate. You also made a few buckets.

Stats

[Species -Apostle Otter (Infant)
Level- 2

Might- 5
Toughness - 3
Cunning- 2
Will- 3

HP- 10
MP- 25

Skill- Punch Lv.4 (Active), Reminiscence Lv.3, Launch Lv.4, Metal Fortification Lv.1, Mana Flame Lv.4, Ground Creation Lv.1

Mutations- Speedy Legs +5, Sapient Claws +5, Liquid Repelling Fur +5, Effective Jaw +5, Compounding Skeleton +5, +2 Compounding Muscle, +5 Aiming Cortex, +5 Earthbending Organ

Biomass - 16

Skill points - 1

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Toss (Created)
1Sp - Stealth
1Sp - Stomp (Active)
2Sp - Fortifications. (Active) (able to use rocks to build fortifications, increasing my defensive ability when I attack basically) (Created)
3Sp - Ram (Active)
5Sp - Mana Flame (Acquired)
5Sp - Ground Manipulation (Given)

Lightning Gorilla

Profile - SupaChimp - Thrive Community Forum
action 1: understand fire, succ (15)
action 2: if 1 fails, redo it. if not, go hunting for biomass, fall (4)

Biomass - 2
Sp - 0

You ponder about fire, the burning coals in front of you give a mystical vibe, as if calling to you, you sink deeper and deeper into contemplation…

Stats

[Species - Lightning Gorilla(Unmature)
Level- 6

Might- 14
Toughness - 12
Cunning- 2
Will- 1

HP- 60
MP- 10

Skill- Lightning Strike Lv.9, Stealth Lv.5 (Needs enlightenment), Dodge Lv.5 (needs enlightenment), Lightning manipulation Lv.5 (Needs Enlightenment), Advanced Staff usage Lv.6.

Mutations- Inexhaustible Legs +5, Lightning Claws +5, Sparking Fur +5, Springy Jaw +5, Tough Muscles +6, Skeleton +3

Biomass - 9

Skill points - 0

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth (Bought)
1Sp - Dodge (Bought)
3Sp - Lightning Burst (Bought)

Tunnel Worm

Profile - PositiveTower - Thrive Community Forum
Action-Accumulate more of that filthy, dirty soil, succ (2)


Biomass - 59
Sp - 5

You ate more of that dirty soil. Again

Stats

[Species - Tunnel Worm (infant)
Level-5

Might- 3
Toughness - 6
Cunning- 5
Will- 1

HP- 30
MP- 10

Skill- Dig Lv.5 (Needs enlightenment), Tunnel Sense Lv.5 (Needs Enlightenment)

Mutations- Stomach +0, Carapace +0, Teeth +0, Brain +0, Earth Mana Organ +0

Biomass - 59

Skill points - 5

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth
1Sp - Dodge
2Sp - Bite

Evolve

Having all +5 biomass upgrades will result in a 150% bonus stat growth,

Tunnel Worm Adult (Common)- A larger adult version of you, greater strength, +1 Teeth biomass upgrade

Tunnel Borrer Adult (Common ++)- A larger, better breed of tunnel worm, that can digest massive loads of dirt, and are natural tunnel boring machine.

Great Jarwire

Profile - UndyingHazard - Thrive Community Forum
Action-N/a

Biomass - 1
Sp - 1


You are a large lake pahrana, you wish you had legs, where did they run off to?!

Stats

[Species - Great Jarwire
Level-1

Might- 1
Toughness - 1
Cunning- 14
Will- 1

HP- 30
MP- 10

Skill- Swim Lv.1, Engulf Lv.1

Mutations- Stomach +0, Scales +0, Heart+0, Brain +0, Eyes +0

Biomass - 1

Skill points - 1

Skill Point Shop

Skill points can be used to enhance or gain new skills-

1Sp - Stealth
1Sp - Dodge
2Sp - Dash

@Centarian @TwilightWings21 @aah31415 @SupaChimp @doomlightning @Null @Nigel @fralegend015 @PositiveTower @UndyingHazard

2 Likes

Took a while, but got it down, nothing much, just someone getting kidnapped, nothing much.

Action: evolve into Infant dungeon boss
New organ: water mana organ
Biomass: Water mana organ +5, WMO - more effective WMO
claws +6
Sp - nothing

1 Like

I think I’m not playing this game more, sorry

1 Like

sad

how did you post that message?

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bio - 5 workers create

vote: maintain the newly brood

1 Like

Btw @GodOfKnowledge did i evolve?

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vote: create 10 new colony members. the same as the ones i already have. and ofc try to improve them a bit without increasing price.

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Vote 1: when I wake up, try to examine the place I find myself in

Vote 2: repaeat vote 1

Biomass: Flaming Claws +6 Flaming Fur +6 Miasma Jaw +6

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+2 legs
+2 Claws
+1 Carapace
+2 mandibles
+1 nerves

Action: Dig more traps (I’ll check them daily)

I’m a big boy now! (In game)