Planet genesis

M1: Increased Neck Length to Long Neck 2 for even better gather vegetation gathering.
M2: Develops an Innate Immune system to deal with the Fungal pathogen.

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Hopefully soon the fungus will be no moreā€¦

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Gonna switch the second mutation so my lad can be in the jungle, so thicker skin to keep water out ig? Or skin that leads water to the ground or mouth depending on location.

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By the way cat^2 the ā€œnew patchesā€ section could say something if there has been no patch types discovered in the round.

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Round 5

@Cha @willow @aah31415 @AnthropocenianAge

The world

92% Completeā€¦

The Fungus
The Fungus has been weakened by the development of immune systems, but only just. It is still killing many creatures.

Fungus Health: 6/9 (-1 per round, -1 per immune system mutation)

The Fungus lowers your sustainable population depending on itā€™s health (9-7 is 3, 6-4 is 2, 3-1 is 1, 0 is 0)

Immune systems reduce The Fungusā€™s health, and reduces itā€™s damage to you by 1.

All creatures: -2 sustainable population.

Creatures
cha - Greater Ompard

@Cha

A large grazer, with complex mating rituals using ultraviolet plumage.

The Greater Ompardā€™s Population has exploded, itā€™s longer neck (+1 Foraging) and thicker skin (+1 Humidity Resistance) have allowed it to spread to and dominate the lush Jungle.

Massive Herbivore (Foraging Level 6)

Stats:

  • Movement: 4*0.5 = 2

  • Strength: 1*1.5 = 2

  • Stealth: 2

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains, Forest, Jungle

Population: 17.25

Sustainable population: 17.25 (+19.25 from food, -2 from the Fungus)

Distribution: Plains A = 1.2, Forest A = 2.3, Forest B = 3.75, Jungle A = 6, Jungle B = 6

Mutations:
Stats:
  • Hollow bones (+1 Movement)

  • Unidirectional Air System (+1 movement)

*Throat sacs (+1 Movement)

*Ultraviolet vision (+1 Stealth)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Bigger size (Massive size)

  • Large plumage (Large size)

  • Medium Size

Diet
  • Longer neck (+1 Foraging)

Longer neck (+1 Foraging)

  • Conical teeth (+1 Foraging)

  • Longer neck (+1 Foraging)

*Fermentation stomach (+1 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Thicker Skin (+1 Humidity)

  • Temperate Climate Adaption

Willow - Pecuarius falsalamandra - False Salamander

@willow

An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food.

The False Salamander has become the most populous creature on Planet Genesis. It gained better swimming muscles (+1 Swimming, +1 Movement), allowing it to spread to the rivers to the south. It also managed to Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch), allowing it to gain more food.

Medium Herbivore (Foraging Level 2)

Stats:

  • Movement: 6*1 = 6 (Swimming 3) (Climbing 1)

  • Strength: 1*1 = 2

  • Stealth: 1*1 = 1

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation,

Hunted by:

Suited for: Plains, Lake, Forest, River

Population: 19.8

Sustainable population: 19.8(+21.8 from food, -2 from the Fungus)

Distribution: Plains A = 1.15, Plains B = 1.95, Lake A = 2.1, Lake B = 2.1, Lake C = 2.1, Forest A = 1.5, Forest B = 2, River A = 4.5, River B = 4.5

Mutations:
Stats:
  • Better Swimming Muscles (+1 Swimming, +1 Movement)

  • Pointy teeth (+1 Strength)

  • Sticky feet (+1 Movement, +1 Climbing)

  • Swimming tail (+1 Movement, +1 Swimming)

  • Swimming legs (+1 Movement, + 1 Swimming)

  • Lung sacs (+1 Movement)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Instinct to lay eggs on moss and algae (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Temperate Climate Adaption
Egg
  • Endosymbiosis an algae Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch)

  • Ditch sexual different ion (+0.25 food per humid, temperate or aquatic patch.)

  • Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and+0.5 food in humid humidity)

  • Thin, sticky egg membrane + phagocytic eggs (+1 food in aquatic patches, slight chance of endosymbiosis)

aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard

@aah31415

A duel-headed scavenger.

The Two-Headed Ompard has managed to recover itā€™s population, by evolving a basic immune system (-1 pop damage from The Fungus), allowing it to gain resistance to The Fungus. It also gained more neurons (+1 intelligence), allowing it to gain more intelligence.

Medium Herbivore/Scavenger (Foraging Level 7)

Stats:

  • Movement: 1*1 = 2

  • Strength: 1*1 = 1

  • Stealth: 1*1 = 1

  • Intelligence: 2 (Tier 1)

Feeds on: Vegetation, Scavenged Corpses
Hunted by:

Suited for: Plains

Population: 1.15

Sustainable population: 1.15 (+ 2.15 from food, -1 from the Fungus)

Distribution: Plains A = 2.15

Mutations:
Stats:
  • More neurons (+1 intelligence)

  • Better heart (+1 Movement)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Longer neck (+1 Foraging)

  • Rudimentary grasping limbs (+1 Foraging)

  • Grinding teeth (+1 Foraging)

  • Fermentation Stomach (+1 Foraging)

  • Separate digestive tracts X 2 (+2 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Scavenging
  • Scavenging beak (+0.25 food per patch)

  • Different heads for scavenging (+0.5 food per patch)

Environmental Adaptions
  • Temperate Climate Adaption
Immune System:
  • Basic Immune system (-1 pop damage from The Fungus)
AnthropocenianAge - Precuarius taurum - Bull Ompard

@AnthropocenianAge

A stealthy, horned forager.

The Bull Ompard gained a Longer Neck (+1 Foraging), allowing it to inhabit the Forests. It also gained a basic innate immune system (-1 damage from The Fungus) to combat The Fungus.

Medium Herbivore (Foraging Level 5)

Stats:

  • Movement: 4*1 = 4 (Swimming 1) (Mud walking 1)

  • Strength: 2*1 = 2

  • Stealth: 3

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains, Lake, Swamp, Forest

Population:

Sustainable population: 13.9 (+ 14.9 from food, -1 from the Fungus)

Distribution: Plains A = 1, Plains B = 2.8, Lake A = 1.4, Lake B = 1.4, Lake C = 1.4 Swamp A = 5, Forest A = 1.9

Mutations:
Stats:
  • Mud walking (+1 movement, +1 mud walking)

  • Webbed feet (+1 swimming, +1 Movement)

  • An extra tail to warn and communicate (+1 stealth)

  • An extra pair of legs (+1 Movement)

  • Eyes on the top of itā€™s head (+1 stealth)

  • Bull horns (+1 strength)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Longer Neck (+1 Foraging)

  • Ruminant Chamber to the left of the the main stomach (+1 Foraging)

  • More teeth (+1 Foraging)

  • Herbivore teeth (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Temperate Climate Adaption
Patches

Key

Pale Green-Yellow: Plains

Light Grey: Cliffs

Light Green: Forest

Teal Green: Swamp

Light Blue: River

Blue: Lake

Yellow: Desert

Dark grey: Mountains

Dark green: Jungle

Light Beige: Coast

New patches
Shore

A shallow coastline.

Needs: Swimming 5, Cold Resistance 1

Unexplored

Explored patches
Plains A

Food: 4 Vegetation

Creatures: Greater Ompard (1.2), False Salamander (1.15), Two-Headed Ompard (2.15), Bull Ompard (1)

Plains B

Food: 4 Vegetation

Creatures: Bull Ompard (2.8), False salamander (1.95)

Lake A

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.1), Bull Ompard (1.4)

Lake B

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.1), Bull Ompard (1.4)

Lake C

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.1), Bull Ompard (1.4)

Swamp A

Food: 5 Vegetation

Bull Ompard (5)

Forest A

Food: 5 Vegetation

Greater Ompard (2.3), False Salamander (1.5), Bull Ompard (1.9)

Forest B

Food: 5 Vegetation

Greater Ompard (3.75), False Salamander (2)

Jungle A

Food: 6 Vegetation

Creatures: Greater Ompard (6)

Jungle B

Food: 6 Vegetation

Creatures: Greater Ompard (6)

River A

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (4.5)

River B

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (4.5)

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Mutation Uno: larger fermentation stomach to process more food while bulk eating

Mutation dos: airsacs spread across the body (internally of course)

Also question cat^2 while we have been using airsac as a movement bonus airsacs in sauropods and that likely help them float or stay up right in water which they couldnā€™t just walk across due to sheer size, is isnā€™t swimming per say but they could still move and not drown for a while due to it.

So I am merely asking if it covers the same area as swimming although poorly in comparison to a real swimmer or if the mutation has to add something directly helping swimming?

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I think you could swim now, or at least enough to inhabit lakes.

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Alright, time for flight
M1 and M2: The loosely-hanging 2 pairs of limbs turn into two pairs of wings enabling powered flight

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M1: fins running down the sides of the torso, increasing surface area exposed to light(and thus surface area that can be used for photosynthesis)
M2: lung cells produce lots of myoglobin, increasing the amount of oxygen that can be stored, allowing longer periods of time spent underwater, and making the lungs Blood red

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How would castes and stuff work like?

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It would make the most sense to have the castes and caste upgrades just act as normal mutations.

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So a caste species would have the same amout of mutation votes in total as a species without castes, right?

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M1: Evolves an Adaptive Immune system to combat any future potential pathogens.
M2: Evolves the habit of digging in the dirt to allow water to seep up and create mud wallows, or mud baths, for covering the organism in mud and cooling off in hotter environments; this gives Heat Resistance 1.

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And so the streak continuesā€¦

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My only question would be how would mud baths help in say a desert? Cause I want to remember itā€™s just a bunch of sand and rarely rains unless itā€™s the one storm passing through. Though it defiantly would help in dry areas.

My guess is that it would help in all warm areas BUT the deserts and other dry places.

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Fair enough cause ik thereā€™s oasis but I donā€™t think dirt exist around those temporary water holes.

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I guess the reptiles could just walk inside the waters of the oasis, but Iā€™m not sure if that still counts in the mud rolling thingā€¦

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Doubt it and itā€™s a very poor method to stay cool especially when they have to move to a new one.

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Not sure if itā€™s that much worse than coating oneself in cool mudā€¦

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