Questions for the 0.7.0 release Thrivestream

Ask your questions to be answered during the livestream here (maximum of 2 questions per person, please). We’ll answer as many questions as we have time for during the stream while also taking questions from the live chat (and answering the priority questions first). The questions are limited in case this ends up being a popular stream, because then we’d otherwise end up with so many questions that some people wouldn’t get any of their questions answered.

Watch it here:

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Q1: How do you think bioluminescence will work like in-game?

Q2: What is the most annoying thing about developing Thrive?

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Q1: now that we have process toggling, are sensory organelles gonna be able to toggle processes automatically, and how long do you think it’ll be until thylakoids are split into what thylakoids do IRL, and carbon fixation?

Q2: how are you doing?

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Q1 I’m waiting improvements for the first multicellular phase (between onecellular and macro life). What is your plans about it?

Q2 I think onecellular gameplay require more developments before macro life. For example, membranes must be locked similar as organelles, changing behaviors/reactions of cell via special organelles, rebalance unlock organelles. Generally here is my question - what is your roadmap for cellular life?

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Q1. what would you say is the most fun thing about developing Thrive
Q2. what feature would you wanna add but don’t see happening

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Q1:Any chance the siderophore gets changed to a separate ‘external enzyme’ part rather than getting batched with iron? (I prefer the old iron at baseline but having the ability to break up multiple kinds of chunk would be very nice, external breakdown of minerals is also pretty common IRL)

Q2:Since engulfing isn’t available with some membranes, will dash be the same? (or even work a bit differently with some membrane types than others)

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  1. What is the general consensus about the newly implemented convolution surfaces?
  2. When might the 1st iteration of the planet editor be like and when might it come about in game? Would there be an option for pre-made planets?
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I’m pretty sure it dissolving phosphate chunks is planned/at least going to be tested.
source

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Q1: Wouldn’t it be better to try to make the niches emerge on their own and using an AI to name them and make the niche map?

Q2: Should bioluminescence really be in the game? There are 6 uses to bioluminescence.

Multicellular species can use it for

  • Communicating

  • For camouflage, to cancel out their shadow

  • Attracting prey that was trying to go towards sunlight, as in the case of anglerfish

Unicellular species

  • May be in a symbiotic relationship with a multicellular species, acting like its cells, just like how plants employ bacteria to fix nitrogen instead of doing it themselves or how we have gut bacteria

  • May use it to post mortem attract the predator of their predator, discouraging their own predator, which is called the burglar alarm hypothesis

  • Blind their predator (multicellular) and make them unable to locate their prey

In all three of the cases, unicellular organisms would only need to become luminescent if they coexist with multicellular creatures in their environment. And it would disappear/not exist in the first place if the evolutionary pressure for it was lacking, because it would do nothing other than wasting atp. It can’t be used for (1)camouflage because cells aren’t large enough to be opaque have shadows, (2) it can’t be used like anglerfish because they can’t attract cells from far away and they don’t have a sight advantage anyway like the macroscopics do, and (3) it isn’t used for communication because cells use chemicals to communicate instead which is the same thing as smell but it is very fast in macroscopic scales. Bioluminescence in unicellulars is associated with quorum sensing because without a large population of cells doing it you don’t get any macroscopic result. They don’t do it if they think they are alone.

If bioluminescence only exists in unicellulars after multicellulars appear, should it exist in cell stage? (no.) Isn’t player the first multicellular species? (yes?) If not, then,

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  • Would it be possible to have other primarily multicellular organelles in the cell stage as well, such as neuron organelles?

  • Should quorum sensing be a precondition to bioluminescence? How would interacting with a macroscopic species even be fun for the players? “if everyone shines, you need to shine too, but if you don’t shine, there is a small chance that the combined shining wouldn’t work and everyone on the screen would be eaten, just because of you. and there is a small chance that there is a dumb fish and you will be eaten no matter what, and there is a small chance that the other cells are overreacting, its a false alarm, there isn’t any fish, and you should keep your shining off and keep your atp to yourself” prisoners dilemma but with lots of random deaths

There is also the idea that there was a bioluminescent protein or something like that used in oxygenic respiration. Bioluminescence, albeit unnecessary on its own, was the byproduct of an organelle that was necessary for oxygen.

If that was the case, bioluminescent unicellular organisms would have appeared during the great oxygenation, a billion years before multicellulars appeared.

Molecular clock studies indicate that the first bioluminescent species appeared right after the cambrian explosion. It was one of the first multicellular species.

Study Focuses on an Ancient Group of Marine Invertebrates […] Pushes Back the Previous Oldest Dated Example of Trait by Nearly 300 Million Years. Bioluminescence first evolved in animals at least 540 million years ago in a group of marine invertebrates called octocorals[…]and could one day help scientists decode why the ability to produce light evolved in the first place. Bioluminescence […] evolved at least 94 times in nature […] huge range of behaviors including camouflage, courtship, communication and hunting […] a series of statistical techniques to perform an analysis called ancestral state reconstruction.[…] all arrived at the same result: Some 540 million years ago[…]Now that the researchers know the common ancestor of all octocorals likely already had the ability to produce its own light, they are interested in […] which of the group’s more than 3,000 living species can still light up and which have lost the trait. This could help zero in on a set of ecological circumstances that correlate with the ability to bioluminesce and potentially illuminate its function.(1) Bioluminescence, and light signaling in general, could be one of the oldest forms of communication that we have evidence of[…]Some lifeforms make luciferin themselves, while others absorb it from symbiotic organisms or by ingesting it[…] three-quarters of marine animals are able to light themselves up in some way […] light-bearing ancestor that lived 540 million years ago. This creature would have emerged during the Cambrian Explosion[…]That bioluminescence could be traced back to the Cambrian Explosion is an elegant finding. “It is the time that we knew that eyes were taking off,” says Copley,[…] It makes sense that bioluminescence would emerge around the same time. “I don’t think it’s a coincidence at all.”[…] It’s possible that the origins of bioluminescence may go back even further than the Cambrian. Perhaps, due to a paucity of fossils older than this period, scientists may never conclusively find out when this underwater starlight first appeared. (2)

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