Particles move while game is paused

(No logs are needed, as this is a minor visual bug)
While playing the game, I often pause it so I can do other stuff but I noticed with the new particles they still move/spawn/despawn when the pause button next to the menu is pausing the game (game was paused, cells including mine didn’t move).

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I was ready to dismiss this outright as “nothing we can do”, but it actually seems that while the particle effects have the pause mode set to inherit, they are added underneath the primary camera node, which doesn’t stop when paused.
So it might actually be possible to fix by changing all the patch particle emitters to have pause mode “stop”.

Edit: opened an issue on github: