Round 9
@Cha @willow @aah31415 @AnthropocenianAge
The world
96% Complete…
The Drought
Over time, the Drought only got worse. Many Creatures died, unable to find food or water. There was no hope…
Lake A Becomes Dried-up Lakebed A
False Salamander: No extra food from eggs/endosymbiosis in temperate patches.
All creatures: -5 Sustainable population (increases each round)
The Fungus
The Fungus has now been partially reduced, now almost eradicated.
Fungus Health: 1/9 (-1 per round, -1 per immune system mutation)
The Fungus lowers your sustainable population depending on it’s health (9-7 is 3, 6-4 is 2, 3-1 is 1, 0 is 0)
Immune systems reduce The Fungus’s health, and reduces it’s damage to you by 1.
All creatures: -1 sustainable population.
Creatures
cha - Greater Ompard
A large grazer, with complex mating rituals using ultraviolet plumage.
The Greater Ompard has gained leathery feet that can walk on hot sand (+1 Heat Resistance), and a coat that defects heat during the day and keeps it in during the night (+1 Heat Resistance), allowing it to now inhabit the deserts.
Massive Herbivore (Foraging Level 7)
Stats:
-
Movement: 5*0.5 = 3 (Swimming 1) (Mud Walking 1)
-
Strength: 1*1.5 = 2
-
Stealth: 2
-
Intelligence: 1 (Tier 0)
Feeds on: Vegetation
Hunted by:
Suited for: Plains, Forest, Jungle, Swamp, Lake, Desert
Population: 29.85
Sustainable population: 29.85 (+32.85 from food, -1 from the Fungus, -3 from the Drought)
Distribution: Plains A = 1.25, Plains B = 1.25, Plains C = 1.25, Plains D = 4, Forest A = 1.7, Forest B = 1.7, Forest C = 5, Jungle A = 2.7, Jungle B = , Jungle C = 2.7, Lake C = 0.9, Swamp A = 2.7, Swamp C = 2.7, Desert A = 2, Desert B = 2, Desert C = 2
Mutations:
Stats:
-
broad circular feet to spread the weight evenly out and not sink into the ground (+1 Mud Walking)
-
Air sacs for swimming (+1 Movement, +1 Swimming)
-
Hollow bones (+1 Movement)
-
Unidirectional Air System (+1 movement)
*Throat sacs (+1 Movement)
*Ultraviolet vision (+1 Stealth)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
-
Bigger size (Massive size)
-
Large plumage (Large size)
-
Medium Size
Diet
-
Larger Fermentation stomach (+1 Foraging)
-
Longer neck (+1 Foraging)
Longer neck (+1 Foraging)
-
Conical teeth (+1 Foraging)
-
Longer neck (+1 Foraging)
*Fermentation stomach (+1 foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Environmental Adaptions
-
Leathery feet that can walk on hot sand (+1 Heat Resistance)
-
A coat that defects heat during the day and keeps it in during the night (+1 Heat Resistance)
-
More water in hump (+1 Drought Resistance)
-
Flaps beneath the head to increase surface area and cool down (+1 Heat Resistance)
-
Hump/fat storage to endure harsh times without food and water (+1 Drought Resistance)
-
Thicker Skin (+1 Humidity Resistance)
-
Temperate Climate Adaption
Willow - Pecuarius falsalamandra - False Salamander
An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food.
Medium Herbivore (Foraging Level 2)
The False Salamander has gained a network of tubes to supply ammonia to amnioplasts, and take water back into the blood (+1 Drought Resistance). It has also managed to Endosymbiosis a second microbe, this time with bioluminescence, so it they communicate and warn each other of hiding predators (+1 stealth).
Stats:
-
Movement: 8*1 = 8 (Swimming 5) (Climbing 1)
-
Strength: 1*1 = 2
-
Stealth: 2*1 = 2
-
Intelligence: 1 (Tier 0)
Feeds on: Vegetation,
Hunted by:
Suited for: Plains, Lake, Forest, River
Population: 11.2
Sustainable population: 11.2 (+14.2from food, -1 from the Fungus, -2 from the drought)
Distribution: Plains A = 0.4, Plains B = 0.4, Plains C = 0.4, Lake B = 2.5, Lake C = 2.25, Forest A = 0.5, Forest B = 0.5, River A = 2.75, River B = 2.25, River C = 2.25
Mutations:
Stats:
-
Endosymbiosis a microbe with bioluminescence, to communicate and warn each other of hiding predators (+1 stealth)
-
Durable claws for burrowing underwater (+1 Movement, +1 Swimming)
-
Lung cells produce lots of myoglobin (+1 Movement, +1 Swimming),
-
Better Swimming Muscles (+1 Swimming, +1 Movement)
-
Pointy teeth (+1 Strength)
-
Sticky feet (+1 Movement, +1 Climbing)
-
Swimming tail (+1 Movement, +1 Swimming)
-
Swimming legs (+1 Movement, + 1 Swimming)
-
Lung sacs (+1 Movement)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
- Medium Size
Diet
-
Instinct to lay eggs on moss and algae (+1 Foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Environmental Adaptions
-
Tubes to supply ammonia to amnioplasts, and take water back into the blood (+1 Drought Resistance)
-
Small external gills to hydrate faster in water (+1 Drought Resistance)
-
A wax layer that can be shed after spending an hour underwater (+1 Drought Resistance)
-
Temperate Climate Adaption
Egg
-
Sync the cell cycles of the chloroplasts with the cells. and have them specialize into amino acid factories and nitroplasts when not exposed to light (+0.25 food per humid, temperate or aquatic patches)
-
Fins running down the sides of the torso, increasing surface area exposed to light (+0.25 food per humid, temperate or aquatic patch)
-
Endosymbiosis an algae Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch)
-
Ditch sexual different ion (+0.25 food per humid, temperate or aquatic patch.)
-
Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and +0.5 food in humid humidity)
-
Thin, sticky egg membrane + phagocytic eggs (+1 food in aquatic patches, slight chance of endosymbiosis)
aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard
An aerial, duel-headed scavenger.
Proto-feathers become closer to normal feathers, helping with flight (+1 flight, +1 movement), More intelligence (+1 Intelligence)
Medium Herbivore/Scavenger (Foraging Level 7)
Stats:
-
Movement: 6*1 = 6 (Flight 4)
-
Strength: 1*1 = 1
-
Stealth: 3*1 = 3
-
Intelligence: 3 (Tier 0)
Feeds on: Vegetation, Scavenged Corpses
Hunted by:
Suited for: Plains, Forest
Population: 8
Sustainable population: 8 (+11 from food, -0 from the Fungus, -3 from the drought)
Distribution: Plains A = 2, Plains B = 2, Plains C = 2, Forest A = 2.5, Forest B = 2.5
Mutations:
Stats:
-
Proto-feathers become closer to normal feathers
-
Helping with flight (+1 flight, +1 movement), More intelligence (+1 Intelligence)
*Proto-feathers (+1 flight, +1 movement)
-
Organ for smell (+1 stealth)
-
Better Eyesight (+1 Stealth)
-
Wings for flight X 2 (+2 movement, +1 flight)
-
More neurons (+1 intelligence)
-
Better heart (+1 Movement)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
- Medium Size
Diet
-
Longer neck (+1 Foraging)
-
Rudimentary grasping limbs (+1 Foraging)
-
Grinding teeth (+1 Foraging)
-
Fermentation Stomach (+1 Foraging)
-
Separate digestive tracts X 2 (+2 foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Scavenging
-
Scavenging beak (+0.25 food per patch)
-
Different heads for scavenging (+0.5 food per patch)
Environmental Adaptions
-
Mesothermy (+1 Cold Resistance)
-
Temperate Climate Adaption
Immune System:
- Basic Immune system (-1 pop damage from The Fungus)
AnthropocenianAge - Precuarius taurum - Bull Ompard
A stealthy, horned forager.
Absorbs more water in dry climates, producing solid urine (+1 Drought Resistance), Longer intestines absorb more water (+1 Drought Resistance)
Medium Herbivore (Foraging Level 6)
Stats:
-
Movement: 6*1 = 6 (Swimming 3) (Mud walking 1)
-
Strength: 2*1 = 2
-
Stealth: 3
-
Intelligence: 1 (Tier 0)
Feeds on: Vegetation
Hunted by:
Suited for: Plains, Lake, Swamp, Forest, Jungle, Rivers
Population: 15.35
Sustainable population: 15.35 (+17.35 from food, -0 from the Fungus, -2 from the Drought)
Distribution: Plains A = 1, Plains B = 1, Plains C = 1, Lake B = 1.5, Lake C = 0.8, Swamp A = 2.3, Swamp C = 2.75, Forest A = 1.2, Forest B = 1.2, Jungle A = 2.3, Jungle B = 2.3
Mutations:
Stats:
-
Mud walking (+1 movement, +1 mud walking)
-
Webbed feet (+1 swimming, +1 Movement)
-
An extra tail to warn and communicate (+1 stealth)
-
An extra pair of legs (+1 Movement)
-
Eyes on the top of it’s head (+1 stealth)
-
Bull horns (+1 strength)
-
Tusks (+1 Strength)
-
Nervous system (+1 Intelligence)
-
Legs (+1 Movement)
-
Eyes (+1 Stealth)
Size
- Medium Size
Diet
-
Longer Neck (+1 Foraging)
-
Longer Neck (+1 Foraging)
-
Longer Neck (+1 Foraging)
-
Ruminant Chamber to the left of the the main stomach (+1 Foraging)
-
More teeth (+1 Foraging)
-
Herbivore teeth (+1 Foraging)
-
Herbivorous Diet
-
Longer Intestines (+1 Foraging)
Environmental Adaptions
-
Absorbs more water in dry climates, producing solid urine (+1 Drought Resistance)
-
Longer intestines absorb more water (+1 Drought Resistance)
-
Mucous secretion (+1 Humidity resistance)
-
Instinct to create mud wallows (+1 Heat resistance)
-
Temperate Climate Adaption
Immune
-
Innate Immune system (-1 pop damage from The Fungus)
-
Adaptive Immune system (-1 damage from the Fungus)
Patches
Key
Pale Green-Yellow: Plains
Light Grey: Cliffs
Light Green: Forest
Teal Green: Swamp
Light Blue: River
Blue: Lake
Yellow: Desert
Dark grey: Mountains
Dark green: Jungle
Light Beige: Coast
Light Pink: Coral Reef
Dark Orange: Snow Fields
Light Orange: Dried-up lakebed
Blue Grey: Open Ocean
New patches
The Wreck
A radioactive chunk of metal.
Needs: Drought resistance 2, Heat resistance 3, Radiation Resistance 5
Unexplored
Explored patches
Plains A
Food: 4 Vegetation
Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)
Plains B
Food: 4 Vegetation
Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)
Plains C
Food: 4 Vegetation
Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)
Plains D
Food: 4 Vegetation
Creatures: Greater Ompard (4)
Lake B
Food: 2 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (2.5), Bull Ompard (1.5)
Lake C
Food: 2 Vegetation, 3 Fish (Meat)
Creatures: Greater Ompard (0.9), False Salamander (2.25), Bull Ompard (0.8)
Swamp A
Food: 5 Vegetation
Greater Ompard (2.7), Bull Ompard (2.3)
Swamp C
Food: 5 Vegetation
Greater Ompard (2.7), Bull Ompard (2.3)
Forest A
Food: 5 Vegetation
Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)
Forest B
Food: 5 Vegetation
Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)
Forest C
Food: 5 Vegetation
Creatures: Greater Ompard (2.7), Bull Ompard (2.3)
Jungle A
Food: 6 Vegetation
Creatures: Greater Ompard (2.7), Bull Ompard (2.3)
Jungle B
Food: 6 Vegetation
Creatures: Greater Ompard (2.7), Bull Ompard (2.3)
Jungle C
Food: 6 Vegetation
Creatures: Greater Ompard (2.7), Bull Ompard (2.3)
River A
Food: 3 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (2.75), Bull Ompard (2.25)
River B
Food: 3 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (2.75), Bull Ompard (2.25)
River C
Food: 3 Vegetation, 3 Fish (Meat)
Creatures: False Salamander (2.75), Bull Ompard (2.25)
Desert A
Food: 2 Vegetation
Creatures: Greater Ompard (2)
Desert B
Food: 2 Vegetation
Creatures: Greater Ompard (2)
Desert C
Food: 2 Vegetation
Creatures: Greater Ompard (2)
I advise trying to reach Tier 1 within the next 3-7 rounds…
Also, I should say, the Wreck is a later game thing. It won’t be that useful until around Tier 4 or Tier 5, or Industrial/space stage.