Parallel Evolution

this is an odd question but, how will the player know how the auto evo is evolving creatures around them I was thinking the player could have a panel and show their rivals predators prey or whatever and then as they spend mutation points the creatures will evolve alongside realistically and as they refund points the creatures will devolve
(and by realistically I mean auto evo as if they were evolving to exist with that current model of the players creature

i feel like thats just gonna hinder preformance

Why not also show prey/predator relationships in the microbe stage as well? It’s basically as complex already to generate this information there and show to the player.

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