Itβs a very cool thing to see that a forum post can be titled this now.
As the title says, post your craziest patch conditions! Not only is it cool to see how dynamic environments result in differing conditions, but it will also help the development team with balancing it. Please note whether or not the environment has experimental features enabled or not.
You may also post some crazy food chains if you encounter them.
I somehow managed to create a patch with 100% Oxygen! And the funniest thing is that I only migrated my population there (no experimental features enabled).
On the other hand, it would be interesting if there was no cap on how high oxygen or other molecules can be in the atmosphere. Having a game on a Venus-like atmosphere would be interesting.
4 Likes
Deathwake
(i nuked zenzone and will never let him forget it)
7
βinterestingβ uhh, I dunno how interesting being dead is
3 Likes
doomlightning
(The Invisible Aztec Dodo God. Real Plant Enslaver, Ltd.)
8
Yes i do
I have the right to use 50% oxygen will diving under the sea
I dont want to test the 100% oxygen
Also, i think only my worse (non exsist) enemy can be in that space hell of Venue atm
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
9
I mean, pretty sure that instead of a cap it will just slowly become increasingly harder to increase a specific compound. For example oxygenβs increase would be getting slowed down by things like increasingly common wildfires.
I wonder if he almost immediately made a Eukaryotic Photosynthesizer, since this was how I got 100% oxygen in 0.7.1.0 before Oxygen concentration was capped in later versions.
2 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
18
A good photosynthesizer could surely increase the amount of oxygen on a planetβ¦ Especially if itβs present all over the world.