Pilaurea

Welcome to

Rules can be found here : https://discord.gg/rmZaaWH
Feel free to join the Discord even if you’re only watching, as new animal dossiers and the map can be found only there.

Current world :

The species you play as:

Old thread: http://thrivegame.freeforums.net/thread/3129/pilaurea-survival-evolved-civilization-forum

The game is currently full. If you wish I can put you on the waiting list.

Players:
AgentTine - Salo
LordClassyus - Quinn
ImmortalDragon - Ausirana
Soundwave - Maurathia
ScottishDave - Children of Sand
That dude that can draw - Alithei
Bigyihsuan - Bariya

5 Likes

HOORAY! IT’S BACK!

1 Like

Woo, it returns! :smiley:

1 Like

Salo Empire

Vote 1: Try to recover the old texts.
Roll: 1

Outcome: Your scientists try again to recover the ancient texts, and they couldn’t fail worse. Weird translated parts get written on the original tables, some break or are made completely unreadable.
Vote 2: Search for the perfect writing materials and tools.
Roll: 19

Outcome: You use the burned wood to draw on wood and tables. However, while writing is made much easier with this, tables and wood aren’t cheap. Your people try out to cut wood in very thin layers , and it works surprisingly well. After years of improvement, your people finally discover a primitive paper, and duplicating and storing information is easier than ever before.
Vote 3: Experiment with calvary weaponry -basically, develop lances.
Roll: 15

Outcome: You invent relatively strong lances, though they are quite expensive.
Vote 4: Make gunpowder through experimenting with the Alithei’s explosive powder.

Roll: 6

Outcome: little progress is made , and many accidents happen.

War Vote 1: Ship in as much of our army as possible to the Yatujah lands (don’t deploy them into battle with this vote please)
Roll: 4

Outcome: Because of logistical issues, only half of the carrier capacity is used.
War Vote 2: Keep on navally blockading the Yatujah.
Roll: 6

Outcome: The blockade will break in one more round if you cannot establish a steady supply of food.
War Vote 3: Use our tanks to destroy the catapults on the wall.
Roll: 13

Outcome: You manage to destroy 4 catapults, leaving 16 remaining on the front entrance.
War Vote 4: Keep up the genocide.

Roll: 15

Outcome: You manage to kill many children that try to flee from the plague over the northern wall.

War Vote 5: Get some Ctah calvary over the wall and destroy the factory.

Roll: 14

Outcome: The factory is too sturdy to be destroyed without a massive weapon, but the Ctah terrorize the workers and overseers.

Power: 4

Stability: 1

Economic Power: 3

Points to spend: 3

Factories: Shipyard (5) , Standard, Ground

Population: 1450000 - growing

Recruitment Rate : 15 % (Deactivated during war)

Soldiers : 97000

Ships: Voitto Class (20), Velidah Class (1)

Ground Vehicles: Motus Telum (10)

Traits : Warmonger (2)

Pacifist (-2)

Domesticated: Elaik

Quinn

Vote 1: See if we can find more sources of this sulpher.

Roll: 14

Outcome: Your people find a yellow stone that seems to be made out of the same material that colors the flowers. There must be more of that stone in the mountains, but your people are frightened by the sounds they hear the nearer they come to the mountains. They will not enter them any time soon, at least not on foot.

Vote 2: Make a large supply of food and clothing. We are going to need that next turn.

Roll: 20

Outcome: You produce a massive amount of food, clothes and other supplies and make sure that it doesn’t spoil. Your people wouldn’t be hungry even if the world were to end.

Vote 3: Start organizing the logistics for a world-wide feast. Before we can give this feast however, we need to make sure that everything is prepared for the giant onslaught of people.

Roll: 5

Outcome: Perhaps someone should have told the organizers of the local feast that you need more chairs than tables and not the other way around. And putting tables next to a dump probably wasn’t the smartest idea either.

Vote 4: Breed the Imperators into a stronger breed.
Roll: 3

Outcome: You try to selectively breed imperator, but apparently larger means more hungry for Ansloc meat .
Vote 5: Try to strenghen the effects of our current drugs

Roll: 4

Outcome: The drug is made significantly stronger, but needs to be infused in order to work.

Power: 5

Stability: 3

Economic Power: 4

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 2600000 - growing

Points to spend : 0

Factories: Standard, Shipyard (3), Research Facility (3)

Recruitment Rate : 5 %

Soldiers : 13000

Weapon(s): Ballista (medium quality)

Ships: Jordal (15)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Attempt to find a treatment or vaccine of some kind for the disease, we can’t have our people continue dying!
Roll: 5

Outcome: the disease can’t be cured, but at least people find out how to avoid it. The disease spreads a lot slower.
Vote 2: Improve our farming techniques so that we may grow more in population quicker.
Roll: 10

Outcome: You invent more effective watering methods, and your population grows.
Vote 3: Search for an animal that would be better for pulling our carts on land than the Sirokha.

Roll: 16

Outcome: Deep in the rainforest you find a large pig-like mammal. It is successfully tamed and, while not very fast, can pull large amounts of cargo.

Power: 3

Stability: 2

Economic Power: 2

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.

Population : 1000000 - growing

Points to spend: 4

Factories: Standard, Shipyard

Recruitment Rate : 5 %

Soldiers : 50000

Ships: Anduna (20)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Sirokha, Auronkha

Maurathia

Vote 1: advance ship making
Roll: 10

Outcome: You upgrade your ships to make them slightly faster
Vote 2: create new weapons
Roll: 11

Outcome:

You produce expensive swords, and only a few of your soldiers can be equipped with them.
Vote 3: increase education

Roll: 13

Outcome: You build more public schools and universities

Power: 3

Stability: 3

Economic Power: 1

Population : 2300000 - growing

Points: 1

Factories: Standard, Shipyard

Recruitment rate : 5 %

Soldiers : 110000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps

Children of Sand

Vote 1: Attempt to cure the disease with our advanced medicines.
Roll: 10

Outcome:

The disease can’t be cured, but you can make it less painful. Thankfully, the disease itself seems to be originated in tropical zones , as it has a hard time spreading in the desert.
Vote 2: Improve our bronze Arbalests.
Roll: 8

Outcome: the Arbalests are slightly cheaper to produce now, but no significant progress has been made.

War Vote 1: Block the Salon from entering our lands. (Defend the wall)

Roll: 5

Outcome: You loose 4 of the 20 catapults defending the main entrance. If your number of catapults sinks below 5, you will no longer be able to keep the tanks from arriving at your gates.

War Vote 2: Keep on blinding the Salo soldiers in the blockade, maybe they’ll fully go blind eventually.

Roll: 15

Outcome:

The light is hurting the eyes of the Salo pretty badly.

War Vote 3: Shoot down the beasts pulling the Salo’s metal machines, or crush them with catapult stones.

Roll: 12

Outcome: Your classical weapons seem to have no effect on these majestic beast, and the catapults are not accurate enough to hit moving targets. Your soldiers fear the Elaik, and would probably abandon the wall should they come too close to it.

War Vote 4: Order soldiers to indescriminately slaughter any Salo on sight. The armies of Sokra will stand fast.

Roll: 7

Outcome:

Your soldiers fight back pretty well, but they are fighting against monsters from a different world. The morality of your army sinks.

War Vote 5: Slaughter all Ctah on sight.

Roll: 5

Outcome: It’s usually the other way around, all Ctah on sight slaughter your people.

Power: 2

Stability: -1

Economic Power: 1

Wonder : the temple of Sokra (+4 on every religious vote)

, The great wall (protection from foreign armies)

Population : 270000

Points: 1

Factories: Shipyard, Standart

Recruitment rate : 10 %

Soldiers : 26000

Weapons: Catapult (medium quality)

Ships: Soukass Class (10)

Traits: Warmonger (0)

Pacifist (0)

Domesticated animals: Cirt-as

Alithei Empire

VOTE 1: Colonize as many of the western islands as possible

Roll: 13

Outcome: You colonize the coasts of the other islands, and soon many trade routes are established. The archipelago is under your control, but as your colony grows, instability does too. You need some way to govern your new land if you don’t want to loose it again.

VOTE 2: Invest in chemistry research to figure out how to make more effective and powerful medicine, narcotics and cures (if any powerful narcotics should be discovered, they should not be distributed to the public or used by the people of our nation of course)
Roll: 20

Outcome: You invent hundreds of new pharmaceutical products, all made from the plants and animals you find on the new islands. The time of headaches , aching backs and infected wounds are over, and the discovery of the first antibiotics allows to perform the first operations. The great Alithei hospital soon becomes the most important building in the world.
VOTE 3: While at it, research Alithei anatomy to figure out the inner workings of ourselves and improve our knowledge about biology in general.

Roll: 7

Outcome: Many biologists are paid to research the anatomy of animals and Ansloc, improving the understanding of the ansloc body and medicine in general.

VOTE 4: Build a ground factory on the western isle

VOTE 5: Research our sulfur and try to find good ways to weaponize it.

Roll: 12

Outcome: You develop gunpowder, and are now able to invent very early canons, mortars and muskets.

Power: 5

Stability: 3

Economic Power: 7

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 2000000

Points: 11

Factories: Shipyard (4) , Standard, ground (3)

Recruitment rate : 5 %

Soldiers : 100000

Weapon(s): Catapult (medium quality), Ballista (medium quality)

Ships: Iosto Class (40)

Ground vehicles: Motus Telum (30)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Upgrade the military to use steel weapons

Roll: 10

Outcome: Equipped with the strongest steel in the world, your army soon becomes the deadliest army of the south.

Vote 2: Steel-reinforced wall breaker

Roll: 12

Outcome: You construct a massive ram bow that can easily break house walls. Perhaps it could also break a bigger wall ?

Extra: an additional shipyard is built, but you currently have no ships that require one.

Power: 3

Stability: 3

Economic Power: 3

Population : 340000

Points: 5

Factories: Standard, ground factory (2), shipyard

Recruitment rate : 10 %

Soldiers : 34000

Weapon(s): Catapult (medium quality)

Ground vehicles: Bahar Class (20)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis

1 Like

Vote 1: Find a way to make the wall-breaker very, very fast
Vote 2: Try out steel armor
Extra: Send current wall-breaker designs to the Salo

1 Like

Yay, first round for the new forum! :smile: As for a name for my new pigs, I wish to name them Kaslathi.

Vote 1: Institute a quarantine of those individuals already afflicted by the disease so that we may eradicate this pestilence upon our people as best we can. It is not a palatable solution, but it will be for the betterment of all.

Vote 2: We are many in number now. It is time we sought out more of the world given to us by Sir. In that vein, we shall go forth to colonize more land outside our current borders, so that we may seek the enlightenment they have in store for us, and bring their teachings to those closest to home.

Vote 3: Au and Sir are saddened by the militaristic actions of their mortal children, we must spread their teachings to others (and in turn learn from others) if we are to achieve true enlightenment. Send groups of missionaries out into the world as far as we can so that we may ease their sadness.

1 Like

Aww, he hasn’t given up yet.

Normal Votes

Vote 1: PRINTING PRESS, GOD DAMNIT!
Vote 2: Use our newly gotten gunpowder and make heavy artillery with it.
Vote 3: Take the old texts and fix/adjust them using newly gained knowledge.
Vote 4: Find the kraken.

War Votes

Action 1: KEEP UP THE GENOCIDE!
Action 2: Set up a few suicidal squadrons to throw Salotov Cocktails at enemy catapults.
Action 3: Continue the blockade.
Action 4: Use more of our tanks to destroy catapults.
Action 5: Ship the rest of our troops here. (And, no, please no Kraken attack)

Extras

Extra 1: Accept the trade for the Bariya’s wall-breakers.
Extra 2: Trade with the Alithei for paint used in our printing presses.
Extra 3: Trade with the Quinn for enough supplies for our war effort.
Extra 4: Plead with the Alithei for their gunpowder and medicine technologies. We are allies after all, aren’t we?

1 Like

Marvelous, a new round.

Vote 1: Build a whole bunch of chairs.
Vote 2: Industrialize the infusion process of our drugs.
Vote 3: Send out a large expeditionary flock of Imperators towards the west. Use the large basket constructs we once developed to transport our people and the supplies we gathered last turn. Also make sure to have enough pilots with us in case they are eaten.
Vote 4: Try to breed the Imperators to be a bit more docile.
Vote 5: Improve our infrastructure by laying more and better roads to nearby empires.

Extra: accept the trade With the Salo, send them their supplies. We shall even give them a 10% discount.

1 Like

VOTE 1: Send some law enforcement to the western isles to keep the stability and order up.

VOTE 2: Extensively study the stars and planets.

VOTE 3: Find a good, tameable animal to herd and use in farms to increase meat production

VOTE 4: Attempt to create weaponry with the new gunpowder we made

VOTE 5: Build yet anther ground factory

Extra: Send the Salo on the Yajuta lines some food, medicine and gunpowder to aid them in battle.

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I think the last remaining player is @soundwave (no stress)

Vote 1: Find a good fishing area to get more food

Vote 2: Advance ship making

Vote 3: Build a harbor

1 Like

Salo Empire

Vote 1: PRINTING PRESS, GOD DAMNIT!

Roll: 15

Outcome:

With the new steel machines, you’re able to print the first newspaper. Is this the beginning of a new era ?

Vote 2: Use our newly gotten gunpowder and make heavy artillery with it.

Roll: 9

Outcome:

You use up all the gunpowder without achieving anything.

Vote 3: Take the old texts and fix/adjust them using newly gained knowledge.

Roll: 5

Outcome:

The texts will forever be lost it seems, as nobody is able to recover them.

Vote 4: Find the kraken.

Roll: ?

Outcome:

While trying to find a new, safer sea passage to the Alithei harbors, one of your ships discovers a tiny island. While discovering the island and trying to restock supplies, one of the men finds a large stone building. Out of curiosity, the group enters that building. Inside, they find nothing less than walls purely made of gold, and a large drawing:

One the left side, there is a man, standing on a giant ship decorated with diamonds. He is using some kind instrument similar to an oversized horn. On the right side, there is a group of smaller ships, one being pulled down by eight giant arms, the others on fire. In the centre, there are large letters that they cannot understand. The group of people decides to take the wall with the drawing home. (“Artifact of the Kraken” ⅕ found )

Action 1: KEEP UP THE GENOCIDE!

Roll: 15

Outcome:

Your soldiers continue to kill everyone on sight, but it starts affecting their mental health. Suicide rates and murders within your own lines occur.

Action 2: Set up a few suicidal squadrons to throw Salotov Cocktails at enemy catapults.

Roll: 3

Outcome:

Your soldiers cannot come close enough to the wall to make any damage.

Action 3: Continue the blockade.

Roll: 7

Outcome:

The blockade is slowly breaking,and many fishers slip through your net (pun intended)
Action 4: Use more of our tanks to destroy catapults.

Roll: 6

Outcome:

Six more catapults can be destroyed, leaving 10 intact ones.
Action 5: Ship the rest of our troops here. (And, no, please no Kraken attack)

Roll: 18

Outcome:

You manage to create and control the largest force the world has ever seen. However, your large army cannot wait too long for an attack. The walls aren’t cleared yet, but they have lost an significant amount of defense. Are you ready to storm the desert fortress ?

Extras: You relieve a large shipment of supplies from the Quinn. You also receive wall breakers from the Bariya.

Power: 4

Stability: 1

Economic Power: 3

"That stuff"

Points to spend: 3

Factories: Shipyard (5) , Standard, Ground

Population: 1850000 - growing

Recruitment Rate : 15 % (Deactivated during war)

Soldiers : 95000 (30000 ready to fight)

Ships: Voitto Class (20), Velidah Class (1)

Ground Vehicles: Motus Telum (10)

Traits : Warmonger (2)

Pacifist (-2)

Domesticated: Elaik

Quinn

Vote 1: Build a whole bunch of chairs.

Roll: 2

Outcome:

You build many chairs, but the wood seems to be the cheapest your local chair person could find, even though he charged you for the extra quality wood. He is decapitated, and now you have neither chairs nor a chair producer.

Vote 2: Industrialize the infusion process of our drugs.

Roll: 8+6

Outcome:

In your research facilities, enormous progress is made and the drug infusion is successfully industrialized.

Vote 3: Send out a large expeditionary flock of Imperators towards the west. Use the large basket constructs we once developed to transport our people and the supplies we gathered last turn. Also make sure to have enough pilots with us in case they are eaten.

Roll: 4

Outcome:

Your pilots have no experience with contrasting a bird that carries a basket full of people, and so the first attempts end in a blood bath. At least you’ve learned that flying too close to the ground ends in squashed passengers.

Vote 4: Try to breed the Imperators to be a bit more docile.

Roll: 10

Outcome:

The birds are less aggressive now.

Vote 5: Improve our infrastructure by laying more and better roads to nearby empires.

Roll: 16

Outcome:

A large bridge is build over the Quinn lake, and now a street connects the Alithei Empire with your nation. This helps you to make even more money, and your economic power grows.

Power: 5

Stability: 3

Economic Power: 5

"That stuff"

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 3300000 - growing

Points to spend : 2

Factories: Standard, Shipyard (3), Research Facility (3)

Recruitment Rate : 5 %

Soldiers : 15000

Weapon(s): Ballista (medium quality)

Ships: Jordal (15)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Institute a quarantine of those individuals already afflicted by the disease so that we may eradicate this pestilence upon our people as best we can. It is not a palatable solution, but it will be for the betterment of all.

Roll: 1

Outcome:

You force every sick person to move to a enclosed area. This turns out to be a terrible idea, and the people protest AMD defend themselves. After you finally manage to catch all of them, the Rokh orders the execution of all of them. The city they were brought to is burned down, and burned corpses of elders, children and everything in between are thrown into the river. The first genocide-like crime of the world is done by your people. But hey, at least the disease is basically eradicated from your nation now !

Vote 2: We are many in number now. It is time we sought out more of the world given to us by Sir. In that vein, we shall go forth to colonize more land outside our current borders, so that we may seek the enlightenment they have in store for us, and bring their teachings to those closest to home.

Roll: 7

Outcome:

Your nation grows, and can now be counted as one of the biggest civilizations f the world.

Vote 3: Au and Sir are saddened by the militaristic actions of their mortal children, we must spread their teachings to others (and in turn learn from others) if we are to achieve true enlightenment. Send groups of missionaries out into the world as far as we can so that we may ease their sadness.

Roll: 4 + great temple

Outcome: Your missionaries can successfully convert large amounts of people in the Sultanate. Not only that, but the Children of sand are even more open to conversions, thinking that their gods must have left them.

Power: 3

Stability: 2

Economic Power: 2

"That stuff"

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.

Population : 1100000 - growing (200000 killed this round)

Points to spend: 4

Factories: Standard, Shipyard

Recruitment Rate : 5 %

Soldiers : 55000

Ships: Anduna (20)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote 1: Find a good fishing area to get more food

Roll: 3

Outcome:

You find a new source of fishes, but it turns they are mostly poisonous. Perhaps preparing it correctly could neutralize the poison and make it an exquisite specialty of your island paradise ?

Vote 2: Advance ship making

Roll: 3

Outcome:

Little progress is made.

Vote 3: Build a harbor

Roll: 8

Outcome:

A harbor is built, making it possible for you to manage logistical difficulties. Now you’re able to jump in the world trade, if you find a suitable trading partner that is.

Power: 3

Stability: 3

Economic Power: 2

"That stuff"

Population : 3000000 - growing

Points: 4

Factories: Standard, Shipyard

Recruitment rate : 5 %

Soldiers : 150000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps

Children of Sand

Vote 1: Find a way to replenish or repair the catapults with the materials we have available within the wall.

Roll: 4

Outcome:

The catapults can’t be repaired.

Vote 2: Develop a toxic gas projectile that can be safely fired from catapults.

Roll: 11

Outcome:

You find a natural source of chlorine gas, but your people can’t come close to it. If you could reach the leak, then perhaps you could fill metal tins with it.

War Vote 1: Continue to defend the wall.

Roll: 4

Outcome:

You can’t stop the Salo forces from destroying 6 more of your catapults.

War Vote 2: Keep blinding enemies with the beacon lenses. They cannot fire at us from range if they cannot aim.

Roll: 2

Outcome:

The Salo have learned to dodge from the light.

War Vote 3: Launch the enemy corpses that have fallen inside the wall as projectiles between attacks of regular munitions when available.

Roll: 7

Outcome:

While this practice is kinda weird and disturbing, the Salo have seen too much to be impressed.

War Vote 4: The High Priests give a speech to the military, this is a Holy war for our very survival! We must fight to live, and fight for the gods!

Roll: 13+4

Outcome:

Your people are ready to fight no matter what, and the faith in your gods is high, at least in the military.

War Vote 5: Shoot the Ctah from range with bows or cavalry weapons.

Roll: 7

Outcome:

You successfully prevent any Ctah from entering the city.

Power: 2

Stability: -1

Economic Power: 1

"That stuff"

Wonder : the temple of Sokra (+4 on every religious vote)

, The great wall (protection from foreign armies)

Population : 350000

Points: 1

Factories: Shipyard, Standart

Recruitment rate : 10 %

Soldiers : 35000

Weapons: Catapult (medium quality)

Ships: Soukass Class (10)

Traits: Warmonger (0)

Pacifist (0)

Domesticated animals: Cirt-as

Alithei Empire

VOTE 1: Send some law enforcement to the western isles to keep the stability and order up.

Roll: 14

Outcome:

You successfully get full control over the archipelago, and no one would dare to steal from the empire.

VOTE 2: Extensively study the stars and planets.

Roll: 3+4

Outcome:

You can coordinate your ships by watching the stars, giving you the ability to travel to specific places all over the world.

VOTE 3: Find a good, tameable animal to herd and use in farms to increase meat production

Roll: 9

Outcome:

You find and domesticate a large bird that isn’t able to fly. The meat is tasty and cheap, making it a great pet to own for every farm.

VOTE 4: Attempt to create weaponry with the new gunpowder we made

Roll: 19

Outcome:

You invent the first cannon of the world. This new weapon is able to cause destruction on a scale that was never seen before, and your ships become machines of destruction.

VOTE 5: Build yet anther ground factory

Power: 5

Stability: 3

Economic Power: 7

"That stuff"

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 2600000

Points: 10

Factories: Shipyard (4) , Standard, ground (4)

Recruitment rate : 5 %

Soldiers : 130000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: Motus Telum (40)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: T. immanemque

Bariya Sultanate

Vote 1: Find a way to make the wall-breaker very, very fast

Roll: 17

Outcome:

You can improve the current design massively. House walls crack like an egg, and very sturdy ones can be destroyed within a few hours.

Vote 2: Try out steel armor

Roll: 18

Outcome:

You invent chainmail armor. Now your forces are truly unstoppable.

Power: 4

Stability: 3

Economic Power: 3

"That stuff"

Population : 440000

Points: 5

Factories: Standard, ground factory (2), shipyard

Recruitment rate : 10 %

Soldiers : 44000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis

2 Likes

Vote 1: Use these poisonous fish and use them to poison my weapons

Vote 2: Go West and have some colonists claim some land

Vote 3: Find a vein of ore to use to build more tools and armors

1 Like

nice steel armor, very fast steel ram

1. Printing press. How about some quality of life?
2. Try out some sort of quick motive power. Maybe we can get them to push the ram.
3. Improve the catapult. If we can’t ram them, at least hit them from range.
4. Look around our lands for ores in the ground. Who knows what’s in this desert?

Extra: Send Salo the new plans for the ram and chainmail.

1 Like

Bigyihsuan’s format for voting is actually pretty cool.

Normal Votes

Vote 1: A steam engine so that we can START THE INDUSTRIAL REVOLUTION

Vote 2: Start printing out propaganda promoting the genocide of the Yatujah using Quinn knowledge of mental health

Vote 3: Update our Voitto classes with wall-breakers

Vote 4: Velidah class shipyard

War Votes

War Vote 1: Lessen our genocidal nature.

War Vote 2: Ship in even more troops to the Yatujah lands.

War Vote 3: Destroy more enemy catapults.

War Vote 4: Send in the cavalry to help storm the Yatujah walls.

War Vote 5: Send in most of our army to swarm the Yatujah walls and try to make them capitulate.

Extras

Extra 1: Accept the improved Bariya chainmail and ram designs, and give them the printing press in return.

Extra 2: Send the Quinn giant shipments of high-quality chairs and the printing press design in return for their knowledge on the Ansloc mind.

Extra 3: Beg the Alithei for their cannon designs, not just cannons.

Extra 4: Check in on the top newspaper headlines.

1 Like

Well, that could have gone a lot better. :confounded: Still, great round serialkiller. :smiley:

Vote 1: Using our knowledge from constructing the Great Temple, begin modernizing our cities with buildings made out of stone.

Vote 2: Begin experimenting with pottery made from clay in the twin rivers that border our nation.

Vote 3: Expand our mining efforts to search for deposits other than the iron for our steel or usable stone, such as precious gems or other metals.

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GENERIC EVERYDAY VOTES:

VOTE 1: create some wooden shields reinforced with steel - we’l need those for later

VOTE 2: Sail even “west-er” from the western isles to that nice large landmass right there - this is what we’ve been waiting for

VOTE 3: Create a brand new class of rather large tanks with cannons instead of catapults but keep the ballistas

VOTE 4: Attempt to improve the range and power of our weaponry

VOTE 5: Accidentally trip and expand east - whoops.

WAR:

  • VOTE: Help the salo forces with their invasion on the Sand Kid’s empire with our ships full o cannons
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Everything is going acourding to plan, sort of.

Vote 1: Train our pilots to better handle the impertors with baskets.

Vote 2: Salave what we can from the failed expedition and try it again.

Vote 3: Increase our knowledge about mathematics.

Vote 4: Try to research some kind of liquid fuel.

Vote 5: Expand our land some more.

Extra: Accept the trade deal with the Salo.

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Salo Reich (warmonger)

Vote 1: A steam engine so that we can START THE INDUSTRIAL REVOLUTION

Roll: 10

Outcome:

You start working on the first steam engine, but it’s still gonna take a while until a working prototype is finished. Physical and mathematic knowledge is needed to continue the research.

Vote 2: Start printing out propaganda promoting the genocide of the Yatujah using Quinn knowledge of mental health

Roll: 19

Outcome:

A political group calling themselves Reichgründer buys hundreds of printing presses and founds a newspaper. It spreads lies about the Children of Sand planning to control the world. Faked protocols of secret meetings with the current Tsar reach thousands of people, and he gets overthrown quickly. The head of the Reichsgründer takes his spot and declares himself the new dictator of the Salo Reich. Many people want to join the military to end the Yajutah plague. But that’s not it. Many tourists and traders from the Quinn and Alithei empire read the newspaper as well, and soon it gets translated in both languages. The hate for the Yajutah takes a foothold on the whole northern and central continent, and soon the word becomes an insult meaning sub-ansloc.

Vote 3: Update our Voitto classes with wall-breakers

Roll: 19

Outcome:

The ram bows of the Voitto ships get even stronger, and a massive wall breaker is added on the front. While this could pulverize the wall in a matter of seconds, the ships are sadly not able to reach the wall.

Vote 4: Velidah class shipyard

War Vote 1: Lessen our genocidal nature.

Roll: 6

Outcome:

Driven by the current hate for the sand people, the soldiers want to see blood.

War Vote 2: Ship in even more troops to the Yatujah lands.

Roll: 4

Outcome:

Higher numbers of soldiers are impossible to manage.

War Vote 3: Destroy more enemy catapults.

Roll: 16

Outcome: You destroy 4 more catapults, leaving a total of 8.

War Vote 4: Send in the cavalry to help storm the Yatujah walls.

The carrier cannot transport many Elaik amd Ctah, which is why only 200 units are ready to attack the wall.

War Vote 5: Send in most of our army to swarm the Yatujah walls and try to make them capitulate.

Roll: 12

Outcome:

Hundreds of soldiers approach the wall, along with tanks and cavallary. While the catapults and arbarests damage your people significantly, they can’t stop them from arriving at the gate. The wall breakers start attacking the wall, and significant damage is done. A massive Iosto ship arrives at the coast and cannonballs start hitting the wall as well.

However, while luck seems to be on your side at first, a terrible new weapon is used against your people. A tin that opens after being thrown and releases a terrible gas melting your peoples lungs and eyes terrorizes your people.

(10 wallbreakers left / ⅓ progress done)

Power: 4 + 1

Stability: 3

Economic Power: 3

"That stuff"

Points to spend: 2

Factories: Shipyard (6) , Standard, Ground

Population: 2400000 - growing

Recruitment Rate : 15 % (Deactivated during war)

Soldiers : 95000 (25000 fighting)

Ships: Voitto Class (25), Velidah Class (1)

Ground Vehicles: Motus Telum (10)

Traits : Warmonger (3)

Pacifist (-3)

Domesticated: Elaik

Quinn

Vote 1: Train our pilots to better handle the impertors with baskets

Roll: 10

Outcome:

Your pilots improve their flying skills and learn from the mistakes they made earlier.

Vote 2: Salave what we can from the failed expedition and try it again.

Roll: 6

Outcome:

This time you can at least start without any accidents, but discovering is hard when you have no orientation. The first discovery group ends up in a mountain range, which is where they build their first camp.

Vote 3: Increase our knowledge about mathematics.

Roll: 4+6

Outcome:

You research the beginnings of algebra, helping you to construct complex buildings and weapons.

Vote 4: Try to research some kind of liquid fuel.

Roll: 2

Outcome:

You find a palm tree growing near the lake that produces a thick golden oil. While trying to turn it into a fuel for lamps however, a horrible accident occurs and a large burns down a research facility.

Vote 5: Expand our land some more.

Roll: 18

Outcome: Your population and power grows, and so more territory is the logical next step. The settlement projects are a huge success, and the new land is very fertile, boosting your population growth.

Extra: a salo newspaper gains popularity in your empire.

Power: 5

Stability: 3

Economic Power: 5

"That stuff"

Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent

Population : 4800000 - growing

Points to spend : 5

Factories: Standard, Shipyard (3), Research Facility (2)

Recruitment Rate : 5 %

Soldiers : 24000

Weapon(s): Ballista (medium quality)

Ships: Jordal (15)

Traits : Warmonger (-1)

Pacifist (1)

Domesticated animals: Isha, C. imperator

Ausirana

Vote 1: Using our knowledge from constructing the Great Temple, begin modernizing our cities with buildings made out of stone.

Roll: 4

Outcome:

While some things go wrong, you manage to replace 30 % of the wooden houses with stone buildings.

Vote 2: Begin experimenting with pottery made from clay in the twin rivers that border our nation.

Roll: 14

Outcome:

You invent pottery, and not only are the products great for storing food and water, it is also seen as a sacred art form.

Vote 3: Expand our mining efforts to search for deposits other than the iron for our steel or usable stone, such as precious gems or other metals.

Roll: 14

Outcome:

You find huge deposits of tin ore and gems. The Bariya are very interested in these precious metals and the export of them boosts your economy significantly.

Power: 4

Stability: 2

Economic Power: 3

"That stuff"

Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.

Population : 1430000 - growing

Points to spend: 7

Factories: Standard, Shipyard

Recruitment Rate : 5 %

Soldiers : 55000

Ships: Anduna (20)

Traits : Warmonger (0)

Pacifist (0)

Domesticated animals: Sirokha, Auronkha, Kaslathi

Maurathia

Vote 1: Use these poisonous fish and use them to poison my weapons

Roll: 5

Outcome:

You successfully poison your weapons, but it isn’t easy to catch the wild fish, making the venom rare.

Vote 2: Go West and have some colonists claim some land.

Roll: 20

Outcome:

You successfully expand your territory over the whole archipelago and some land on the main continent, and the land is full of natural treasures and rare metals. Your economy, your population and your power grow.

Vote 3: Find a vein of ore to use to build more tools and armors

Roll: 8

Outcome:

The newly claimed land is full of iron and your people produce many weapons and tools with it.

Power: 4

Stability: 3

Economic Power: 3

"That stuff"

Population : 4000000 - growing

Points: 4

Factories: Standard, Shipyard

Recruitment rate : 5 %

Soldiers : 200000

Ships: Traimoat (10)

Weapons(s): large Bolas

, 20 K. princeps

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: K. princeps

Children of Sand

Vote 1: Develop a safe method to contain and approach chlorine gas.
Roll: 19

Outcome:

You manage to put the gas in metal tins that can be thrown at enemies. This weapon is causing terrible pain and also hits the person that throws it, but it still might be the one that decides this battle.

Vote 2: send missionaries

Roll: 11

Outcome:

Your government wants to send some missionaries to the Ausirana, but they find out that a large part of the population has converted to their relgion, and any attempts to convert anyone to yours fail.

War Vote 1: Destroy the wall breakers by whatever means we can.

Roll: 2

Outcome:

You cannot damage the sturdy Bariya wall breakers.
War Vote 2: Bait the enemy into coming closer so they are in range to be destroyed.

Roll: 11

Outcome: The Salo storm the wall anyways, but there are not enough catapults left to destroy the tanks in time.
War Vote 3: The soldiers will sing hymns to the gods as they fight, show the Salo we are the warriors of Sokra! The Desert is on our side!

Role: 19

Outcome:

Combined with the gas attacks, this strategy works great to scare those soldiers who aren’t insane yet.
War Vote 4: Attempt to sneak soldiers out a side gate so they can strike at the enemy from behind.

Roll: 11

Outcome:

The salo forces are too high in numbers to sneak out.
War Vote 5: Get our best marksmen to fire at the Salo operating the tanks. Even if still attached to the beasts, they are useless with no one to fire them or guide them.

Roll: 10

Outcome:

You manage to take out a few tanks.

Power: 2

Stability: 0

Economic Power: 1

"That stuff"

Wonder : the temple of Sokra (+4 on every religious vote)

, The great wall (protection from foreign armies)

Population : 450000

Points: 1

Factories: Shipyard, Standart

Recruitment rate : 10 %

Soldiers : 45000

Weapons: Catapult (medium quality)

Ships: Soukass Class (10)

Traits: Warmonger (1)

Pacifist (-1)

Domesticated animals: Cirt-as

Alithei Empire

VOTE 1: create some wooden shields reinforced with steel - we’l need those for later

Role: 13

Outcome:

You reinforce your shields with steel, making them very sturdy

VOTE 2: Sail even “west-er” from the western isles to that nice large landmass right there - this is what we’ve been waiting for

Roll: ?

Outcome:

You try to sail west, but a massive stone formation blocks your way…

VOTE 3: Create a brand new class of rather large tanks with cannons instead of catapults but keep the ballistas

Role: 11

Outcome: You develop a new huge tank class with a giant cannon on it. It is one of the most destructive land weapon and can only be pulled by two giant animals.

VOTE 4: Attempt to improve the range and power of our weaponry

Roll: 17

Outcome:

Not only do you improve your cannons, but you also invent mortars that are able to hit targets that are kilometers away.

VOTE 5: Accidentally trip and expand east - whoops.

Roll: 9

Outcome:

You expand east and now share a border with the Quinn.

War Vote:

You start attacking the wall with an Iosto ship, and are now officially at war with the Children of Sand.

Extra: a salo newspaper gains popularity in your empire and spreads hate against the Yajutah.

Power: 5

Stability: 3

Economic Power: 7

"That stuff"

Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.

The great hospital- a new source of income, and gives you power over other nations - if a monarch wants to be healed there, he needs to do the Alithei a favor (bonus for diplomacy)

Population : 3380000

Points: 10

Factories: Shipyard (4) , Standard, ground (4)

Recruitment rate : 5 %

Soldiers : 150000

Weapon(s): Catapult (medium quality), Ballista (medium quality), canons (medium quality)

Ships: Iosto Class (40)

Ground vehicles: New class (20)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: T. immanemque

Bariya Sultanate

  1. Printing press. How about some quality of life?

Roll: 9

Outcome:

The Salo give you their printing press technology and you can successfully replicate it. Now you are able to manipulate the masses, or just improve their lifes

  1. Try out some sort of quick motive power. Maybe we can get them to push the ram.

Roll: 7

Outcome:

You develop a complicated technology that pushes the ram much quicker, but it still requires a lever to be used by hand. Perhaps the steam engine could automate that process.

  1. Improve the catapult. If we can’t ram them, at least hit them from range.

Roll: 3

Outcome:

Little progress is done

  1. Look around our lands for ores in the ground. Who knows what’s in this desert?

Roll: 6

Outcome:

Sadly, the desert seems to be pretty empty. However, it is said that the Ausirana land holds many treasures in its ground.

Power: 4

Stability: 3

Economic Power: 3

"That stuff"

Population : 570000

Points: 5

Factories: Standard, ground factory (2), shipyard

Recruitment rate : 10 %

Soldiers : 57000

Weapon(s): Catapult (medium quality), wall breaker (high quality)

Ground vehicles: Bahar Class (20)

Traits : Warmonger (1)

Pacifist (-1)

Domesticated animals: S. migrantis

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