Round 5
@Cha @willow @aah31415 @AnthropocenianAge
The world
92% Complete…
The Fungus
The Fungus has been weakened by the development of immune systems, but only just. It is still killing many creatures.
Fungus Health: 6/9 (-1 per round, -1 per immune system mutation)
The Fungus lowers your sustainable population depending on it’s health (9-7 is 3, 6-4 is 2, 3-1 is 1, 0 is 0)
Immune systems reduce The Fungus’s health, and reduces it’s damage to you by 1.
All creatures: -2 sustainable population.
Creatures
cha - Greater Ompard
A large grazer, with complex mating rituals using ultraviolet plumage.
The Greater Ompard’s Population has exploded, it’s longer neck (+1 Foraging) and thicker skin (+1 Humidity Resistance) have allowed it to spread to and dominate the lush Jungle.
Massive Herbivore (Foraging Level 6)
Stats:
-
Movement: 4*0.5 = 2
-
Strength: 1*1.5 = 2
-
Stealth: 2
-
Intelligence: 1 (Tier 0)
Feeds on: Vegetation
Hunted by:
Suited for: Plains, Forest, Jungle
Population: 17.25
Sustainable population: 17.25 (+19.25 from food, -2 from the Fungus)
Distribution: Plains A = 1.2, Forest A = 2.3, Forest B = 3.75, Jungle A = 6, Jungle B = 6
Mutations:
Stats:
-
Hollow bones (+1 Movement)
-
Unidirectional Air System (+1 movement)
*Throat sacs (+1 Movement)
*Ultraviolet vision (+1 Stealth)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
-
Bigger size (Massive size)
-
Large plumage (Large size)
-
Medium Size
Diet
- Longer neck (+1 Foraging)
Longer neck (+1 Foraging)
-
Conical teeth (+1 Foraging)
-
Longer neck (+1 Foraging)
*Fermentation stomach (+1 foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Environmental Adaptions
-
Thicker Skin (+1 Humidity)
-
Temperate Climate Adaption
Willow - Pecuarius falsalamandra - False Salamander
An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food.
The False Salamander has become the most populous creature on Planet Genesis. It gained better swimming muscles (+1 Swimming, +1 Movement), allowing it to spread to the rivers to the south. It also managed to Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch), allowing it to gain more food.
Medium Herbivore (Foraging Level 2)
Stats:
-
Movement: 6*1 = 6 (Swimming 3) (Climbing 1)
-
Strength: 1*1 = 2
-
Stealth: 1*1 = 1
-
Intelligence: 1 (Tier 0)
Feeds on: Vegetation,
Hunted by:
Suited for: Plains, Lake, Forest, River
Population: 19.8
Sustainable population: 19.8(+21.8 from food, -2 from the Fungus)
Distribution: Plains A = 1.15, Plains B = 1.95, Lake A = 2.1, Lake B = 2.1, Lake C = 2.1, Forest A = 1.5, Forest B = 2, River A = 4.5, River B = 4.5
Mutations:
Stats:
-
Better Swimming Muscles (+1 Swimming, +1 Movement)
-
Pointy teeth (+1 Strength)
-
Sticky feet (+1 Movement, +1 Climbing)
-
Swimming tail (+1 Movement, +1 Swimming)
-
Swimming legs (+1 Movement, + 1 Swimming)
-
Lung sacs (+1 Movement)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
- Medium Size
Diet
-
Instinct to lay eggs on moss and algae (+1 Foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Environmental Adaptions
- Temperate Climate Adaption
Egg
-
Endosymbiosis an algae Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch)
-
Ditch sexual different ion (+0.25 food per humid, temperate or aquatic patch.)
-
Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and+0.5 food in humid humidity)
-
Thin, sticky egg membrane + phagocytic eggs (+1 food in aquatic patches, slight chance of endosymbiosis)
aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard
A duel-headed scavenger.
The Two-Headed Ompard has managed to recover it’s population, by evolving a basic immune system (-1 pop damage from The Fungus), allowing it to gain resistance to The Fungus. It also gained more neurons (+1 intelligence), allowing it to gain more intelligence.
Medium Herbivore/Scavenger (Foraging Level 7)
Stats:
-
Movement: 1*1 = 2
-
Strength: 1*1 = 1
-
Stealth: 1*1 = 1
-
Intelligence: 2 (Tier 1)
Feeds on: Vegetation, Scavenged Corpses
Hunted by:
Suited for: Plains
Population: 1.15
Sustainable population: 1.15 (+ 2.15 from food, -1 from the Fungus)
Distribution: Plains A = 2.15
Mutations:
Stats:
-
More neurons (+1 intelligence)
-
Better heart (+1 Movement)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
- Medium Size
Diet
-
Longer neck (+1 Foraging)
-
Rudimentary grasping limbs (+1 Foraging)
-
Grinding teeth (+1 Foraging)
-
Fermentation Stomach (+1 Foraging)
-
Separate digestive tracts X 2 (+2 foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Scavenging
-
Scavenging beak (+0.25 food per patch)
-
Different heads for scavenging (+0.5 food per patch)
Environmental Adaptions
- Temperate Climate Adaption
Immune System:
- Basic Immune system (-1 pop damage from The Fungus)
AnthropocenianAge - Precuarius taurum - Bull Ompard
A stealthy, horned forager.
The Bull Ompard gained a Longer Neck (+1 Foraging), allowing it to inhabit the Forests. It also gained a basic innate immune system (-1 damage from The Fungus) to combat The Fungus.
Medium Herbivore (Foraging Level 5)
Stats:
-
Movement: 4*1 = 4 (Swimming 1) (Mud walking 1)
-
Strength: 2*1 = 2
-
Stealth: 3
-
Intelligence: 1 (Tier 0)
Feeds on: Vegetation
Hunted by:
Suited for: Plains, Lake, Swamp, Forest
Population:
Sustainable population: 13.9 (+ 14.9 from food, -1 from the Fungus)
Distribution: Plains A = 1, Plains B = 2.8, Lake A = 1.4, Lake B = 1.4, Lake C = 1.4 Swamp A = 5, Forest A = 1.9
Mutations:
Stats:
-
Mud walking (+1 movement, +1 mud walking)
-
Webbed feet (+1 swimming, +1 Movement)
-
An extra tail to warn and communicate (+1 stealth)
-
An extra pair of legs (+1 Movement)
-
Eyes on the top of it’s head (+1 stealth)
-
Bull horns (+1 strength)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
- Medium Size
Diet
-
Longer Neck (+1 Foraging)
-
Ruminant Chamber to the left of the the main stomach (+1 Foraging)
-
More teeth (+1 Foraging)
-
Herbivore teeth (+1 Foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Environmental Adaptions
- Temperate Climate Adaption
Patches
Key
Pale Green-Yellow: Plains
Light Grey: Cliffs
Light Green: Forest
Teal Green: Swamp
Light Blue: River
Blue: Lake
Yellow: Desert
Dark grey: Mountains
Dark green: Jungle
Light Beige: Coast
New patches
Shore
A shallow coastline.
Needs: Swimming 5, Cold Resistance 1
Unexplored
Explored patches
Plains A
Food: 4 Vegetation
Creatures: Greater Ompard (1.2), False Salamander (1.15), Two-Headed Ompard (2.15), Bull Ompard (1)
Plains B
Food: 4 Vegetation
Creatures: Bull Ompard (2.8), False salamander (1.95)
Lake A
Food: 2 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (2.1), Bull Ompard (1.4)
Lake B
Food: 2 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (2.1), Bull Ompard (1.4)
Lake C
Food: 2 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (2.1), Bull Ompard (1.4)
Swamp A
Food: 5 Vegetation
Bull Ompard (5)
Forest A
Food: 5 Vegetation
Greater Ompard (2.3), False Salamander (1.5), Bull Ompard (1.9)
Forest B
Food: 5 Vegetation
Greater Ompard (3.75), False Salamander (2)
Jungle A
Food: 6 Vegetation
Creatures: Greater Ompard (6)
Jungle B
Food: 6 Vegetation
Creatures: Greater Ompard (6)
River A
Food: 3 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (4.5)
River B
Food: 3 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (4.5)