Its like evolution, but with products. You design them and see how they survive in the free market. There are some parallels.
Organism editor => Product editor
Population size => Profits
Other organisms => Rival company products
Natural disasters => Tarifs and embargos
Transhumanism => Leaving one sector and starting business in another sector
Ascencion => Making a coup and becoming a goverment
The goal is becoming a monopoly. This could be a minigame. A playable part of the game you normally interact with from the outside as a goverment.
I like this idea, it’s really creative! It sort of reminds me of those Plague Inc. scenarios where instead of engineering and spreading a disease you do something else like spreading an idea, getting people to vote for your political party or sell your product. The big problem I see with this idea though is that it would take quite a bit of development time for something that didn’t really contribute to Thrive’s main goal. Maybe it could be implemented if Thrive is ever finished.
It could be interesting to make a thread dedicated to discussing ideas that would only be implemented after Thrive’s completion.