Planet genesis

Round 9

@Cha @willow @aah31415 @AnthropocenianAge

The world

96% Complete…

The Drought

Over time, the Drought only got worse. Many Creatures died, unable to find food or water. There was no hope…

Lake A Becomes Dried-up Lakebed A

False Salamander: No extra food from eggs/endosymbiosis in temperate patches.

All creatures: -5 Sustainable population (increases each round)

The Fungus
The Fungus has now been partially reduced, now almost eradicated.

Fungus Health: 1/9 (-1 per round, -1 per immune system mutation)

The Fungus lowers your sustainable population depending on it’s health (9-7 is 3, 6-4 is 2, 3-1 is 1, 0 is 0)

Immune systems reduce The Fungus’s health, and reduces it’s damage to you by 1.

All creatures: -1 sustainable population.

Creatures
cha - Greater Ompard

@Cha

A large grazer, with complex mating rituals using ultraviolet plumage.

The Greater Ompard has gained leathery feet that can walk on hot sand (+1 Heat Resistance), and a coat that defects heat during the day and keeps it in during the night (+1 Heat Resistance), allowing it to now inhabit the deserts.

Massive Herbivore (Foraging Level 7)

Stats:

  • Movement: 5*0.5 = 3 (Swimming 1) (Mud Walking 1)

  • Strength: 1*1.5 = 2

  • Stealth: 2

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains, Forest, Jungle, Swamp, Lake, Desert

Population: 29.85

Sustainable population: 29.85 (+32.85 from food, -1 from the Fungus, -3 from the Drought)

Distribution: Plains A = 1.25, Plains B = 1.25, Plains C = 1.25, Plains D = 4, Forest A = 1.7, Forest B = 1.7, Forest C = 5, Jungle A = 2.7, Jungle B = , Jungle C = 2.7, Lake C = 0.9, Swamp A = 2.7, Swamp C = 2.7, Desert A = 2, Desert B = 2, Desert C = 2

Mutations:
Stats:
  • broad circular feet to spread the weight evenly out and not sink into the ground (+1 Mud Walking)

  • Air sacs for swimming (+1 Movement, +1 Swimming)

  • Hollow bones (+1 Movement)

  • Unidirectional Air System (+1 movement)

*Throat sacs (+1 Movement)

*Ultraviolet vision (+1 Stealth)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Bigger size (Massive size)

  • Large plumage (Large size)

  • Medium Size

Diet
  • Larger Fermentation stomach (+1 Foraging)

  • Longer neck (+1 Foraging)

Longer neck (+1 Foraging)

  • Conical teeth (+1 Foraging)

  • Longer neck (+1 Foraging)

*Fermentation stomach (+1 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Leathery feet that can walk on hot sand (+1 Heat Resistance)

  • A coat that defects heat during the day and keeps it in during the night (+1 Heat Resistance)

  • More water in hump (+1 Drought Resistance)

  • Flaps beneath the head to increase surface area and cool down (+1 Heat Resistance)

  • Hump/fat storage to endure harsh times without food and water (+1 Drought Resistance)

  • Thicker Skin (+1 Humidity Resistance)

  • Temperate Climate Adaption

Willow - Pecuarius falsalamandra - False Salamander

@willow

An amphibious reptile that looks like a salamander. Lays slimy eggs that can digest food.

Medium Herbivore (Foraging Level 2)

The False Salamander has gained a network of tubes to supply ammonia to amnioplasts, and take water back into the blood (+1 Drought Resistance). It has also managed to Endosymbiosis a second microbe, this time with bioluminescence, so it they communicate and warn each other of hiding predators (+1 stealth).

Stats:

  • Movement: 8*1 = 8 (Swimming 5) (Climbing 1)

  • Strength: 1*1 = 2

  • Stealth: 2*1 = 2

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation,

Hunted by:

Suited for: Plains, Lake, Forest, River

Population: 11.2

Sustainable population: 11.2 (+14.2from food, -1 from the Fungus, -2 from the drought)

Distribution: Plains A = 0.4, Plains B = 0.4, Plains C = 0.4, Lake B = 2.5, Lake C = 2.25, Forest A = 0.5, Forest B = 0.5, River A = 2.75, River B = 2.25, River C = 2.25

Mutations:
Stats:
  • Endosymbiosis a microbe with bioluminescence, to communicate and warn each other of hiding predators (+1 stealth)

  • Durable claws for burrowing underwater (+1 Movement, +1 Swimming)

  • Lung cells produce lots of myoglobin (+1 Movement, +1 Swimming),

  • Better Swimming Muscles (+1 Swimming, +1 Movement)

  • Pointy teeth (+1 Strength)

  • Sticky feet (+1 Movement, +1 Climbing)

  • Swimming tail (+1 Movement, +1 Swimming)

  • Swimming legs (+1 Movement, + 1 Swimming)

  • Lung sacs (+1 Movement)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Instinct to lay eggs on moss and algae (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Tubes to supply ammonia to amnioplasts, and take water back into the blood (+1 Drought Resistance)

  • Small external gills to hydrate faster in water (+1 Drought Resistance)

  • A wax layer that can be shed after spending an hour underwater (+1 Drought Resistance)

  • Temperate Climate Adaption

Egg
  • Sync the cell cycles of the chloroplasts with the cells. and have them specialize into amino acid factories and nitroplasts when not exposed to light (+0.25 food per humid, temperate or aquatic patches)

  • Fins running down the sides of the torso, increasing surface area exposed to light (+0.25 food per humid, temperate or aquatic patch)

  • Endosymbiosis an algae Endosymbiosis a small algae (+0.25 food per humid, temperate or aquatic patch)

  • Ditch sexual different ion (+0.25 food per humid, temperate or aquatic patch.)

  • Ability to lay eggs in small pockets of water (+0.25 food in temperate humidity and +0.5 food in humid humidity)

  • Thin, sticky egg membrane + phagocytic eggs (+1 food in aquatic patches, slight chance of endosymbiosis)

aah31415 - Pecuarius Maxillaavis - Two-Headed Ompard

@aah31415

An aerial, duel-headed scavenger.

Proto-feathers become closer to normal feathers, helping with flight (+1 flight, +1 movement), More intelligence (+1 Intelligence)

Medium Herbivore/Scavenger (Foraging Level 7)

Stats:

  • Movement: 6*1 = 6 (Flight 4)

  • Strength: 1*1 = 1

  • Stealth: 3*1 = 3

  • Intelligence: 3 (Tier 0)

Feeds on: Vegetation, Scavenged Corpses
Hunted by:

Suited for: Plains, Forest

Population: 8

Sustainable population: 8 (+11 from food, -0 from the Fungus, -3 from the drought)

Distribution: Plains A = 2, Plains B = 2, Plains C = 2, Forest A = 2.5, Forest B = 2.5

Mutations:
Stats:
  • Proto-feathers become closer to normal feathers

  • Helping with flight (+1 flight, +1 movement), More intelligence (+1 Intelligence)

*Proto-feathers (+1 flight, +1 movement)

  • Organ for smell (+1 stealth)

  • Better Eyesight (+1 Stealth)

  • Wings for flight X 2 (+2 movement, +1 flight)

  • More neurons (+1 intelligence)

  • Better heart (+1 Movement)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Longer neck (+1 Foraging)

  • Rudimentary grasping limbs (+1 Foraging)

  • Grinding teeth (+1 Foraging)

  • Fermentation Stomach (+1 Foraging)

  • Separate digestive tracts X 2 (+2 foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Scavenging
  • Scavenging beak (+0.25 food per patch)

  • Different heads for scavenging (+0.5 food per patch)

Environmental Adaptions
  • Mesothermy (+1 Cold Resistance)

  • Temperate Climate Adaption

Immune System:
  • Basic Immune system (-1 pop damage from The Fungus)
AnthropocenianAge - Precuarius taurum - Bull Ompard

@AnthropocenianAge

A stealthy, horned forager.

Absorbs more water in dry climates, producing solid urine (+1 Drought Resistance), Longer intestines absorb more water (+1 Drought Resistance)

Medium Herbivore (Foraging Level 6)

Stats:

  • Movement: 6*1 = 6 (Swimming 3) (Mud walking 1)

  • Strength: 2*1 = 2

  • Stealth: 3

  • Intelligence: 1 (Tier 0)

Feeds on: Vegetation

Hunted by:

Suited for: Plains, Lake, Swamp, Forest, Jungle, Rivers

Population: 15.35

Sustainable population: 15.35 (+17.35 from food, -0 from the Fungus, -2 from the Drought)

Distribution: Plains A = 1, Plains B = 1, Plains C = 1, Lake B = 1.5, Lake C = 0.8, Swamp A = 2.3, Swamp C = 2.75, Forest A = 1.2, Forest B = 1.2, Jungle A = 2.3, Jungle B = 2.3

Mutations:
Stats:
  • Mud walking (+1 movement, +1 mud walking)

  • Webbed feet (+1 swimming, +1 Movement)

  • An extra tail to warn and communicate (+1 stealth)

  • An extra pair of legs (+1 Movement)

  • Eyes on the top of it’s head (+1 stealth)

  • Bull horns (+1 strength)

  • Tusks (+1 Strength)

  • Nervous system (+1 Intelligence)

  • Legs (+1 Movement)

  • Eyes (+1 Stealth)

Size
  • Medium Size
Diet
  • Longer Neck (+1 Foraging)

  • Longer Neck (+1 Foraging)

  • Longer Neck (+1 Foraging)

  • Ruminant Chamber to the left of the the main stomach (+1 Foraging)

  • More teeth (+1 Foraging)

  • Herbivore teeth (+1 Foraging)

  • Herbivorous Diet

  • Longer Intestines (+1 Foraging)

Environmental Adaptions
  • Absorbs more water in dry climates, producing solid urine (+1 Drought Resistance)

  • Longer intestines absorb more water (+1 Drought Resistance)

  • Mucous secretion (+1 Humidity resistance)

  • Instinct to create mud wallows (+1 Heat resistance)

  • Temperate Climate Adaption

Immune
  • Innate Immune system (-1 pop damage from The Fungus)

  • Adaptive Immune system (-1 damage from the Fungus)

Patches

Key

Pale Green-Yellow: Plains

Light Grey: Cliffs

Light Green: Forest

Teal Green: Swamp

Light Blue: River

Blue: Lake

Yellow: Desert

Dark grey: Mountains

Dark green: Jungle

Light Beige: Coast

Light Pink: Coral Reef

Dark Orange: Snow Fields

Light Orange: Dried-up lakebed

Blue Grey: Open Ocean

New patches
The Wreck

A radioactive chunk of metal.

Needs: Drought resistance 2, Heat resistance 3, Radiation Resistance 5

Unexplored

Explored patches
Plains A

Food: 4 Vegetation

Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)

Plains B

Food: 4 Vegetation

Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)

Plains C

Food: 4 Vegetation

Creatures: Greater Ompard (1.25), False Salamander (0.4), Two-Headed Ompard (2), Bull Ompard (1)

Plains D

Food: 4 Vegetation

Creatures: Greater Ompard (4)

Lake B

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.5), Bull Ompard (1.5)

Lake C

Food: 2 Vegetation, 3 Fish (Meat)

Creatures: Greater Ompard (0.9), False Salamander (2.25), Bull Ompard (0.8)

Swamp A

Food: 5 Vegetation

Greater Ompard (2.7), Bull Ompard (2.3)

Swamp C

Food: 5 Vegetation

Greater Ompard (2.7), Bull Ompard (2.3)

Forest A

Food: 5 Vegetation

Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)

Forest B

Food: 5 Vegetation

Greater Ompard (1.7), False Salamander (0.5), Two headed Ompard (2.5), Bull Ompard (1.2)

Forest C

Food: 5 Vegetation

Creatures: Greater Ompard (2.7), Bull Ompard (2.3)

Jungle A

Food: 6 Vegetation

Creatures: Greater Ompard (2.7), Bull Ompard (2.3)

Jungle B

Food: 6 Vegetation

Creatures: Greater Ompard (2.7), Bull Ompard (2.3)

Jungle C

Food: 6 Vegetation

Creatures: Greater Ompard (2.7), Bull Ompard (2.3)

River A

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.75), Bull Ompard (2.25)

River B

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.75), Bull Ompard (2.25)

River C

Food: 3 Vegetation, 3 Fish (Meat)

Creatures: False Salamander (2.75), Bull Ompard (2.25)

Desert A

Food: 2 Vegetation

Creatures: Greater Ompard (2)

Desert B

Food: 2 Vegetation

Creatures: Greater Ompard (2)

Desert C

Food: 2 Vegetation

Creatures: Greater Ompard (2)

I advise trying to reach Tier 1 within the next 3-7 rounds…

Also, I should say, the Wreck is a later game thing. It won’t be that useful until around Tier 4 or Tier 5, or Industrial/space stage.