Salo Empire
Vote 1: PRINTING PRESS, GOD DAMNIT!
Roll: 15
Outcome:
With the new steel machines, you’re able to print the first newspaper. Is this the beginning of a new era ?
Vote 2: Use our newly gotten gunpowder and make heavy artillery with it.
Roll: 9
Outcome:
You use up all the gunpowder without achieving anything.
Vote 3: Take the old texts and fix/adjust them using newly gained knowledge.
Roll: 5
Outcome:
The texts will forever be lost it seems, as nobody is able to recover them.
Vote 4: Find the kraken.
Roll: ?
Outcome:
While trying to find a new, safer sea passage to the Alithei harbors, one of your ships discovers a tiny island. While discovering the island and trying to restock supplies, one of the men finds a large stone building. Out of curiosity, the group enters that building. Inside, they find nothing less than walls purely made of gold, and a large drawing:
One the left side, there is a man, standing on a giant ship decorated with diamonds. He is using some kind instrument similar to an oversized horn. On the right side, there is a group of smaller ships, one being pulled down by eight giant arms, the others on fire. In the centre, there are large letters that they cannot understand. The group of people decides to take the wall with the drawing home. (“Artifact of the Kraken” ⅕ found )
Action 1: KEEP UP THE GENOCIDE!
Roll: 15
Outcome:
Your soldiers continue to kill everyone on sight, but it starts affecting their mental health. Suicide rates and murders within your own lines occur.
Action 2: Set up a few suicidal squadrons to throw Salotov Cocktails at enemy catapults.
Roll: 3
Outcome:
Your soldiers cannot come close enough to the wall to make any damage.
Action 3: Continue the blockade.
Roll: 7
Outcome:
The blockade is slowly breaking,and many fishers slip through your net (pun intended)
Action 4: Use more of our tanks to destroy catapults.
Roll: 6
Outcome:
Six more catapults can be destroyed, leaving 10 intact ones.
Action 5: Ship the rest of our troops here. (And, no, please no Kraken attack)
Roll: 18
Outcome:
You manage to create and control the largest force the world has ever seen. However, your large army cannot wait too long for an attack. The walls aren’t cleared yet, but they have lost an significant amount of defense. Are you ready to storm the desert fortress ?
Extras: You relieve a large shipment of supplies from the Quinn. You also receive wall breakers from the Bariya.
Power: 4
Stability: 1
Economic Power: 3
"That stuff"
Points to spend: 3
Factories: Shipyard (5) , Standard, Ground
Population: 1850000 - growing
Recruitment Rate : 15 % (Deactivated during war)
Soldiers : 95000 (30000 ready to fight)
Ships: Voitto Class (20), Velidah Class (1)
Ground Vehicles: Motus Telum (10)
Traits : Warmonger (2)
Pacifist (-2)
Domesticated: Elaik
Quinn
Vote 1: Build a whole bunch of chairs.
Roll: 2
Outcome:
You build many chairs, but the wood seems to be the cheapest your local chair person could find, even though he charged you for the extra quality wood. He is decapitated, and now you have neither chairs nor a chair producer.
Vote 2: Industrialize the infusion process of our drugs.
Roll: 8+6
Outcome:
In your research facilities, enormous progress is made and the drug infusion is successfully industrialized.
Vote 3: Send out a large expeditionary flock of Imperators towards the west. Use the large basket constructs we once developed to transport our people and the supplies we gathered last turn. Also make sure to have enough pilots with us in case they are eaten.
Roll: 4
Outcome:
Your pilots have no experience with contrasting a bird that carries a basket full of people, and so the first attempts end in a blood bath. At least you’ve learned that flying too close to the ground ends in squashed passengers.
Vote 4: Try to breed the Imperators to be a bit more docile.
Roll: 10
Outcome:
The birds are less aggressive now.
Vote 5: Improve our infrastructure by laying more and better roads to nearby empires.
Roll: 16
Outcome:
A large bridge is build over the Quinn lake, and now a street connects the Alithei Empire with your nation. This helps you to make even more money, and your economic power grows.
Power: 5
Stability: 3
Economic Power: 5
"That stuff"
Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent
Population : 3300000 - growing
Points to spend : 2
Factories: Standard, Shipyard (3), Research Facility (3)
Recruitment Rate : 5 %
Soldiers : 15000
Weapon(s): Ballista (medium quality)
Ships: Jordal (15)
Traits : Warmonger (-1)
Pacifist (1)
Domesticated animals: Isha, C. imperator
Ausirana
Vote 1: Institute a quarantine of those individuals already afflicted by the disease so that we may eradicate this pestilence upon our people as best we can. It is not a palatable solution, but it will be for the betterment of all.
Roll: 1
Outcome:
You force every sick person to move to a enclosed area. This turns out to be a terrible idea, and the people protest AMD defend themselves. After you finally manage to catch all of them, the Rokh orders the execution of all of them. The city they were brought to is burned down, and burned corpses of elders, children and everything in between are thrown into the river. The first genocide-like crime of the world is done by your people. But hey, at least the disease is basically eradicated from your nation now !
Vote 2: We are many in number now. It is time we sought out more of the world given to us by Sir. In that vein, we shall go forth to colonize more land outside our current borders, so that we may seek the enlightenment they have in store for us, and bring their teachings to those closest to home.
Roll: 7
Outcome:
Your nation grows, and can now be counted as one of the biggest civilizations f the world.
Vote 3: Au and Sir are saddened by the militaristic actions of their mortal children, we must spread their teachings to others (and in turn learn from others) if we are to achieve true enlightenment. Send groups of missionaries out into the world as far as we can so that we may ease their sadness.
Roll: 4 + great temple
Outcome: Your missionaries can successfully convert large amounts of people in the Sultanate. Not only that, but the Children of sand are even more open to conversions, thinking that their gods must have left them.
Power: 3
Stability: 2
Economic Power: 2
"That stuff"
Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.
Population : 1100000 - growing (200000 killed this round)
Points to spend: 4
Factories: Standard, Shipyard
Recruitment Rate : 5 %
Soldiers : 55000
Ships: Anduna (20)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: Sirokha, Auronkha, Kaslathi
Maurathia
Vote 1: Find a good fishing area to get more food
Roll: 3
Outcome:
You find a new source of fishes, but it turns they are mostly poisonous. Perhaps preparing it correctly could neutralize the poison and make it an exquisite specialty of your island paradise ?
Vote 2: Advance ship making
Roll: 3
Outcome:
Little progress is made.
Vote 3: Build a harbor
Roll: 8
Outcome:
A harbor is built, making it possible for you to manage logistical difficulties. Now you’re able to jump in the world trade, if you find a suitable trading partner that is.
Power: 3
Stability: 3
Economic Power: 2
"That stuff"
Population : 3000000 - growing
Points: 4
Factories: Standard, Shipyard
Recruitment rate : 5 %
Soldiers : 150000
Ships: Traimoat (10)
Weapons(s): large Bolas
, 20 K. princeps
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: K. princeps
Children of Sand
Vote 1: Find a way to replenish or repair the catapults with the materials we have available within the wall.
Roll: 4
Outcome:
The catapults can’t be repaired.
Vote 2: Develop a toxic gas projectile that can be safely fired from catapults.
Roll: 11
Outcome:
You find a natural source of chlorine gas, but your people can’t come close to it. If you could reach the leak, then perhaps you could fill metal tins with it.
War Vote 1: Continue to defend the wall.
Roll: 4
Outcome:
You can’t stop the Salo forces from destroying 6 more of your catapults.
War Vote 2: Keep blinding enemies with the beacon lenses. They cannot fire at us from range if they cannot aim.
Roll: 2
Outcome:
The Salo have learned to dodge from the light.
War Vote 3: Launch the enemy corpses that have fallen inside the wall as projectiles between attacks of regular munitions when available.
Roll: 7
Outcome:
While this practice is kinda weird and disturbing, the Salo have seen too much to be impressed.
War Vote 4: The High Priests give a speech to the military, this is a Holy war for our very survival! We must fight to live, and fight for the gods!
Roll: 13+4
Outcome:
Your people are ready to fight no matter what, and the faith in your gods is high, at least in the military.
War Vote 5: Shoot the Ctah from range with bows or cavalry weapons.
Roll: 7
Outcome:
You successfully prevent any Ctah from entering the city.
Power: 2
Stability: -1
Economic Power: 1
"That stuff"
Wonder : the temple of Sokra (+4 on every religious vote)
, The great wall (protection from foreign armies)
Population : 350000
Points: 1
Factories: Shipyard, Standart
Recruitment rate : 10 %
Soldiers : 35000
Weapons: Catapult (medium quality)
Ships: Soukass Class (10)
Traits: Warmonger (0)
Pacifist (0)
Domesticated animals: Cirt-as
Alithei Empire
VOTE 1: Send some law enforcement to the western isles to keep the stability and order up.
Roll: 14
Outcome:
You successfully get full control over the archipelago, and no one would dare to steal from the empire.
VOTE 2: Extensively study the stars and planets.
Roll: 3+4
Outcome:
You can coordinate your ships by watching the stars, giving you the ability to travel to specific places all over the world.
VOTE 3: Find a good, tameable animal to herd and use in farms to increase meat production
Roll: 9
Outcome:
You find and domesticate a large bird that isn’t able to fly. The meat is tasty and cheap, making it a great pet to own for every farm.
VOTE 4: Attempt to create weaponry with the new gunpowder we made
Roll: 19
Outcome:
You invent the first cannon of the world. This new weapon is able to cause destruction on a scale that was never seen before, and your ships become machines of destruction.
VOTE 5: Build yet anther ground factory
Power: 5
Stability: 3
Economic Power: 7
"That stuff"
Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.
The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)
Population : 2600000
Points: 10
Factories: Shipyard (4) , Standard, ground (4)
Recruitment rate : 5 %
Soldiers : 130000
Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)
Ships: Iosto Class (40)
Ground vehicles: Motus Telum (40)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: T. immanemque
Bariya Sultanate
Vote 1: Find a way to make the wall-breaker very, very fast
Roll: 17
Outcome:
You can improve the current design massively. House walls crack like an egg, and very sturdy ones can be destroyed within a few hours.
Vote 2: Try out steel armor
Roll: 18
Outcome:
You invent chainmail armor. Now your forces are truly unstoppable.
Power: 4
Stability: 3
Economic Power: 3
"That stuff"
Population : 440000
Points: 5
Factories: Standard, ground factory (2), shipyard
Recruitment rate : 10 %
Soldiers : 44000
Weapon(s): Catapult (medium quality), wall breaker (high quality)
Ground vehicles: Bahar Class (20)
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: S. migrantis