Planet genesis

Round 7

@Cha @willow @aah31415 @AnthropocenianAge

The world

94% Complete…

The Drought

Over time, the Drought only got worse. Many Creatures died, unable to find food or water. There was no hope…

Lake A Becomes Dried-up Lakebed A

False Salamander: No extra food from eggs/endosymbiosis in temperate patches.

All creatures: -3 Sustainable population (increases each round)

The Fungus
The Fungus has now been partially reduced, now almost eradicated.

Fungus Health: 3/9 (-1 per round, -1 per immune system mutation)

The Fungus lowers your sustainable population depending on it’s health (9-7 is 3, 6-4 is 2, 3-1 is 1, 0 is 0)

Immune systems reduce The Fungus’s health, and reduces it’s damage to you by 1.

All creatures: -1 sustainable population.

Creatures
cha - Greater Ompard

@Cha

A large grazer, with complex mating rituals using ultraviolet plumage.

Despite the Drought getting worse, the Greater Ompard has completely dominated the planet. It gained broad circular feet (+1 Mud Walking), allowing them to explore swamps, and a hump/fat storage to endure harsh times without food and water (+1 Drought Resistance), helping fight the drought.

Massive Herbivore (Foraging Level 7)

Stats:

  • Movement: 5*0.5 = 3 (Swimming 1) (Mud Walking 1)

  • Strength: 1*1.5 = 2

  • Stealth: 2

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains, Forest, Jungle, Swamp

Population: 32

Sustainable population: 32 (+35.15 from food, -1 from the Fungus, -2 from the Drought)

Distribution: Plains A = 1.25, Plains B = 1.25, Plains C = 1.25, Plains D = 4, Forest A = 1.7, Forest B = 1.7, Forest C = 5, Jungle A = 2.7, Jungle B = 2.7, Jungle C = 5, Lake C = 0.9, Swamp A = 2.7, Swamp C = 5

Mutations:
Stats:
  • broad circular feet to spread the weight evenly out and not sink into the ground (+1 Mud Walking)

  • Air sacs for swimming (+1 Movement, +1 Swimming)

  • Hollow bones (+1 Movement)

  • Unidirectional Air System (+1 movement)

*Throat sacs (+1 Movement)

*Ultraviolet vision (+1 Stealth)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Bigger size (Massive size)

  • Large plumage (Large size)

  • Medium Size

Diet
  • Larger Fermentation stomach (+1 Foraging)

  • Longer neck (+1 Foraging)

Longer neck (+1 Foraging)

  • Conical teeth (+1 Foraging)

  • Longer neck (+1 Foraging)

*Fermentation stomach (+1 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Hump/fat storage to endure harsh times without food and water (+1 Drought Resistance)

  • Thicker Skin (+1 Humidity)

  • Temperate Climate Adaption

Willow - Pecuarius falsalamandra - False Salamander

@willow

An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food.

Medium Herbivore (Foraging Level 2)

The False Salamander has evolved a wax layer that can be shed after spending an hour underwater (+1 swimming, +1 Movement), and has managed to sync the cell cycles of the chloroplasts with the cells, along with turning them into nitroplasts when not exposed to light (+0.25 food in aquatic, temperate and humid patches). However, it appears that the eggs and their endosymbiosis cannot get much better (upgrades to either now only give +0.125 food per temperate, humid or aquatic patch).

Stats:

  • Movement: 8*1 = 7 (Swimming 5) (Climbing 1)

  • Strength: 1*1 = 2

  • Stealth: 1*1 = 1

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation,

Hunted by:

Suited for: Plains, Lake, Forest, River

Population: 16.6

Sustainable population: 16.6 (+20.6 from food, -1 from the Fungus, -3 from the drought)

Distribution: Plains A = 0.4, Plains B = 0.4, Plains C = 0.4, Lake B = 2.5, Lake C = 0.9, Forest A = 0.5, Forest B = 0.5, River A = 5, River B = 5, River C = 5

Mutations:
Stats:
  • A wax layer that can be shed after spending an hour underwater (+1 swimming, +1 Movement)

  • Lung cells produce lots of myoglobin (+1 Movement, +1 Swimming),

  • Better Swimming Muscles (+1 Swimming, +1 Movement)

  • Pointy teeth (+1 Strength)

  • Sticky feet (+1 Movement, +1 Climbing)

  • Swimming tail (+1 Movement, +1 Swimming)

  • Swimming legs (+1 Movement, + 1 Swimming)

  • Lung sacs (+1 Movement)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Instinct to lay eggs on moss and algae (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Temperate Climate Adaption
Egg
  • Sync the cell cycles of the chloroplasts with the cells. and have them specialize into amino acid factories and nitroplasts when not exposed to light (+0.25 food per humid, temperate or aquatic patches)

  • Fins running down the sides of the torso, increasing surface area exposed to light (+0.25 food per humid, temperate or aquatic patch)

  • Endosymbiosis an algae Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch)

  • Ditch sexual different ion (+0.25 food per humid, temperate or aquatic patch.)

  • Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and +0.5 food in humid humidity)

  • Thin, sticky egg membrane + phagocytic eggs (+1 food in aquatic patches, slight chance of endosymbiosis)

aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard

@aah31415

An aerial, duel-headed scavenger.

The population of the Two-Headed Ompard has partially increased. It gained better eyesight (+1 Stealth), and Mesothermy to heat up its body. (+1 Cold Resistance)

Medium Herbivore/Scavenger (Foraging Level 7)

Stats:

  • Movement: 4*1 = 4 (Flight 2)

  • Strength: 1*1 = 1

  • Stealth: 2*1 = 2

  • Intelligence: 2 (Tier 1)

Feeds on: Vegetation, Scavenged Corpses
Hunted by:

Suited for: Plains, Forest

Population: 8

Sustainable population: 8 (+11 from food, -0 from the Fungus, -3 from the drought)

Distribution: Plains A = 2, Plains B = 2, Plains C = 2, Forest A = 2.5, Forest B = 2.5

Mutations:
Stats:
  • Better Eyesight (+1 Stealth)

  • Wings for flight X 2 (+2 movement, +1 flight)

  • More neurons (+1 intelligence)

  • Better heart (+1 Movement)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Longer neck (+1 Foraging)

  • Rudimentary grasping limbs (+1 Foraging)

  • Grinding teeth (+1 Foraging)

  • Fermentation Stomach (+1 Foraging)

  • Separate digestive tracts X 2 (+2 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Scavenging
  • Scavenging beak (+0.25 food per patch)

  • Different heads for scavenging (+0.5 food per patch)

Environmental Adaptions
  • Mesothermy (+1 Cold Resistance)

  • Temperate Climate Adaption

Immune System:
  • Basic Immune system (-1 pop damage from The Fungus)
AnthropocenianAge - Precuarius taurum - Bull Ompard

@AnthropocenianAge

A stealthy, horned forager.

The Bull Ompard has evolved a longer neck (+1 Foraging), and along with a mucous secretion (+1 Humidity resistance), it can now inhabit the jungle.

Medium Herbivore (Foraging Level 6)

Stats:

  • Movement: 4*1 = 4 (Swimming 1) (Mud walking 1)

  • Strength: 2*1 = 2

  • Stealth: 3

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains, Lake, Swamp, Forest, Jungle

Population: 11.6

Sustainable population: 11.6 (+14.6 from food, -0 from the Fungus, -3 from the Drought)

Distribution: Plains A = 1, Plains B = 1, Plains C = 1, Lake B = 1.5, Lake C = 0.8, Swamp A = 2.3, Forest A = 1.2, Forest B = 1.2, Jungle A = 2.3, Jungle B = 2.3

Mutations:
Stats:
  • Mud walking (+1 movement, +1 mud walking)

  • Webbed feet (+1 swimming, +1 Movement)

  • An extra tail to warn and communicate (+1 stealth)

  • An extra pair of legs (+1 Movement)

  • Eyes on the top of it’s head (+1 stealth)

  • Bull horns (+1 strength)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Longer Neck (+1 Foraging)

  • Longer Neck (+1 Foraging)

  • Longer Neck (+1 Foraging)

  • Ruminant Chamber to the left of the the main stomach (+1 Foraging)

  • More teeth (+1 Foraging)

  • Herbivore teeth (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Mucous secretion (+1 Humidity resistance)

  • Instinct to create mud wallows (+1 Heat resistance)

  • Temperate Climate Adaption

Immune
  • Innate Immune system (-1 pop damage from The Fungus)

  • Adaptive Immune system (-1 damage from the Fungus)

Patches

Key

Pale Green-Yellow: Plains

Light Grey: Cliffs

Light Green: Forest

Teal Green: Swamp

Light Blue: River

Blue: Lake

Yellow: Desert

Dark grey: Mountains

Dark green: Jungle

Light Beige: Coast

Light Pink: Coral Reef

Dark Orange: Snow Fields

Light Orange: Dried-up lakebed

Blue Grey: Open Ocean

New patches
Open Ocean

A vast, cold expanse.

Needs: Swimming 10, Cold Resistance 5

Unexplored

Explored patches
Plains A

Food: 4 Vegetation

Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)

Plains B

Food: 4 Vegetation

Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)

Plains C

Food: 4 Vegetation

Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)

Plains D

Food: 4 Vegetation

Creatures: Greater Ompard (4)

Lake B

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.5), Bull Ompard (1.5)

Lake C

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: Greater Ompard (0.9), False Salamander (2.25), Bull Ompard (0.8)

Swamp A

Food: 5 Vegetation

Greater Ompard (2.7), Bull Ompard (2.3)

Forest A

Food: 5 Vegetation

Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)

Forest B

Food: 5 Vegetation

Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)

Forest C

Food: 5 Vegetation

Greater Ompard (5)

Jungle A

Food: 6 Vegetation

Creatures: Greater Ompard (2.7), Bull Ompard (2.3)

Jungle B

Food: 6 Vegetation

Creatures: Greater Ompard (2.7), Bull Ompard (2.3)

Jungle C

Food: 6 Vegetation

Creatures: Greater Ompard (6)

River A

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (5)

River B

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (5)

River C

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (5)

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