Ask your questions to be answered during the stream here (maximum of 2 questions per person, please). We’ll answer as many questions as we have time for during the stream. The limit is now 2 so that we might have time to answer questions from everyone without needing to start skipping.
How satisfied are you with the result of transitioning to Jolt physics engine? In terms of brought benefits of optimisation, code readabilty, maybe additional capability to support new features in future updates, versus the effort it took for the refactor and fixing new bugs that it introduced
Nie
([ɲɛ] | 🇵🇱 | depression sucks, ocd sucks, but I finally have adhd meds :D)
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Siema! Here’s some questions:
Do you have any plans and/or ideas for a weather simulation system in Thrive? If so, then I’d love to hear them!
If you have any plans and/or ideas for simulation of natural disasters, how detailed are you planing to make it?
What are your plans and/or ideas for a damage system for structures and environment? (I have some ideas of my own that I’m planning to share in a future post).
I have just 1 question: Will Thrive have giant sized creature? similar to epics in Spore and when it happen… will be them more like scientifically accurate and focused in realism like dinosaurs or gonna be more fantasial and sci-fi ike? to be focused in the fun Like for example there gonna be kaiju sized creatures in Thrive like similiar to Godzilla, Gamera King Kong and etc. Or both can happen in the game the scientifically accurate and realistics ones and the sci-fi and fantasial?