I not sure which subcategory this should go under, but how will the game handle the Psychology of organisms and their feelings, assuming this something that is added later on?
For instance, loss of a tribal member in Tribal Stage. Or an organism has to runaway from forest fires in Sentient Stage. These traumatic events can negatively affect the mental health of an organism, and continue to affect the organism long after the event has passed.
And this is just examples of negative Psychological events. What about positive Psychological events?
3 Likes
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
2
I guess theyβd be modifiers to how actions play out. They could also modify the behaviour statistics of a creatureβ¦
What about developing certain Psychological conditions, such as obsessive compulsive disorder? Imagine a sentient organism that is a neat-freak and begins to dislike its fellow members for being too messyβ¦
2 Likes
Deathwake
(i nuked zenzone and will never let him forget it)
4
There are simulation systems that can handle stuff like that. What Iβd imagine is when you bump into someone they get randomly assigned some traits, biased by the conditions they grew up in. Youβd get to see exactly how this plays out in awakening because youβd know your whole tribe, but in future stages you could fudge a lot of that, because thereβs no reason to show the player the traits directly, and itβs not like you saw them grow up, so itβs fine if their backstory is a bunch of gauge nonsense, some of which is just setup. Iβm thinking something like a paradox game. If we can that route, we could alsoβ¦ not. Itβs kinda overkill.
1 Like
aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
5
Most likely such a feature would be primarily for tribal, and possibly the transistion into society too.